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Messages - MothaGoosE

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61
mAAp Project / Re: [mAAp] CS Office
« on: Wednesday, January 16, 2013, 11:40:18 AM »
I'm thinking a carry objective will work the best here. Suitcase in the back office (T-start) extraction in the garage (CT-start).

However I'm certainly open to suggestions.

;)

62
Bug Reports / Re: Hospital bug
« on: Wednesday, January 16, 2013, 10:07:11 AM »
The (-AAV-) - AA Veterans Server - Weapon picked - pwd clans.hu (91.82.84.213:1716) server should be the case.

Broblems:

- You do not have to shoot him in the VIP to have the round ends. Whoever dies end of the circle.
- The West Wing door is always closed.

The server is Linux based.

How to solve this error?

VIP maps don't work well with weapon-modded servers because the objective that the VIP accomplishes when extracting can only be completed by the VIP class.

In other words, Class VIP becomes class R by default, so the objectives cannot be completed.

63
mAAp Project / Re: [mAAp] CS Office
« on: Wednesday, January 16, 2013, 09:26:06 AM »
get de_nuke or train! they are way better the overplayed dust2!

I'm not getting them, I'm rebuilding them from scratch, lol. I'll do Dust 2 first after I finish Office.

64
mAAp Project / Re: [mAAp] CS Office
« on: Wednesday, January 16, 2013, 07:59:06 AM »
de_dust2 next please

Okay, I'll give that a go next.

65
mAAp Project / Re: [mAAp] CS Office
« on: Wednesday, January 16, 2013, 07:10:09 AM »
wich type of objective u want to do on this map? thats important thing  cause i think it can be good competition map.

IMO obj like on IC with assault defense would be great here.

I'm thinking a carry objective will work the best here. Suitcase in the back office (T-start) extraction in the garage (CT-start).

However I'm certainly open to suggestions.

66
Ban Appeals / Re: Banned? :(
« on: Tuesday, January 15, 2013, 13:45:44 PM »
Ban expires later today, Killing Idles get you temporary banned

Wait...REALLY?? He got banned for killing some idles?

LOL

67
General Chat / Re: Flash time Poll
« on: Monday, January 14, 2013, 13:17:25 PM »
Ofcourse we compare it to real life, it must be realistic, but you don't have to forget it's only a game.

You can compare it to real life but don't take it for real life

I get lag in real life.

68
General Chat / Re: Flash time Poll
« on: Monday, January 14, 2013, 10:43:50 AM »
12 sec, in real life flash bangs are shorter than 20 sec and it must be a fast action after flashbang someone...

The ringing in your ears lasts for hours. You may not be "blind" for very long, but the bang disturbs the fluid in your ear and gives you a nice case of vertigo. I prefer a few more seconds of blindness in the game to having my soldier stumble around and fall over like a drunk.

69
mAAp Project / Re: SF Floodgate
« on: Monday, January 14, 2013, 07:01:20 AM »
Can you estimate when this map will be avaible to download and gaming?

Approximately a week.

70
General Chat / Re: Flash time Poll
« on: Monday, January 14, 2013, 05:52:21 AM »
Can you guys also do something on the annoying beeeeeeeep after and while you get flashed or when a nade explodes near to you.  :o

Otherwise I think 80 % of the aa players will be deaf in a few years  :D

The ringing ears effect is how it's supposed to be.

71
mAAp Project / Re: [mAAp] CS Office
« on: Monday, January 14, 2013, 05:10:38 AM »
dude this looks sick

Thanks, man. I hope to have it up for the next version of mAAp.

72
mAAp Project / [mAAp] CS Office
« on: Sunday, January 13, 2013, 17:20:45 PM »
Here's an update on my version of CS Office from Counterstrike: Global Offensive.

Just laying out the basic geometry so far. No real lighting or details and no terrain yet.




Here's the full screenshot album so far: http://s1282.beta.photobucket.com/user/MotheGoosE217/library/

73
Ban Appeals / Re: Multiple Direct3D loaded?
« on: Sunday, January 13, 2013, 16:33:57 PM »
could it be becouse when i last played i alt-tabed out of the game then alt tabed back in again??(then it closed my authorization slot)

Just be patient and wait for an admin to help you.

74
General Chat / Re: Flash time Poll
« on: Sunday, January 13, 2013, 16:31:12 PM »
Nope Spanky's gonna hack the system and put alot of votes for 20

New flash time is going to be 60 seconds.

75
General Chat / Re: Urban Assault
« on: Sunday, January 13, 2013, 03:17:05 AM »
On Urban someone made an error in adapting the map. If you know the map well , next to the hole in bravo you should be able to look alpha street and a bit under yellow courtyard. That wall has been raised to the level of the wall connected to it ( Where the ladder comes up to bravo) <- in front of west that is.

Could you change it back to the state that it was before ? :D

The wall has been lowered back to where it was. You still cannot jump directly on top of it, but you can from the tipped bench. The wall cannot go any lower.

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