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AA Support / Re: "punkbuster b heartbeat stopped" Help!
« on: Friday, June 27, 2014, 22:57:23 PM »
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Hello,That's not helping at all.
Upgrade to XP or Vista or Linux
Steve
Grizzly the problem is not really the install/download (at least I doubt it is), the problem is when I try to play on any server, PB kicks me. I can't even play for more than a few minutes (sometimes seconds) before PB will kick me every single time. I've given up though, I will play some other game where I don't get kicked. I can see now why there are so few players when this game was so awesome. I've also tried creating my own server but that just leads me into an endless progression on command prompt and seems to go nowhere. So it's back to other games for me. No worries.Your case is the first I've ever heard about having PB problem that aren't resolved by the suggested methods. Your jab at Assist and the amount of players is pretty weak.
When you say "spam", what interval does that mean?na, it's not a bind. They just type "yes", then open up the console and hit the up arrow and enter to enter "yes" again. All that the server does is say the updated total of the vote. like, "vote the switch to [insertmap] x/needed" It goes up by one every time the player types "yes", regardless if they already voted or not.
Does it work with normal chat speed, or do they have use some type of bind?
Does it say "X has added their vote for a map change!" for all the votes a single player casts?
A screenshot of log file would be valuable for that.
A maplist would not fit into the chat window.I can verify that the mapvote counts the same player voting twice. A while back we had a full server on PCR (82nd server I believe) and these 2 idiots came into the server and voted it to Urban(or mout?) with just the two of them. Unless that was a different map vote mod, it's definitely broken.
This is the check for how many votes are required, I see nothing wrong with it:Code: [Select]MvVotesRequired = Level.Game.GetNumPlayers() / 2 + 1;
Playername is already saved and checked against:Code: [Select]class MVHandler extends BroadcastHandler HideCategories(Movement,Collision,Lighting,LightColor,Karma,Force);
var array<string> Voters;
var int iRequiredVotes;
function BroadcastText (PlayerReplicationInfo SenderPRI, PlayerController Receiver, string Msg, name Type)
{
if ((SenderPRI.PlayerName == Receiver.PlayerReplicationInfo.PlayerName) && (Caps(Msg) == "YES") && CheckCanVote(SenderPRI.PlayerName))
{
Voters.Length = Voters.Length + 1;
Voters[Voters.Length - 1] = SenderPRI.PlayerName;
Level.Game.BroadcastHandler.Broadcast(None, SenderPRI.PlayerName $ " has added their vote for a map change! [" $ string(Voters.Length) $ "/" $ string(iRequiredVotes) $ "]");
}
else
{
Super.BroadcastText(SenderPRI,Receiver,Msg,Type);
}
}
function bool CheckCanVote (string PlayerName)
{
local int i;
i = 0;
if ( i < Voters.Length )
{
if ( PlayerName == Voters[i] )
{
return False;
}
i++;
}
return True;
}
$130?? i dam spent 280 for mine128gb Samsung 840 Pro goes for $100 on Amazon right now. I don't need a huge storage SSD.
You see that Killaman, Bart has better memory and hard drive than you. Are you going to lie down and take that insult from him?Send me a check for $130 and I'll gladly buy an SSD.
GPU's are expensive, good RAM isn't. If I had the $$ for a GPU, I'd get some sweet RAM too. Although, mine's good enough for my AMD chip, if I went to Intel, I'd probably go for 2400MHz or something.I've yet to see someone say jumping from 1333 to 2133 was noticeable. I know there's a big speed difference, but the consensus seems to be that it's not noticeable in gaming performance. Ram might be cheaper than a GPU, but by not getting new ram I then have $100 more to spend on a GPU. I don't plan on getting an SSD anytime soon.
I would be surprised that in gaming it wouldn't be noticeable. Things are swapped in and out of RAM constantly in games, it should help out. Also, if you happen to get a Samsung SSD, you can use RAPID which will use your RAM to boost read/write speeds. I've seen over 1GB/s read speeds on 2133MHz memory and a Samsung 840 EVO.
Forget that shit homie, it's old. 2133MHz for Intel is a good starting point. Those IMC's are great at handling high clocks.Every source I see says that faster ram(2133 vs 1333) is pretty much unnoticeable when it comes to real world performance in games and applications. What say you Spanky?