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Messages - Galle

Pages: 1 ... 3 4 [5] 6
61
Big Clan Day / Re: Home agan so Changes in BCD can be done agan.
« on: Tuesday, July 28, 2015, 12:02:35 PM »
Ah, okay. Can't answer in that question, also the second EU BCD server has been down for a while. Waiting answer from Vanoke at this right moment.

62
Big Clan Day / Re: Home agan so Changes in BCD can be done agan.
« on: Tuesday, July 28, 2015, 11:58:24 AM »
iL is running American BCD and it has been up. But because BCD US server is down it had been played in iL server. Just keep an eye for shoutbox in sundays and you will know where to go and when.

63
Slots & Loadouts / Re: SF Hospital
« on: Tuesday, July 28, 2015, 11:41:24 AM »
I dont think that 203 nades should come back. Nades from C are just too easy to spam in Hospital. The idea of this topic was that we should get extra slots for Hospital from 26 to more. RPG was just an idea that came to mind and I think it should be tested. Also new slots might be VSS or/and S24 or more AK/C slots. Thought like AK/C slots that already exist in Hospital wouldnt bring that much of new excitement like RPG would.

64
Slots & Loadouts / Re: SF Hospital
« on: Tuesday, July 28, 2015, 10:32:51 AM »
There is easy spam also nowadays with the fastest ak slot, but yes, it should be somehow that RPG cant spam 1st lobby at the start. Maybe put RPG slot start in the dumpster  :D Old nade protection would be okay also.

65
Slots & Loadouts / Re: SF Hospital
« on: Monday, July 27, 2015, 07:48:44 AM »
It is true that guy with RPG in hands cant run as fast as others. But you can fast swap (if you know how to) it pretty fast in ur back and start runing fast again. And when you get far enaf fast swap it in ur hands and fire. In my mind the most important thing is that escort guys who run in hospital in start cant be spammed with rocket. The spam fire from other guns is enaf. But in other hand spam that is done by ambush from ww entrance will be much more risky if escort RPG shoots in it. Anyway would love to see how it would work  :)

66
Slots & Loadouts / Re: SF Hospital
« on: Monday, July 27, 2015, 06:29:12 AM »
No, both have RPG but if you have played Hospital when it had nades timespam was popular thing. Timespam was usually shot by ambush players in uderpass in certain time. Ofcourse escort could try to spam back at that same time but the timespam from ambush can be shot from many places. So it might be better for ambush side which is ok to me.

67
Slots & Loadouts / Re: SF Hospital
« on: Monday, July 27, 2015, 05:59:29 AM »
In my opinion escorts side is a bit too easy when we lack nades. Usually many vips just run from vip room to helipad as fast as he can and the same route, ofcourse veteran players know how to stop this but if escort has good veteran players too they can dominate outside so easilly that vip has easy job. Timespam can get annoying for start to them that are not used to it but it can be used as tactic for escort side too, throw some bluff smoke in underpass and make ambush waste their rocket.

68
Slots & Loadouts / Re: SF Hospital
« on: Monday, July 27, 2015, 03:05:54 AM »
Maybe put RPG slot as the last person in spawn so it cant spam so fast if it was too op? I think that many would save their rockets for esc building and ww roof "campers" but you cant really say how it will go if we dont test it.

69
Slots & Loadouts / SF Hospital
« on: Sunday, July 26, 2015, 12:32:53 PM »
Hospital is probably the most played map at this time. I would like to see some new about it when I'm forced to play it so much nowadays. Adding slots in it would be cool. Maybe one VSS? Also when nade launcher was removed not everyone liked the change, so would it be too much if RPG slot were put in this map? I remember that Hospital had RPG slot back in days or maybe it was in SE version of the map. I would like to hear what you guys think about this.

70
Slots & Loadouts / SF Sandstorm
« on: Sunday, July 26, 2015, 12:21:04 PM »
This map can definitely handle 26 players. There is 24 slots now so maybe add one RPK. I love this map and really see no reason why there shouldn't be two more slots.

71
Big Clan Day / Re: Big Clan Day 26th July
« on: Sunday, July 26, 2015, 11:53:25 AM »
I will be there, like always  :style:

72
Feedback & Suggestions / Re: Slots
« on: Wednesday, July 22, 2015, 07:51:08 AM »
Good to know this is possible to do. You are correct that in CT there isnt that much of a space but that is in my mind the only map where  spawn space can be a little tricky. I know the maps have been designed to have certain number of players and you could still play like that even the slots would be raised. It would be admins decision to limit servers space. And last about the balance, admins are allowed to force class weapons to make maps out of balance and not how they were originally designed so why cant admins have a choice to allow more slots in maps? In many other games the slot number is controlled by server owners.

73
Feedback & Suggestions / Slots
« on: Wednesday, July 22, 2015, 06:26:57 AM »
Hello
I have been thinking for a while why the maps are limited to certain slot number. This game is old and I think that little change would do good. I dont really see anything negative about putting for example 26 slots in every map. The number of players that play any map should be controlled by server owners/admin, it is pretty easy to change from fly.

For example we play Headquaters Raid in our seke server and the open slots get full. Then players wait in spectator over 15 mins to get to play. I fell bad for them and need to change map for some other that haves more slots. Even that many would like to play HQ in that moment.

My second example is Big Clan Day. In BCD we rotate every map in this game. The event is popular and server/servers are often maxed out. It is difficult to play maps that have 16 slots like Collapsed Tunnell because the slot limition. One of the reason of BCD is to get people know and play diffrent maps they might have never even tested.

I just dont see any bad for big slots. I agree that example CT is good with 16 slots but it would be good to play it in BCD with many slots open. This should bee admins decision. It probaly dont have even that much effect because people dont play that much other than hosp or sf pipe. I would like to know if this is even possible to do and make some discussion about opening small slot maps for bigger audience.

Galle

74
Big Clan Day / Re: Big Clan Day 19th July
« on: Sunday, July 19, 2015, 10:10:33 AM »
Great maps today, will be there  :style:

75
Big Clan Day / Re: Big Clan Day 12th July
« on: Sunday, July 12, 2015, 11:15:54 AM »
Woodland is amazing  :up:             


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