Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Calevey

Pages: 1 ... 3 4 [5] 6 7 ... 11
61
Media & Art / Re: One Music A Day!
« on: Thursday, June 07, 2012, 19:32:38 PM »
[youtube]http://www.youtube.com/watch?v=i8Jjy3Zy7kk[/youtube]

62
Honor Claims / Re: Honor Claim
« on: Thursday, June 07, 2012, 12:09:25 PM »
You forgot the Battletracker link, which is this I guess: http://battletracker.com/playerstats/aao/817601/

63
General Chat / Re: More RonnyLay
« on: Sunday, June 03, 2012, 12:20:16 PM »
Wow, you have really done your research...

64
Miscellaneous / Re: Stupid eBay People...
« on: Wednesday, May 23, 2012, 21:27:01 PM »
Haha, amazing - you have probably destroyed one life by forgetting to check the precious screws. Maybe we all could donate some to him...

65
Honor Claims / Re: honor
« on: Wednesday, May 23, 2012, 10:23:10 AM »
Your honor seems to be just fine, there's nothing to claim: http://battletracker.com/playerstats/aao/795869/yuribeeldens/

66
General Chat / Re: Battletracker
« on: Monday, May 21, 2012, 12:50:18 PM »
Quote
Activity Bar: The onlinetime in hours multiplies with your FragRate.
Calculated: (Onlinetime * FragRate) = Activity in percent

Popularity Bar: For the popularity bar you need Leader- and Goalscore, not so much ROE and a good FragRate.
Calculated: ((Leaderscore + Goalscore - ROE)/500) * FragRate = Popularity in percent

Experience Bar: The experience is calculated by your total score divided through 200.
Calculated: Total Score / 200 = Experience in percent

67
mAAp Project / Re: SF Hospital Search And Rescue
« on: Thursday, May 17, 2012, 16:50:15 PM »
Gotta say, the map looks really good and there are a lot more places to explore and VIP to hide. I don't know if it's beer that I have had or the map, but I got lost couple of times, heh. Clearly a map that you "can't" play with just couple of ppl online, but on the other hand makes it more fair for VIP in 1vs1 and 2vs2 kind of matches. I also like the darkness outside, which makes it more easy to sneak around. Now ppl can't camp for example inside the helipad building because it's like a light house in the middle of darkness. This is a good change, makes the overall gaming experience different. If you camp, you miss a lot of enemies sneaking around you.

If I want to say something negative at this point, the doors are out of the walls, which doesn't look that good, but that's a minor thing really. Can't wait to play this with some ppl online, which is the best test for the map. Difficult to say if there are too many rooms to hide or not. Keep up the good work.

68
mAAp Project / Re: SF Hospital Search And Rescue
« on: Thursday, May 17, 2012, 07:16:56 AM »
Slip it over here.

69
Feedback & Suggestions / Re: Website improvements
« on: Tuesday, May 15, 2012, 20:08:08 PM »
Well, Assist has been on Sourceforge since 2009, I know it was "Deploy" before that and it wasn't hosted on Sourceforge at first. I would guess that mAAp has been a part of Assist (and thus 2.5) since 2008. If that's not enough time for something to catch on, then I don't know how it would ever catch on. Even if we're talking just from January 2012, that's almost 6 months of it being a mandatory download.

Another "test" I did recently was run my mAAp only rotating server (changing maps every 40 minutes) for 2 days. Guess what? Not a SINGLE user joined it. I checked the logs, twice. I also ran the server twice, once for a day, the second time for 2 days. No users.

For me six months is really nothing as it feels like a couple of weeks really, but I do understand that as you have worked hard for a long time, you don't want to see servers running mAAp empty and the time feels much more longer. I try to do my part as a regular player and try mAAp maps this week - hopefully bringing some players with me. Just like Pit said, it always needs one or two player online to get things running. We have seen this many many times on SASF servers.

70
Feedback & Suggestions / Re: Website improvements
« on: Tuesday, May 15, 2012, 19:41:21 PM »
*checks watch* Hmmm. mAAp v5 (3 or so versions ago) was released roughly 3 years ago. That was release #8 if I remember right. I think the community has had plenty of time to adjust. The jury is in, they don't give a shit.
For me the mAAp project has existed from january, so not that long really and I'm pretty sure I'm not the only one. If you want to blame someone, blame the people who were around three years ago and knew about the whole project.

