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Messages - teddy_grizzly_bear

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676
Assist Support / Re: Game will not Launch - Mac OS
« on: Friday, October 13, 2017, 07:18:53 AM »
4GB is about the correct size for 25Assist indeed.
Other than that, having never had a Mac, I'm afraid I can't be of any help.

677
Server Support / Re: Assist Server Manager stuck on loading assets
« on: Tuesday, October 10, 2017, 10:50:33 AM »
In "Specify download server" choose "AAO25.com" close the app and try again.
It is Linux teddy  :up:
Looked to me like the results I got googling Mac OS at first at least. I guess I have a different distro/desktop environment.

678
Server Support / Re: Assist Server Manager stuck on loading assets
« on: Tuesday, October 10, 2017, 09:14:31 AM »
How long was it stuck like that?
That's some Mac, right? Did you try running it as an admin/super user? Other than that, I'm not sure I can be of help. Never used a Mac, personally.

679
Assist Support / Re: Game will not Launch - Mac OS
« on: Tuesday, October 10, 2017, 09:12:20 AM »
Might it be a permission issue? I've never used a Mac myself so I have no idea how these things work.

680
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Tuesday, October 03, 2017, 06:58:30 AM »
I'm not saying the bullets should recoil or hit and drop like cartoon. The doors there, and for what we could assume in a establishment like that, are much thicker and denser. ofc it is a matter of opinion/perspective but I feel strongly about this. Well, if you change the material of the doors you make me happy and buddy Legion would stop talking about asset-flip so much. win-win :D
There are different looking doors in AA. Hard to tell what "material" they're supposed to represent exactly, but from memory I remember ones that are definitely wood (Urban Assault) and some that are some kind of metal (Pipeline, but this doesn't guarantee they'll be bullet proof, car doors are a famous for being "bulletproof" in Hollywood - that's an obvious myth). It really depends on the map design what kind of doors you should have. But I'm still fairly certain a bullet will pass through most doors you see daily.

681
Anti-Cheat / Re: Gaming mouse
« on: Tuesday, October 03, 2017, 06:49:45 AM »
Most mice will only become macro mice after you've specifically set up a macro to be used.
However, there are some mice out there that do double or even triple click with one button press and those might be troublesome depending on their use.

682
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Tuesday, October 03, 2017, 00:55:51 AM »
Secondly, will - lets say - 99% the objects still be unbreakable even when using RPG or other bombing? Or when shooting a lot at a door, etc? If so, can we at least have some resistance on the freaking doors? As it stands, every bullets pierces it, even if a slightly skewed angle. That's not realistic and, from a gaming perspective, its annoying and promotes camping and laming practices.
It really depends on the material the door is made of, but most doors will be penetrated by bullets.
An example:

Legion, for someone who's "not hating" you sure are putting a lot of effort into shaming his work while you know little to nothing about it (hell, from what I understand, there's not much to know as of yet, anyway).

683
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Monday, October 02, 2017, 08:12:37 AM »
The early days of the game were extremely simple yet complicated. After Special Forces was added in 2.6 IIRC the game just started to have too many features and gimmicks and eventually began to mirror the other FPS games.
Special forces were added in AA 2.0 with the name of that version being America's Army 2.0 - Special forces. In later versions - I believe it was 2.7 with the Coop maps - the SAI/minimap was added. But it's also around here that the playerbase started getting smaller as I remember. But your idea itself is probably correct - what made AA great at first was the simplicity of it all.

I stick around AA2 mostly because of slower tactical speed , the mechanics for the shooting , the game controlled guns per map << IF , c18 , r  , ar , s ,vssIF  u name it >> and also because it is a low requirement game .. IMHO if you put it with modern graphics you will face a lot of competition and u will be just like all the other games ... by using less powerfull mechanics u can reach a lot more serious players . don't forget only 23% of earth has internet and tv and a computer and I would say about 22% of those peoples systeme will not be able to run your game at 60FPS + IMHO ... purchased game that is awesome !!! I would consider using something else then Unreal engine 4 too powerfull ... I don't know much about this but could u use like unreal engine 2 or something just saying business point of view you will get more players ... u definetly want some Koreans and Brazilians playing your game I would drop down the SPECS IMHO :) if you buy me a computer that will run your game I will gladly be doing some advertisement for you :):):):)  from Canada of course !
What do you mean "serious players"? Let's be honest, any serious gamer will have a machine capable of running any game out there.
Your're right, most computers out there will not be able to run this new game. They're not supposed to. You're not supposed to play games on your work machine. However, games are aimed towards gamers. Unless you can bring me statistics saying otherwise, I'll postulate that most of those gamers will have a machine capable of playing this new game on UE4 (given proper optimization, of course). Just because you don't have a machine like that and perhaps even a few of your friends don't, doesn't really mean you're in the majority, I'm afraid. There's far more players playing the new CoD's or ARMA's - they can all run these games.

684
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Monday, October 02, 2017, 01:01:49 AM »
And of course it needs to be a modern game with modern graphics
Army Ops is based on Unreal Engine 4, don't worry about the graphics :)
This was more of an answer to Legion's post.
I would like to point out that the people here are a vast minority of the people your new game would have to reach.
I know, and these are exactly the people I need the most right now. I need highly critical veterans knowing what they want and what now. Players who know every step in AA2 out of their mind. This thread is not for promoting, more to get some early on feedback from "day one" to shape the game ;-)
My point was, if you make it exactly like the people here want it, it might happen that only the people here will like it.

685
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Sunday, October 01, 2017, 15:30:58 PM »
Sounds like it could be loads of fun.

Why AA2? Is it just your personal preference or that of someone else's? I know AA2 was incredibly popular (for it's type of game) around 10 years ago, but it was free. A paid game will likely be at least somewhat different.

One of the things that made AA2 good (IMHO) was the fact that it was relatively slow paced (compared to CS or CoD for example) and that required some tactics and teamwork to be used in order to win. I would hope the same would be true for this game.

With the way it looks right now, the UI looks like a blatant rip off of the US army's product. Are you confident they won't feel the same way?

A lot of the things in AA2 that make it great for those who enjoy it are to do with the game mechanics. However, not everything in AA2 is pure gold. For example, IMHO the ability to hear people from across a map is really unrealistic IMHO. The same goes for hearing every little "click" a gun makes (i.e when stopping or starting running). The clicks can be there (and if you put safety on while running, it would be), but it should be way quieter. I really like that walking/running on different materials in AA makes different sounds, but the idea of "slow crawling" without making a sound is just silly. You try laying down on the ground and moving without making a sound - it's impossible. Your clothes will rub themselves and the rest of your gear.


And of course it needs to be a modern game with modern graphics and therefore modern system requirements. As much as we would like to think that people like what's in a game (i.e game mechanics, maps and so on) more than the looks of the game, I'm afraid that's simply not the case in reality.

However, I would like to point out that the people here are a vast minority of the people your new game would have to reach. These are the people who've stuck with a game after it's been officially shut down for 6 years. They don't like change. They like AA2 the way it has always been. All this is great, but selling only to those few people won't be enough for a new game.

With all that said, I wish you good luck with the game.

EDIT:
I can't just copy maps for commercial products. But I can get some heavy inspiration from the original ones. As I said if hospital would now be in eastern europe and some rooms would be in other order - it would not break anything.
Wow, Eastern Europe? I live there!

686
mAAp Project / Re: EliZ (AA : PG)
« on: Friday, September 29, 2017, 02:41:40 AM »
All I know is ELiZ doesn't come here often and that this is the thread on the official forums:
https://forum.americasarmy.com/discussion/4869/all-of-the-aa2-maps#latest

687
Ban Appeals / Re: Ban Appeal
« on: Friday, September 29, 2017, 02:36:17 AM »
25Assist does not support playing against bots. You were playing against real players and using a cheat.

Appeal denied.

688
Clan Recruitment / Re: ^this.is.a.recruitment.topic
« on: Thursday, September 28, 2017, 00:07:27 AM »
I think you/we should consider any reply to this thread as confirmation to join.

689
General Chat / Re: Sourceforge is down anyone got the installer?
« on: Tuesday, September 26, 2017, 23:56:50 PM »
To me it seems sourceforge is up again. Let us know if you're still experiencing issues.

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