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Messages - NoBigDeal

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61
...
The admins here do a really good job but they need the code. If they get the game code, i would spend money too.
Well, if you knew something about Unreal Engine then you know how flexible this engine is. Having its source code has point only if you want to change / implement / rewrite its hard coded stuff like rendering, game mechanics etc. But to alter this game gameplay (better AI, vehicles even interaction ...) you can simply extend its base code.
There is many people whiling to help for free - you just need to find them.
... keep the money ...

62
Teddy, my question was rhetorical - I know exactly why - but thanks for pointing publicly to the first two most important problems, which - frankly speaking - was never solved.
As for 'small updates': you can't do this indefinitely - people will understand.

63
There are constant updates. But players just don't know about it...
Why..?

64
Drama & Spam / Re: SO you dont believe in God.
« on: Tuesday, May 05, 2015, 16:34:49 PM »
@-Vegeta-, in your level:
The TRUE everyone needs to find by himself, because someone's answers will never be good enough.

65
Drama & Spam / Re: SO you dont believe in God.
« on: Friday, May 01, 2015, 19:12:33 PM »
'When you have ruled out the impossible, whatever remains, no matter how improbable, must be the truth.'
ACD

66
Media & Art / Re: One Video Stream A ...
« on: Saturday, April 25, 2015, 23:55:53 PM »
Quo Vadis, Domine?

67
Drama & Spam / Re: SO you dont believe in God.
« on: Monday, April 20, 2015, 17:04:00 PM »
I would rather say that global warming is just a part of climate change.
... It PROVOKES climate change.

How big the human input into this is, I really don't know.
Without fancy words: Biiiiiiiiiiiiiiiig ... We shifted the coming of the next ice age for some good dozen / tens of thousands years ahead - 'is just behind the door'.  So, frankly speaking: We Are Pretty Much F******.

68
Drama & Spam / Re: SO you dont believe in God.
« on: Monday, April 20, 2015, 06:10:55 AM »
They didn't ... Global warming is changing the climate. :S

69
Hardware/Software / Re: Post Your Hardware!
« on: Saturday, April 18, 2015, 05:44:53 AM »
You might be able to notice it in a side by side comparison, but 99% of people wouldn't notice it if they bought another monitor to use. And again, it also depends on how they'r judging the time.
This could be true for the difference between 2 and 1 ms, but 4 ms will generate unwanted motion blur effect which can hurt your eyes

@Ganja: If this isn't your case, then try to rise its refresh rate.. Basically, even good monitor with 2 ms working on 60Hz refresh rate can have negative impact on the eyes and / or provoke fatigue in general.

70
Hardware/Software / Re: Post Your Hardware!
« on: Friday, April 17, 2015, 04:50:22 AM »
I used to use WinRAR and WinZip but switched to 7-Zip and haven't looked back. It's simple and lean and compacts files better than either of the two. Plus you don't have to pay or hassle with pirating.
Maybe you just do not know very well the WinRAR ..? e.g. compression algorithm isn't better in 7zip - no to mention lack of recovery record ... and more.
 
I highly doubt you'd notice it. ...
Yes, you will ... Difference between 4 and 1 ms can be seen with the naked eye - especially on dynamic image.

71
Hardware/Software / Re: Post Your Hardware!
« on: Monday, April 13, 2015, 16:22:45 PM »
Get rid of WinRAR and use 7-Zip. It is the superior program
Isn't ... It's just for free.

72
Media & Art / Re: One Video Stream A ...
« on: Monday, April 13, 2015, 11:33:37 AM »

73
mAAp Project / Re: AI in 25Assist?
« on: Friday, April 10, 2015, 06:25:12 AM »
@Eliz: To make it properly, Client and Server game rules needs to be rewritten - the simplest way is to rewrite GameInfo so you can add AI in the same way as the real players - but it pulls behind some complications.  Further more, AI needs to be replicated.
Anyways, be aware that adding AI to the Net will have significant impact on the internet traffic.

74
Games & Programming / Re: Need a pascal programming expert
« on: Thursday, April 09, 2015, 14:35:59 PM »
The code that generates this array:
Code: [Select]
for a:=0 to package.ExportedCount-1 do
                     if lowercase(package.Exported[a].UTClassName)='function' then
                        begin
                        obj:=TUTObjectClassFunction(package.Exported[a].UTObject);
                        obj.UTClassName;
                        try
                          obj.ReadObject;
                        except
                          on e:exception do
                             begin
                             msg:=format('Exception in function %s.%s'#13#10+e.message,[extractfilename(sr.name),package.Exported[a].UTobjectname]);
                             memo.lines.add (msg);
                             //application.messagebox (pchar(msg),'ERROR',mb_ok);
                             end;
                        end;
                        if ((obj.functionflags and FUNC_Native)<>0) and
                           ((obj.functionflags and FUNC_Event)=0){ and
                           (obj.NativeIndex<>0)} then
                           begin
                           indice:=inttostr(obj.NativeIndex);
                           precedence:=obj.OperatorPrecedence;
                           //if precedence=0 then precedence:=255;
                           nombre:=obj.friendlyname;
                           if (obj.functionflags and FUNC_Operator)<>0 then
                              begin
                              if (obj.functionflags and FUNC_PreOperator)<>0 then
                                 formato:='nffPreOperator'
                              else if precedence=0 then
                                 formato:='nffPostOperator'
                              else
                                 formato:='nffOperator';
                              end
                           else
                              formato:='nffFunction';
                           if cuenta>high(juegos[high(juegos)]) then setlength(juegos[high(juegos)],length(juegos[high(juegos)])*2);
                           with juegos[high(juegos)][cuenta] do
                                begin
                                index:=strtointdef(indice,-1);
                                format:=formato;
                                operatorprecedence:=precedence;
                                name:=nombre;
                                package:=extractfilename(sr.name);
                                end;
                           inc(cuenta);
                           end;
                        obj.ReleaseObject;
                        end;
                 package.free;
                 e:=findnext(sr);
                 end;

However, this array is used further in the code and is propably converted to bytes. However i do not understand enough of pascal to decrypt it.




I believe, this snippet comes from Antonio Cordero NativeFunctionArrayGenerator - you're trying to rewrite?

75
General Chat / Re: Section 1201
« on: Thursday, April 09, 2015, 10:06:47 AM »
It was predictable.

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