71
mAAp Project / Re: SF Hospital Search And Rescue
« on: Tuesday, May 15, 2012, 19:38:51 PM »
was actually thinking about this. I used to play F.E.A.R. a lot and was kinda thinking of that game but i wanna keep it true to americas army and i dont really think you would find blood all over the walls lol.
Heh, that's true. The blood on the walls would make us believe that there are a bunch of zombie soldiers waiting for us, which I kind of like to see in those pictures. Keep up the good work.

72
Feedback & Suggestions / Re: Website improvements
« on: Tuesday, May 15, 2012, 19:26:25 PM »
But that is the very definition of being narrow minded. An unwillingness to try new things.
And the whole point is, people get called narrow-minded if they don't try something new right away, which has been the case all the time. That doesn't mean that they wouldn't try something new in some point. Even I may try the high heels some day although I'm not interested to try them this year. Give people time before judging.

73
Feedback & Suggestions / Re: Website improvements
« on: Tuesday, May 15, 2012, 19:09:41 PM »
I don't think you are understanding the point. If they are too stuck in their old ways (playing maps like pipeline or Urban Assault) and they're not willing to try new things, that's being narrow minded. It has nothing to do with whether they like the new thing or not, but whether they're willing to try and accept the new thing. This is a topic we never really discussed. If the players tried mAAp maps and didn't like them, then we can't call them narrow minded. Also, there is a difference between suggesting changes and complaining about the current setup saying we need changes. I will say that Spanky seemed a little defensive to the suggestions, but really he's had to deal with a lot of people complain about his hard work he did for free.

I completely understand that point of view, but I still wouldn't call ppl narrow-minded if they don't try something new or different. If I don't ever try high heels instead of my precious army boots, am I narrow-minded? I'm pretty sure that people have accepted that there are new maps and some even enjoy playing them. You can't expect everyone do the same. People need time to explore, for some the whole mAAp thing is a completely new thing.

As I said about bitching, the feedback, there are so many ways to put things in words. Some people tend to say: "This fucking map thing sucks" when others like to be more clear and say: "Hey, nice job, but could this and this be done that way?". Way too often both ways are called bitching - at least it feels so if there's something negative in it. It's quite difficult to see the right feeling behind the lines sometimes without tons of little yellow heads.

I don't deny that there hasn't been any "bitching", but if we think how many people do play and have played overall, the amount of complains is really small. You just have to leave the shit behind and move on when you know what you're doing. As in most cases, usually the negative things pop up first and the good words are not said.

74
Feedback & Suggestions / Re: Website improvements
« on: Tuesday, May 15, 2012, 18:32:12 PM »
First of all, huge thanks to all the people, current and the former, who keep this site and Assist running and make it possible to us to play the game we love.

--- It's the community that is narrow-minded and not willing to try new things.

This is something that I don't understand really. If people are not interested in something or they do something else that you guys want, they are always narrow-minded, they don't appreciate what have been done, they are bitching etc. When people outside of the dev crew suggest something or ask if something could be done different way, which can be put in words in so many different ways, it's always bitching about things and not appreciating what has been done before. You seriously can't except the feedback to be in correct hamburger form: say something good, then the negative thing(s) and end with something good again.

It sure feels like a kick to the balls when things are not going as you have wished and hoped, and to realize that you have wasted your time trying to get to your goal without possible reaching it, but who's fault it really is?

Once again, I really appreciate the things you guys have done by far and I really hope the forums and Assist keep running. I'm sure there are lots of people that have been and still are willing to help any way they can, I included. As you have "wasted" your time, there are people who are willing to do the same - if it's not called bitching.

75
mAAp Project / Re: SF Hospital Search And Rescue
« on: Tuesday, May 15, 2012, 08:13:32 AM »
Looks nice indeed. Blood on the walls would add some more gloomy atmosphere.

Pages: 1 ... 3 4 [5] 6 7 ... 11

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager