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Messages - Spanky

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5851
General Chat / Re: Hello! Why AA2,5?
« on: Saturday, December 31, 2011, 14:18:18 PM »
I think you should be able to play training missions, they just won't be recorded into your account. We'll see what Jonny has to say though since I know pretty much nothing about the current status of 2.5.

5852
General Chat / Re: New Authorization Server
« on: Friday, December 30, 2011, 17:24:11 PM »
I was thinking more along the lines of when someone creates a new account they also submit a Honor Claim, which gets e-mailed to a mailbox and someone from our team reviews this claim to see if its resonable, Like look at the players history on the trackers to asses if its valid or not.

As much as I hate honor, this is the most reasonable.

5853
General Chat / Re: New Authorization Server
« on: Friday, December 30, 2011, 16:28:05 PM »
I would vote to keep honor irrelevant or keep everybody at 10.

5854
General Chat / Re: Dedicated server for aa25
« on: Friday, December 30, 2011, 15:10:05 PM »
If your willing to giveme  the login details for your server i will set it up for you on VNC.

Talk about program support :P

5855
General Chat / Re: New Authorization Server
« on: Friday, December 30, 2011, 14:52:05 PM »
I would say look again because I doubt Assist is any less stable than the AA server itself.

To touch on what Jared said and what I mentioned in the other thread;
Controlling our own Authorization would mean we could merge "Normal" and "mAAp" modes. No more moving files or missing training or any of that crap. Hell, we can make it so users don't have to have training at all.

It would also mean a more open community. We could trim the editor and release it to make or own Mission Depot where people could try and make maps and if some good ones were made, add them to Assist. << This was Crunks idea but not really feasible until now.

5856
General Chat / Re: [maap] maps
« on: Friday, December 30, 2011, 14:48:36 PM »
Prove that a significant part of the 2.5 community wants more and I'll work on the maps again.

5857
General Chat / Re: New Authorization Server
« on: Friday, December 30, 2011, 03:07:41 AM »
Jonny, I split this topic as it deserves it's own thread. I think it's fine. There's no real reason for people to NOT use your awesome software. Assist will become more widespread via word of mouth.

5858
General Chat / Re: Greetings
« on: Thursday, December 29, 2011, 14:27:47 PM »
doesnt draat require u to add server i.ps into the tracker instead of it scanning the game and getting stats of all the (honor) servers?

I think that was just because of Scabies' hosting firewall. The servers had to be added to the exception list. Either way Killaman is right.

5859
General Chat / Re: Greetings
« on: Thursday, December 29, 2011, 13:54:27 PM »
I think that if all you do is talking and talking nothing good will come out of this, if you dont start making betas or showing some work people wont get interested because there will be nothing to hold them back here, and they will end up moving to other games or AA3...
Point taken.

I would need help to build a web-page to display the stats, PHP coding to access the database.
Work is slow right now, I have a fair bit of free time. I know a decent amount of PHP and MySQL. If that's the route you want to go then let's talk and set something basic up. I'm willing to do the inital work to get AA functioning again, after that I'll have to wait and see how many people actually play before doing much else. One thought though before I forget, if you're doing your own Auth system, you won't have to have "Normal" and "mAAp" modes anymore :)

*EDIT*
By the way, I have the DRAAT server scanner PHP code. The crucial file that scans servers and pulls information for tracking. VirtualKiller gave it to me a while back :)

5860
General Chat / Re: Greetings
« on: Wednesday, December 28, 2011, 21:57:32 PM »
You guys sound like you want to do something spectacular with the engine
Well it would be nice to fix things up or even use a newer version of the game and port it over to Linux & Mac. As well as fixing mAAp up. Small steps though, not some 2-year project that has no beta releases.

I would need help to build a web-page to display the stats, PHP coding to access the database.
Definitely something I could help with. But, for me to participate/help, I would need to see proof of a significant user base and desire from the community.

5861
General Chat / Re: Greetings
« on: Wednesday, December 28, 2011, 19:42:36 PM »
Also someone might try and contact Grinder....



He told me at one time that he had the editor version between 2.7 and 2.8. Before everything got encrypted when compiled. He provided proof as well... UnrealEd with Steamroller loaded (then called SurlyBass).


5862
General Chat / Re: Greetings
« on: Wednesday, December 28, 2011, 17:36:40 PM »
Try to help us & invite old clans and players back to 2.5 and about this great community and there plans.  :D

Not to be a downer but has anyone actually said that work will be done on 2.5? My understanding about this thread is that it's just talk and ideas. I think what needs to happen first is the players themselves need to show interest and motivation for an "AA Classic" to be brought back. There's been several people that have put a lot of work (most notably, Jonny) into trying to keep 2.5 alive and interesting. As far as I'm concerned, all the efforts have failed to keep a significant user base. I mean, someone mentioned a server of 20 people? Even 50 people isn't worth the time and effort to rebuild AA.

What we need (IMO):
Someone knowledgeable in UScript - I don't imagine Berry (Crusade) is available much anymore. There's TONS of coders for UT2004, or at least there used to be. There's got to be someone that would love the opportunity to do something unique. I actually know someone that loves UT and is learning C++, that might pan out interesting.
A decent version of the UnrealEd engine - What we have isn't meant for 2.5, it just happens to work.
A way to form an authentication/tracking database - Some interesting links:
http://forums.epicgames.com/threads/522253-Uscript-MySQL-Class
http://ut2004.titaninternet.co.uk/forums/showthread.php?t=15293

It would be cool to talk to some devs and beta testers to see if we can get a hold of some files. It might also be a good idea to look into the old hackers that made honor hacks, they might know a bit about how the authentication or player database system worked - enough to replicate our own.

5863
General Chat / Re: Greetings
« on: Wednesday, December 28, 2011, 15:50:09 PM »
Im impressed he got a reply, damn site more than what I got (nothing) after several emails and PM's.

Same here.

5864
General Chat / Re: Greetings
« on: Wednesday, December 28, 2011, 05:43:51 AM »
Just to toss it out there, I've (painstakenly) gotten the old mAAp forums running again. I know there was a lot of good ideas on there, not just for maps. It should be setup as read-only so don't try to go and register and post, it's not meant as an active forum, just a data archive.

So, here it is:
http://maap.natescomp.com

I did this because I know I sent a letter out to Pragmatic and I believe to some devs or public relations people at America's Army. Maybe it's possible to get in touch with the right people and rebuild the old game with the right tools. Worth a shot.


Perhaps a starting point with THE guy that ported 2.5 to linux and mac...
https://bugzilla.icculus.org/describecomponents.cgi?product=America's%20Army
http://twitter.com/icculus

5865
General Chat / Re: Greetings
« on: Tuesday, December 27, 2011, 18:11:54 PM »
That  would be ideal really as they have a massive database of exisiting users, but I cant see it happening, Homey is never on the website as it is these days doubt he would want to enter into passing details across.

It would also be better having total control of the system instead of relying on someone else to update/fix code you're unfamiliar with.

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