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Messages - Spanky

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5866
Hardware/Software / Re: Post Your Hardware!
« on: Tuesday, December 27, 2011, 15:15:36 PM »
PSU's do lose capacity over time. With that said, a lot of people do underestimate low-wattage PSU's. They can be better than crappy higher wattage ones. Not to brag but that's why I got the Corsair AX850. 7 year warranty and more power than I'll need for a long time. It was a lot of money up front but it will mean that I shouldn't have to think about it for 7 years at least. That's quite a while in terms of computers.

5867
Games & Programming / Re: Red Orchestra 2 - Heroes of Stalingrad
« on: Tuesday, December 27, 2011, 15:12:25 PM »
Not that I want to derail the thread and turn it into a diagnostic thread but...

OCCT has a good GPU memory tester in it. You can verify if your GPU is faulty. If it is, I would suggest baking it in an oven for a bit to see if that helps. In any event, you should try to overclock it, it really boosts performance :)

5868
Games & Programming / Re: Red Orchestra 2 - Heroes of Stalingrad
« on: Tuesday, December 27, 2011, 12:42:12 PM »
Koden, it's totally not because you have an AMD CPU. They're just as capable as Intel :) Some Northbridge overclocking would help over-all system speed. I would bet it's your 9600GT though.

5869
Games & Programming / Re: Red Orchestra 2 - Heroes of Stalingrad
« on: Monday, December 26, 2011, 16:01:47 PM »
Killaman, was that post just so epic and full of win that you had to quote yourself? :P

p.s. sorry if my english sounds a little wierd sometimes - I'm italian actually.

Mamma Mia!

But really, pay attention to Killaman's reviews. There's literally everything you need to know or could want to know in them.

5870
Games & Programming / Re: Windows 8
« on: Monday, December 26, 2011, 15:58:34 PM »
At startup? Hmm did they really learned something over the years...

I admit, it would be nice to have an advanced setup where you can select the things you use (thus enabling/disabling certain services and features). But yea, there's some kind of quick virus scanning thing. I guess it checks to see if you can boot Windows at all. Not sure how it works.

5871
Hardware/Software / Re: Post Your Hardware!
« on: Monday, December 26, 2011, 15:54:24 PM »
Koden, I would be careful with your PSU. I have a system running a Phenom II x4 BE, 4GB of 1600MHz RAM, single hard drive, single CD drive and a Radeon 6570. It runs fine without a problem but I wouldn't really push it beyond that. The system is similar to yours although Nvidia cards eat more power. If I were you, I would get one of those Corsair Builder Series 500-watt or so PSU's.

As far as using 6 cores. It actually is really nice. Games may not fully use it but it's great for starting Windows and using a browser that supports each tab as a different process. Enable Cool 'n Quiet and it will downclock itself when you're not using it.

5872
General Chat / Re: New Beast Server
« on: Sunday, December 25, 2011, 18:59:35 PM »
That's pretty cheap, certainly couldn't buy a equilivant desktop for that much. Servers do have differences but they all depend on usage. For AA servers, it doesn't really matter but for critical operations like website uptime or company databases, there are key differences that make real servers valuable like all hotswap parts (including PSU), error correcting memory and a few other things I'm probably not aware of. I would also venture to guess that 4 physical CPU's is better for high I/O's since the IMC is in the CPU itself and you probably have 4GB of memory per CPU.

If you were to get a 6-core AMD and overclock the northbridge a bit, it would probably give your server a run for performance, noise and power usage. But I don't think you could even buy a 6-core AMD for 80GBP, let alone the rest of a desktop system.

Awesome deal :)

*EDIT*
Looking online, that server had a MSRP of $20,995 when it came out 6 or so years ago.

5873
General Chat / Re: New Beast Server
« on: Sunday, December 25, 2011, 18:07:02 PM »
Are those single-core processors? Even if those Opterons are dual core, you could get yourself a desktop with a cheap 6-core CPU that would rival that and definitely use way less power and be way less quieter.

Now, if those are quad core Opterons... holy gigahertz batman.

Mind telling how much you paid?

