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Messages - Froster

Pages: 1 ... 3 4 [5] 6 7
61
General Chat / Re: SAI v0.19 Update (CE Fix Attempt) *UPDATED*
« on: Sunday, August 18, 2013, 17:48:33 PM »
just got this CE after playing couple of rounds :

 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3393 MHz with 4095MB RAM
Video: AMD Radeon HD 7800 Series (1234)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Urban Assault <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

62
News / Re: Critical Error
« on: Saturday, August 17, 2013, 14:06:31 PM »
It's being worked on guys. I've got a new version I'm going to test now.

After this version , will there be the option to work on the ACU mod back again?

63
News / Re: Critical Error
« on: Saturday, August 17, 2013, 13:52:42 PM »
hmmm my critical says:

Free up more space on your primary harddrive...

hmmm I got more than 30GB free on my system drive...

hmm thats interesting hmm..

64
Feedback & Suggestions / Re: ACU mod in 25Assist
« on: Friday, August 16, 2013, 17:05:32 PM »
Voted, first option.

Is there any beta coming out soon ?

65
General Chat / Re: Player skins
« on: Wednesday, August 14, 2013, 22:49:02 PM »
I prefer cap because I'm pretty sure hats are only used by snipers and looks new for 2.5

66
General Chat / Re: POLL: Roll back SAI!!
« on: Tuesday, August 13, 2013, 21:01:38 PM »
I never had any issues with the new mods and stuff..everything is just working fine for me.
Thats why im going to vote no.

67
General Chat / Re: Field of View
« on: Tuesday, August 13, 2013, 14:37:13 PM »
Decreasing the field of view isn't a viable option (tends to make for illness under 85/87 degrees)

https://developer.valvesoftware.com/wiki/Field_of_View

hmm thats interesting , but if u try to increase the FOV at least to 100 check it ur self.
i think its better, maybe

68
General Chat / Field of View
« on: Tuesday, August 13, 2013, 12:08:32 PM »
Can you add the option to increase or decrease FOV ?
It looks better when adding more, the only available way now is only by mpcheat which is not really useful at some situations?

69
General Chat / Re: Coop Mod in 25Assist?
« on: Tuesday, August 13, 2013, 11:45:02 AM »
SPANKY and eliz and jonnym what happen
here i see the votes yes more than the votes no so when u guys going to put this mod in the assist

it's not easy dude..im not even sure if they decided yet.
and it might take some time for coding.

70
General Chat / Re: Coop Mod in 25Assist?
« on: Monday, August 12, 2013, 11:12:40 AM »
But wouldn't it be great if we could have 12 AI players all on defence on Insurgent camp, a couple of guys could go in there on assault and rape them.

Exactly.. and i think it's just fun playing this , at least something new and different there will be more stuff to do.

71
Honor Claims / Re: Honor claim for account : Fanas[PX]
« on: Monday, August 12, 2013, 11:05:15 AM »
Done, updated  82nd_H1_PVT=Froster to 80

Thanks sir appreciated!

72
Honor Claims / Re: Honor claim for account : Fanas[PX]
« on: Monday, August 12, 2013, 11:02:21 AM »
Also used to be known as [GA]-.S.A.W.- ..it was a very popular clan that time.

73
Honor Claims / Honor claim for account : Fanas[PX]
« on: Monday, August 12, 2013, 10:57:50 AM »
I have just remembered that i had an account that i used to play on 2.8.5 a long time ago .
In that time after the auth servers went down i couldn't do anything about it i tried to figure it out and find my account , but there was no luck.
I can see it on the draat.net site.
http://draat.net/player/107715

This was my account back then, if theres anyway to get the honor back i would be very appreciated ! :up:
Thanks so much for help.

74
General Chat / Re: Coop Mod in 25Assist?
« on: Monday, August 12, 2013, 10:25:08 AM »
If you can actually turn it off theres no need for a poll since u can just turn them off if u don't want it.

75
General Chat / Re: Coop Mod in 25Assist?
« on: Sunday, August 11, 2013, 21:29:53 PM »
If we can't turn co-op on/off and have it on all maps, you can bet that there will be custom maps with co-op on it. Snakeplain, Interdiction and other official ones would be re-converted with AI.

In snakeplain ..Is the function of driving the jeep will be available ?
Hopefully, i think.

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