Of course solutions that involve tedious manual work are bad.
But hey, this shouldn't be something new to you guys. All this management of "1 account only" rule is already tons of manual work now. Just look at "can someone active my account, please" messages in shoutbox - they are appearing every day.
I wonder who caused that policy to be put into place?
Seriously though, I think what he meant was that we already have enough stuff to keep track of, adding on more stuff would be counterproductive to the game. People complain that we don't play enough but then want to give us more work to do.
If you would admit that "we don't want to do nothing about it", I would be ok (from a logic point of view).
But you have written "there's little we can do". That's an obviously false statement. I'm dissapointed to hear that from a person that is involved in math.
We don't want to do anything about it, at least not right now. We want to fix the issue, but there aren't any obvious solutions to go about doing it.
For example, forcing rules onto server admins wouldn't work because, as someone else pointed out, what would be the punishment for not enforcing said rules? We can't ban someone for not enforcing a 30 sec no spam rule, that's ridiculous. Also, the manual labor in making sure servers don't ban players permanently would be ridiculous. We'd also run the risk of punishing a clan leader and their whole clan abandoning AA, which we obvious wouldn't want.
One idea that could work would be a server blacklist. Something that, if given enough proof (and it would have to be a lot), we could put a server on the list of servers for people to avoid. That or take it a step further and disable tracking on it.
This entire discussion has one huge problem though. Most of these server issues tend to be a he said she said situation with different stories from both sides. We can't believe one player over another so most of these abuses would go unpunished or undocumented due to lack of proof.