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Messages - Spanky

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6931
Games & Programming / Re: mAAp on 2.8.x?
« on: Thursday, September 02, 2010, 22:28:21 PM »
Some weird things are happening... I'm going to suspend progress (for myself) until I figure out wtf is happening...

http://hsc.natescomp.com/index.php?topic=513.msg5516#msg5516

6932
Games & Programming / Re: Crysis Screens
« on: Thursday, September 02, 2010, 21:18:48 PM »
I really like the first one but the rest just look like the Crysis I remember.

6933
Games & Programming / Re: mAAp on 2.8.x?
« on: Thursday, September 02, 2010, 18:43:57 PM »
Yea, I know you'll be back to taking my demands momentarily. Unfortunately for you, I still don't know how to import textures in 2.8 and low-poly models can only be converted by first importing them into the 2.5 editor, converting to a brush and then converting that back into a mesh in the 2.8 editor (texture maps are mostly useless). SO, if you want to take part, you better get on Windows and whip out the 2.8 editor.

Beta beta beta download of the map:
http://dl.dropbox.com/u/464376/aac_maap/MP_Pipeline_285_v1.7z

On the same subject, Blue, I got an (oddly timed) e-mail from someone on YouTube. I'm pretty sure it's VVaFFeNPaNzeR (something like that) and he's started a UE3 game:
Quote
Whats up-
Hey

I don't think we know eachother through AA- but we kept some of the same company- I created Bridge NE during AA2.6- yeah illegally- I was with that group with Izi- blueblaster and a few others.

I just watched your rant- LOL- didn't your arm get tired?- but anyways I know what your talking about as far as making the maps went all for not- as the community is just a bunch of snot nose kids not appreciating custom maps- I worked on Bridge NE for 2 years- ported it to 2.8.5 and made it a H.A.L.O. drop-

Anyways- I am in the process of using the UDK to develope a Game- a tank game- Creating all the assets and textures - everything.

Just thought maybe you would be interested-
http://www.motorcity3d.com

6934
Games & Programming / Re: mAAp on 2.8.x?
« on: Thursday, September 02, 2010, 15:18:11 PM »
That's why I'm trying to ask a few people in the 2.8 community to see if it's worth it. I've been trying to register on AAOTTS.com but every time I do it says I'm not welcome. It thinks I'm spam I guess...

I updated the thread for Pipeline on the AA forums, we'll see what people say:
http://forum.americasarmy.com/viewtopic.php?p=2957566#2957566

This is the map so far:

If anyone has an interest in playing it, let me know.

6935
Games & Programming / Re: mAAp on 2.8.x?
« on: Thursday, September 02, 2010, 13:23:49 PM »
While I appreciate the enthusiasm from the people that have shown it, I'll bluntly say that I was expecting more from Dann & Blue.

6936
Games & Programming / Re: mAAp on 2.8.x?
« on: Wednesday, September 01, 2010, 23:12:19 PM »
You can join my film and video production club my friends and I started at college. We're currently looking for funds and cameras.

I chuckled. Not sure why.

6937
Games & Programming / Re: My Rainmeter Skin
« on: Wednesday, September 01, 2010, 23:11:06 PM »
Edited it a bit, added a border & changed colors:


Here's the skin:
Code: [Select]
;This skin is based on "Minimal" Created by Matthew Knickelbine and SpeedFan by unknown author.
;Modified & cleaned up by Spanky

[Variables]
Font=SegoeUI
Color=255,255,255
Color2=140,140,140
BorderColor=0,0,0,170
Size=12
Align=LEFT
AntiAlias=1

-------------------------------------TIME--------------------------------------------
[MeasureHour]
Measure=Time
Format=%#I
 
[MeasureMinute]
Measure=Time
Format=%M
 
[MeasureDate]
Measure=Time
Format=%d
 
[MeasureMonth]
Measure=Time
Format=%B
 
[MeasureDay]
Measure=Time
Format=%A
 
[MeterHour]
MeasureName=MeasureHour
Meter=STRING
X=0
Y=0
FontColor=#Color#
FontSize=100
FontFace=#Font#
StringAlign=#Align#
AntiAlias=1
StringEffect=BORDER
FontEffectColor=#BorderColor#
 
[MeterMinute]
MeasureName=MeasureMinute
Meter=STRING
X=130
Y=0
FontColor=#Color#
FontSize=100
FontFace=#Font#
StringAlign=#Align#
AntiAlias=1
StringEffect=BORDER
FontEffectColor=#BorderColor#
 