5874
General Chat / Re: Greetings
« on: Saturday, December 24, 2011, 20:59:09 PM »
As a serious question, is 2.5 really worth saving? The last few times I ever went on it was just one server populated and it was a stupid modded server every single time. Would there even be a large enough player base for it to be worth it?

Great question. Until the answer is yes, and until there is proof, I'm not doing anything other than talking.

5875
General Chat / Re: Greetings
« on: Saturday, December 24, 2011, 19:20:06 PM »
What are you going to be using the SQL base for?

Also if you would be starting at some point to start looking at stat tracking i would happily write an iOS and Android app for people to check their stats (one of those pointless apps people seem to like with game these days). Anything I can do to help get more people in I will. And happily holidays all!

Haha, pointless apps :P Knowing what I know now about MySQL, PHP and whatnot, it seems pretty easy to build a stat tracking website. I know for a fact that DRAAT would never be modified/upgraded to support anything more than what it has now.

I mentioned the SQL base for account handling in-game. I just threw that idea out there as I know of no other database methods that would be easy. This would make for a nice web interface for users accounts as well. Hell, with a mod, you wouldn't need to build a stat tracking website, just submit a player's stats when the round ends or they leave the server. It would probably have weak points for stat hacking but I don't think there's much to worry about in a small community, plus there could be reporting.

5876
General Chat / Re: Greetings
« on: Saturday, December 24, 2011, 14:51:16 PM »
You reminded me about aa-maps.net (the website doesn't exist no more but a little cache does http://web.archive.org/web/20080309115831/http://www.aa-maps.net/, back in maybe 4 or 5 years ago there was a community that used to make maps and some pretty cool thing like this (by vvaffenpazzer):



And maps like this one (by Spetsnaz, which is still active but on other games).



I've been lurking the thread a little yesterday ^^' i'm not a programmer, i just model some things, but i'd love to see AA2 back and operative aswell.

Yea, that's how mAAp started. Me and BlueBlaster used to frequent those forums in awe of what they did. Then as 2.7 and 2.8 came out, interest dropped and when 2.8's map editor came out the site pretty much died. BlueBlaster had the idea of finding all the maps those guys made at aa-maps.net and putting them into a pack. A few versions in, we got the Unreal Editor from iZi (the admin at aa-maps) and started fixing up the maps and making our own.

Most of the maps in the mAAp Pack are from the guys at aa-maps.net, just refinished, updated and a few bugs fixed:
http://dl.dropbox.com/u/464376/mAApPackFiles/Screenshots.png



In regards to an SQL base that does hold some other security issues in itself.  I work alot with MSSQL on a daily basis and have to go to great lengths in both the software code and stored procs etc to ensure it's secure.

It's all I know and all I could contribute. I was just mentioning it as an idea because it's fairly easy to work with and scale to add features. I'm think it would be fairly easy to compile some uscript to make calls like jQuery's .get();

5877
Hardware/Software / Re: Post Your Hardware!
« on: Saturday, December 24, 2011, 14:43:45 PM »
Asus Xonar ds (low end sound card).

Don't be ashamed of the Xonar. It's still better than most people's onboard sound :)

5878
General Chat / Re: Greetings
« on: Friday, December 23, 2011, 16:19:52 PM »
Ok, yea that makes sense. There should be a way to figure out how the auth system worked and just replicate it. That or build a new auth system with a MySQL database or something.

5879
General Chat / Re: Greetings
« on: Friday, December 23, 2011, 16:04:15 PM »
2.8 came with unreal editor didn't it?

Dumbed down, only for maps. The one we have can edit code and import/export items and pretty much do anything the devs did.

5880
General Chat / Re: Greetings
« on: Friday, December 23, 2011, 15:11:54 PM »
Why not port 2.5 over to your own game? Fix the security errors then start a small community on that?

I think that's the idea. Problem is though that while mods can be made for 2.5, the core files cannot be easily altered as far as I know. Everyone should bear in mind that the UnrealEd engine we have is AA v2.4.1. I was told there's individuals that have the engine between 2.7 and 2.8 but I never got ahold of that.

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