Yea, I know you'll be back to taking my demands momentarily. Unfortunately for you, I still don't know how to import textures in 2.8 and low-poly models can only be converted by first importing them into the 2.5 editor, converting to a brush and then converting that back into a mesh in the 2.8 editor (texture maps are mostly useless). SO, if you want to take part, you better get on Windows and whip out the 2.8 editor.
Beta beta beta download of the map:
http://dl.dropbox.com/u/464376/aac_maap/MP_Pipeline_285_v1.7zOn the same subject, Blue, I got an (oddly timed) e-mail from someone on YouTube. I'm pretty sure it's VVaFFeNPaNzeR (something like that) and he's started a UE3 game:
Whats up-
Hey
I don't think we know eachother through AA- but we kept some of the same company- I created Bridge NE during AA2.6- yeah illegally- I was with that group with Izi- blueblaster and a few others.
I just watched your rant- LOL- didn't your arm get tired?- but anyways I know what your talking about as far as making the maps went all for not- as the community is just a bunch of snot nose kids not appreciating custom maps- I worked on Bridge NE for 2 years- ported it to 2.8.5 and made it a H.A.L.O. drop-
Anyways- I am in the process of using the UDK to develope a Game- a tank game- Creating all the assets and textures - everything.
Just thought maybe you would be interested-
http://www.motorcity3d.com