[MeterDate]
MeasureName=MeasureDate
Meter=STRING
X=300
Y=10
FontColor=#Color#
FontSize=52
FontFace=#Font#
StringAlign=#Align#
AntiAlias=1
StringEffect=BORDER
FontEffectColor=#BorderColor#
 
[MeterMonth]
MeasureName=MeasureMonth
Meter=STRING
X=390
Y=24
FontColor=#Color#
FontSize=33
FontFace=#Font#
StringAlign=#Align#
AntiAlias=1
StringEffect=BORDER
FontEffectColor=#BorderColor#
 
[MeterDay]
MeasureName=MeasureDay
Meter=STRING
X=300
Y=70
FontColor=#Color#
FontSize=45
FontFace=#Font#
StringAlign=#Align#
AntiAlias=1
StringEffect=BORDER
FontEffectColor=#BorderColor#
 
-------------------------------------CPU, RAM & Disk--------------------------------------------
 
[MeasureRAM1]
Measure=PhysicalMemory
 
[MeasureRAM2]
Measure=PhysicalMemory
Total=1
 
[MeasureRAM3]
Measure=Calc
Formula=MeasureRAM2 - MeasureRAM1
 
[MeasureCPU0]
Measure=Plugin
Plugin=Perfmon.dll
PerfMonObject="Processor"
PerfMonInstance=0
PerfMonCounter="% Processor Time"
PerfMonDifference=1
InvertMeasure=1
 
[MeasureCPU1]
Measure=Plugin
Plugin=Perfmon.dll
PerfMonObject="Processor"
PerfMonInstance=1
PerfMonCounter="% Processor Time"
PerfMonDifference=1
InvertMeasure=1

[MeasureCPU2]
Measure=Plugin
Plugin=Perfmon.dll
PerfMonObject="Processor"
PerfMonInstance=2
PerfMonCounter="% Processor Time"
PerfMonDifference=1
InvertMeasure=1
 
[MeasureCPU3]
Measure=Plugin
Plugin=Perfmon.dll
PerfMonObject="Processor"
PerfMonInstance=3
PerfMonCounter="% Processor Time"
PerfMonDifference=1
InvertMeasure=1

[TXTRAM]
Meter=STRING
X=0
Y=130
FontColor=#Color2#
FontSize=14
FontFace=#Font#
StringAlign=#Align#
AntiAlias=1
Text=RAM Usage:
StringEffect=BORDER
FontEffectColor=#BorderColor#
 
[MeterRAM1]
MeasureName=MeasureRAM1
Meter=STRING
X=0
Y=170
FontColor=#Color#
FontSize=#Size#
FontFace=#Font#
StringAlign=#Align#
StringStyle=Normal
AntiAlias=1
NumOfDecimals=2
Prefix="Used: "
Postfix=" GB"
Scale=1073741824
StringEffect=BORDER
FontEffectColor=#BorderColor#
 
[MeterRAM2]
MeasureName=MeasureRAM3
Meter=STRING
X=0
Y=150
FontColor=#Color#
FontSize=#Size#
FontFace=#Font#
StringAlign=#Align#
StringStyle=Normal
AntiAlias=1
NumOfDecimals=2
Prefix="Free: "
Postfix=" GB"
Scale=1073741824
StringEffect=BORDER
FontEffectColor=#BorderColor#
 
[TextCPU]
Meter=STRING
X=150
Y=130
FontColor=#Color2#
FontSize=14
FontFace=#Font#
StringAlign=#Align#
StringStyle=Normal
AntiAlias=1
Text=CPU Usage:
StringEffect=BORDER
FontEffectColor=#BorderColor#
 
[MeterCPU0]
MeasureName=MeasureCPU0
Meter=STRING
X=150
Y=150
FontColor=#Color#
FontSize=#Size#
FontFace=#Font#
StringAlign=#Align#
StringStyle=Normal
AntiAlias=1
Percentual=1
NumOfDecimals=0
Prefix="Core 1: "
Postfix=" %"
StringEffect=BORDER
FontEffectColor=#BorderColor#
 
[MeterCPU1]
MeasureName=MeasureCPU1
Meter=STRING
X=150
Y=170
FontColor=#Color#
FontSize=#Size#
FontFace=#Font#
StringAlign=#Align#
StringStyle=Normal
AntiAlias=1
Percentual=1
NumOfDecimals=0
Prefix="Core 2: "
Postfix=" %"
StringEffect=BORDER
FontEffectColor=#BorderColor#

[MeterCPU2]
MeasureName=MeasureCPU2
Meter=STRING
X=270
Y=150
FontColor=#Color#
FontSize=#Size#
FontFace=#Font#
StringAlign=#Align#
StringStyle=Normal
AntiAlias=1
Percentual=1
NumOfDecimals=0
Prefix="Core 3: "
Postfix=" %"
StringEffect=BORDER
FontEffectColor=#BorderColor#
 
[MeterCPU3]
MeasureName=MeasureCPU3
Meter=STRING
X=270
Y=170
FontColor=#Color#
FontSize=#Size#
FontFace=#Font#
StringAlign=#Align#
StringStyle=Normal
AntiAlias=1
Percentual=1
NumOfDecimals=0
Prefix="Core 4: "
Postfix=" %"
StringEffect=BORDER
FontEffectColor=#BorderColor#

[TextDisk]
Meter=STRING
X=400
Y=130
FontColor=#Color2#
FontSize=14
FontFace=#Font#
StringAlign=#Align#
StringStyle=Normal
AntiAlias=1
Text=Disk Stats:
StringEffect=BORDER
FontEffectColor=#BorderColor#

[MeasureDiskAccess]
Measure=Plugin
Plugin=PerfMon.dll
PerfMonObject=LogicalDisk
PerfMonCounter="Disk Bytes/sec"
PerfMonInstance=_Total
PerfMonInstance="C:"

[MeterDisk]
MeasureName=MeasureDiskAccess
Meter=STRING
X=400
Y=150
FontColor=#Color#
FontSize=#Size#
FontFace=#Font#
StringAlign=#Align#
StringStyle=Normal
AntiAlias=1
Percentual=0
Postfix=" KBytes/sec"
NumOfDecimals=2
Scale=1024
StringEffect=BORDER
FontEffectColor=#BorderColor#

[MeasureDriveCFreePerc]
Measure=Plugin
Plugin=Plugins\PerfMon.dll
PerfMonObject=LogicalDisk
PerfMonCounter="% Free Space"
PerfMonInstance="C:"
PerfMonDifference=0

[MeterFreeCText]
MeasureName=MeasureDriveCFreePerc
Meter=STRING
X=400
Y=170
FontColor=#Color#
FontSize=#Size#
FontFace=#Font#
StringAlign=#Align#
StringStyle=Normal
Text="Free: %1 GB"
AntiAlias=1
NumOfDecimals=2
Scale=1024
StringEffect=BORDER
FontEffectColor=#BorderColor#

-------------------------------------SpeedFan TEMPS--------------------------------------------
[TextSpeedfan]
Meter=STRING
X=0
Y=190
FontColor=#Color2#
FontSize=14
FontFace=#Font#
StringAlign=#Align#
StringStyle=Normal
AntiAlias=1
Text=Temperatures:
StringEffect=BORDER
FontEffectColor=#BorderColor#

[MeasureSpeedTemp0]
Measure=Plugin
Plugin=Plugins\SpeedFanPlugin.dll
SpeedFanType=TEMPERATURE
SpeedFanNumber=0

[MeasureSpeedTemp1]
Measure=Plugin
Plugin=Plugins\SpeedFanPlugin.dll
SpeedFanType=TEMPERATURE
SpeedFanNumber=1

[MeasureSpeedTemp3]
Measure=Plugin
Plugin=Plugins\SpeedFanPlugin.dll
SpeedFanType=TEMPERATURE
SpeedFanNumber=3

[MeasureSpeedTemp4]
Measure=Plugin
Plugin=Plugins\SpeedFanPlugin.dll
SpeedFanType=TEMPERATURE
SpeedFanNumber=4

[MeasureSpeedTemp6]
Measure=Plugin
Plugin=Plugins\SpeedFanPlugin.dll
SpeedFanType=TEMPERATURE
SpeedFanNumber=6

[MeasureSpeedTemp7]
Measure=Plugin
Plugin=Plugins\SpeedFanPlugin.dll
SpeedFanType=TEMPERATURE
SpeedFanNumber=7

[MeasureSpeedTemp5]
Measure=Plugin
Plugin=Plugins\SpeedFanPlugin.dll
SpeedFanType=TEMPERATURE
SpeedFanNumber=5

[MeasureSpeedTemp8]
Measure=Plugin
Plugin=Plugins\SpeedFanPlugin.dll
SpeedFanType=TEMPERATURE
SpeedFanNumber=9


[TempText0]
Meter=STRING
X=0
Y=210
Text="MB:"
FontColor=#Color#
FontSize=#Size#
StringAlign=#Align#
FontFace=#Font#
AntiAlias=1
StringEffect=BORDER
FontEffectColor=#BorderColor#

[TempText1]
Meter=STRING
X=0
Y=230
Text="MB:"
FontColor=#Color#
FontSize=#Size#
StringAlign=#Align#
FontFace=#Font#
AntiAlias=1
StringEffect=BORDER
FontEffectColor=#BorderColor#

[TempText3]
Meter=STRING
X=115
Y=210
Text="Core 1:"
FontColor=#Color#
FontSize=#Size#
StringAlign=#Align#
FontFace=#Font#
AntiAlias=1
StringEffect=BORDER
FontEffectColor=#BorderColor#

[TempText4]
Meter=STRING
X=115
Y=230
Text="Core 2:"
FontColor=#Color#
FontSize=#Size#
StringAlign=#Align#
FontFace=#Font#
AntiAlias=1
StringEffect=BORDER
FontEffectColor=#BorderColor#

[TempText6]
Meter=STRING
X=253
Y=210
Text="Core 3:"
FontColor=#Color#
FontSize=#Size#
StringAlign=#Align#
FontFace=#Font#
AntiAlias=1
StringEffect=BORDER
FontEffectColor=#BorderColor#

[TempText7]
Meter=STRING
X=253
Y=230
Text="Core 4:"
FontColor=#Color#
FontSize=#Size#
StringAlign=#Align#
FontFace=#Font#
AntiAlias=1
StringEffect=BORDER
FontEffectColor=#BorderColor#

[TempText5]
Meter=STRING
X=390
Y=210
Text="GTX 275:"
FontColor=#Color#
FontSize=#Size#
StringAlign=#Align#
FontFace=#Font#
AntiAlias=1
StringEffect=BORDER
FontEffectColor=#BorderColor#

[TempText8]
Meter=STRING
X=390
Y=230
Text="8600 GT:"
FontColor=#Color#
FontSize=#Size#
StringAlign=#Align#
FontFace=#Font#
AntiAlias=1
StringEffect=BORDER
FontEffectColor=#BorderColor#


[MeterText0]
Meter=STRING
X=32
Y=210
W=1
H=1
MeasureName=MeasureSpeedTemp0
Text="%1 °C"
FontColor=#Color#
FontSize=#Size#
StringAlign=#Align#
NumofDecimals=1
FontFace=#Font#
AntiAlias=1
StringEffect=BORDER
FontEffectColor=#BorderColor#

[MeterText1]
Meter=STRING
X=32
Y=230
W=1
H=1
MeasureName=MeasureSpeedTemp1
Text="%1 °C"
FontColor=#Color#
FontSize=#Size#
StringAlign=#Align#
NumofDecimals=1
FontFace=#Font#
AntiAlias=1
StringEffect=BORDER
FontEffectColor=#BorderColor#

[MeterText3]
Meter=STRING
X=172
Y=210
W=40
H=1
MeasureName=MeasureSpeedTemp3
Text="%1 °C"
FontColor=#Color#
FontSize=#Size#
StringAlign=#Align#
NumofDecimals=1
FontFace=#Font#
AntiAlias=1
StringEffect=BORDER
FontEffectColor=#BorderColor#

[MeterText4]
Meter=STRING
X=172
Y=230
W=40
H=1
MeasureName=MeasureSpeedTemp4
Text="%1 °C"
FontColor=#Color#
FontSize=#Size#
StringAlign=#Align#
NumofDecimals=1
FontFace=#Font#
AntiAlias=1
StringEffect=BORDER
FontEffectColor=#BorderColor#

[MeterText6]
Meter=STRING
X=310
Y=210
W=40
H=1
MeasureName=MeasureSpeedTemp6
Text="%1 °C"
FontColor=#Color#
FontSize=#Size#
StringAlign=#Align#
NumofDecimals=1
FontFace=#Font#
AntiAlias=1
StringEffect=BORDER
FontEffectColor=#BorderColor#

[MeterText7]
Meter=STRING
X=310
Y=230
W=40
H=1
MeasureName=MeasureSpeedTemp7
Text="%1 °C"
FontColor=#Color#
FontSize=#Size#
StringAlign=#Align#
NumofDecimals=1
FontFace=#Font#
AntiAlias=1
StringEffect=BORDER
FontEffectColor=#BorderColor#

[MeterText5]
Meter=STRING
X=465
Y=210
W=40
H=1
MeasureName=MeasureSpeedTemp5
Text="%1 °C"
FontColor=#Color#
FontSize=#Size#
StringAlign=#Align#
NumofDecimals=1
FontFace=#Font#
AntiAlias=1
StringEffect=BORDER
FontEffectColor=#BorderColor#

[MeterText8]
Meter=STRING
X=465
Y=230
W=40
H=1
MeasureName=MeasureSpeedTemp8
Text="%1 °C"
FontColor=#Color#
FontSize=#Size#
StringAlign=#Align#
NumofDecimals=1
FontFace=#Font#
AntiAlias=1
StringEffect=BORDER
FontEffectColor=#BorderColor#


;this is to extend the widget so the "C" in celcius doesn't get cut off
[MeterText9]
Meter=STRING
X=500
Y=230
W=40
H=1
MeasureName=MeasureSpeedTemp8
Text=" "
FontColor=#Color#
FontSize=#Size#
StringAlign=#Align#
NumofDecimals=1
FontFace=#Font#
AntiAlias=1

6938
Games & Programming / Re: mAAp on 2.8.x?
« on: Wednesday, September 01, 2010, 22:40:13 PM »
I never bitched. I stated real facts irritably.
Another one for the quote document.

Dann, now you know how I've felt since about v4.7.

6939
Games & Programming / My Rainmeter Skin
« on: Wednesday, September 01, 2010, 22:31:39 PM »
This is a mash of other people's skins chopped up and mixed with a bit of my own coding. I've unified and optimized the hell out of it and suited it to my needs. Like it?


6940
Games & Programming / Re: mAAp on 2.8.x?
« on: Wednesday, September 01, 2010, 21:12:32 PM »


*EDIT*
Reply from bozboz:
Quote
I don't know anything about AA beyond 2.6 to be honest, I only began my AA playing life on the 2.6 version and have moved on when the game has, up to and including AA3. I think your version of the map would definitely stand a good chance of getting used if it's compatible with 2.8.5 and you shared it with a couple of the well known user created custom map sites such as the official

AA Mission Depot - http://www.aamissiondepot.com/main

or unofficial but probably better and more commonly used

AAOTTS - http://www.aaotts.com

It's relatively hard these days to make a successful map and have it used by a steadily decreasing gaming community but after looking at your version of Pipe I reckon it would certainly get some use, the best thing I can suggest is to try submitting it to one or both of the above sites and see if it takes off. Also be proud dude.... It's people that do things like yourself that help keep the life in AA2.

I've started a Dropbox shared folder with Kody. Anyone that wants to join, let me know an e-mail to add you.

6941
Games & Programming / Re: mAAp on 2.8.x?
« on: Wednesday, September 01, 2010, 20:02:16 PM »
Convincing for what?

6942
Games & Programming / Re: mAAp on 2.8.x?
« on: Wednesday, September 01, 2010, 16:35:00 PM »
I want special treatment if we play around on 2.8.x.

Like the epic treatment we got on 2.5  ::)

6943
Games & Programming / Re: mAAp on 2.8.x?
« on: Wednesday, September 01, 2010, 12:33:38 PM »
Haha, yea. I made this thread to see what others interest is. I also want a creative outlet & a time waster and UnrealEd never let me down as far as that goes.

6944
Games & Programming / Re: mAAp on 2.8.x?
« on: Wednesday, September 01, 2010, 12:20:16 PM »
lol you guys :)

6945
Games & Programming / mAAp on 2.8.x?
« on: Wednesday, September 01, 2010, 02:44:15 AM »
I think what I'm going to do (and anyone that wants to join is welcome to this time) is convert Pipeline over to 2.8.5, finalize it in a nice playable version, and see what the community thinks. If they're accepting and it's actively played, maybe we can reboot mAAp Pack?

Pipeline 2.8.5 Download:
http://dl.dropbox.com/u/464376/aac_maap/MP_Pipeline_285_v1.7z


ORIGINAL POST
I really can't believe I'm bringing this up but... I tweeted about a guy that commented on my last Pipeline video:
http://twitter.com/Spanky_Big_Boy/status/22673928701

What are your guys' thoughts? Is 2.8.x even alive still? Is it receptive to custom maps (seemed like it was at one time)?

Woah woah woah. I just looked at the AA forum to see whats going on with maps and I saw this guy:
http://forum.americasarmy.com/profile.php?mode=viewprofile&u=270712
He's the one that commented on my video o.O

This guy seems do do a lot for custom maps on 2.8.x as well:
http://chevys-place.ucoz.com/

I'll admit that when I saw the comment I thought about it a while and had nothing better to do so I thought "what the hell" and with less than an hour in Notepad++, I have this:
http://dl.dropbox.com/u/464376/headshot/maap2.8.png

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