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Messages - Spanky

Pages: 1 ... 3 4 [5] 6 7 ... 564
61
Games & Programming / Re: Unreal editor moddering questions
« on: Friday, August 26, 2016, 16:58:06 PM »
In 2.5, you have to type in "mpcheat playerlock 0" or "mpcheat class sf" to unlock yourself in offline gameplay.

62
General Chat / Re: When OpFor invade your empty server
« on: Friday, August 26, 2016, 16:56:45 PM »
Looks lame :) good start anyway..
I'd expect more from you. Offline is one thing, the bots work there. These guys are replicating on an online server, moving independently of one another with their own individual desires. That's the hard part. Giving them a gun, placing them and making them own your ass should be relatively easy.

AA players should be gratefull ? Please ... :D
I don't expect players to be grateful. I did expect a "oh that's cool" or "neat" reply.

63
General Chat / Re: When OpFor invade your empty server
« on: Friday, August 26, 2016, 13:30:53 PM »
I'm surprised this didn't get more attention or curiosity.

64
Games & Programming / Re: Unreal editor moddering questions
« on: Friday, August 26, 2016, 13:29:40 PM »
You can put it in your Assist install and open the map offline that way. You can also put ArmyOps.exe into the editor's System folder and play the map. The problem with doing that is that you're playing it on 2.4.1 which behaves different than 2.5.

65
Games & Programming / Re: Unreal editor moddering questions
« on: Thursday, August 25, 2016, 19:32:57 PM »
could add something to insta kill after jumping from that area :D, even more rage
That's a good idea, add a physics volume that propells the player upwards and forwards at a fast speed so they basically drop out of the sky onto the helipad and crunch to death. BRB, opening editor :)

66
General Chat / When OpFor invade your empty server (AKA LEEFFM's AI Mod)
« on: Thursday, August 25, 2016, 01:19:07 AM »
Credits to LEEFFM for this.


! No longer available

67
Games & Programming / Re: Unreal editor moddering questions
« on: Thursday, August 25, 2016, 01:18:19 AM »
Those were 2 separate issues. I did remove the wall/ledge and mostly fixed that issue I think. However, I recall someone bringing up the issue of people jumping off the roof to chase down VIP. Me thinking like I do, that's not realistic so I put up railing. Got nothing but rage for that one.

68
Games & Programming / Re: Unreal editor moddering questions
« on: Wednesday, August 24, 2016, 22:22:11 PM »
Bitch please, that went out the window when we made all those changes to Hospital. You can't fundamentally change how a map is played and still play the "keep the original maps the same" card. :P It can't be received any worse that that damn railing on WW roof was. lol.
Oh look, a ghost from admins past.

That situation proves my point. It shouldn't have been done, we did it and it flopped and we undid it.

69
Games & Programming / Re: Unreal editor moddering questions
« on: Sunday, August 21, 2016, 18:43:54 PM »
I agree with that, name it Extraction SE or something. But the original maps themselves, should remain unchanged.

70
Games & Programming / Re: Unreal editor moddering questions
« on: Sunday, August 21, 2016, 14:55:09 PM »
Vanoke, the problem is that the philosophy of Assist, AAO25, mAAp Pack and all the other things that we, the AA community have done, the ONE rule that we've tried to stay close to: do not mess with the original maps. There's been exceptions to fix blatant bugs and glitches and improve gameplay when the majority of the community agrees. However, we (I'm speaking like I got a turd in my pocket) don't really like to edit the original maps.

You're welcome to fork it off and make it your own but chances are, it won't get played.

71
Games & Programming / Re: Unreal editor moddering questions
« on: Tuesday, August 16, 2016, 19:15:15 PM »
Go to the top mode view and find the playerstart. To zoom in & out, press and hold the left and right mouse buttons then move the mouse up and down. Once you've selected the playerstart, press and hold CTRL while clicking the right mouse button and moving the mouse, that will change rotation/direction.

72
General Chat / Re: I am leaving!
« on: Tuesday, August 02, 2016, 13:05:32 PM »
I left a long time ago.

73
The Lounge / Re: Spanky's Computer Repair
« on: Monday, July 25, 2016, 15:53:01 PM »
Disappointing waste of time and also oxygen on the guy that recorded this and thought it was funny.

74
Miscellaneous / Re: Connection/provider issues - high latency and jitter
« on: Sunday, July 24, 2016, 12:26:06 PM »
Aren't you actually hosting a provider antenna to further extend signal ? At least thats what ive read in some old posts over here.
Whoops.


Seriously though, I just agreed to let them do it, I didn't actually set it up. I'm more leasing a tiny part of my land to let them broadcast Internet in exchange for free Internet. I wish there was better but there isn't. I'm too far from the substation for DSL and the phone lines suck so bad that they can barely support dial-up. They suck so bad that they're just run along the side of the road, not even buried. Can't even get caller ID. There's certainly no cable either. Fiber optic exists but it's on the other side of the state line and there's no way in hell they'd split it off to run to so few people. My only other option is satellite which in ways is more miserable than dial-up.

Wait, do I live in America? This sounds like a serious 3rd world post...

I raise you optical fiber. :D
Would be nice but it has it's own complications. Plus that's still a distribution. I was more making a point like Koden in that you want to run cabled inside the home, rather than use WiFi.

75
Miscellaneous / Re: Connection/provider issues - high latency and jitter
« on: Sunday, July 24, 2016, 02:04:45 AM »
Can't beat copper.

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