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Messages - ELiZ

Pages: 1 ... 38 39 [40] 41 42 ... 140
586
Server Support / Re: SF Dockside - more slots
« on: Saturday, October 11, 2014, 08:05:31 AM »
still 18 slots. I mad a restart of the server, still 18 slots (restarted at 13.50 CEST).

Seems, you are right, sorry.
When there was a new version to be distributed, I assumed it was fixed with more spawns.

587
Feedback & Suggestions / Re: ..Ba^La..Marreco!
« on: Saturday, October 11, 2014, 07:50:04 AM »
You claim that using Macro isn't cheating?
We SAY it is.

And stop using you own name in the subject, make it real hard to see what it's about.

588
Server Support / Re: SF Dockside - more slots
« on: Saturday, October 11, 2014, 05:53:13 AM »
A new version of the map with more slots has been released to all Servers/Clients.

589
Feedback & Suggestions / Re: mAAp Pipeline
« on: Saturday, October 11, 2014, 05:52:02 AM »
New version with changed spawns has been pushed to all Servers/Clients.

590
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Saturday, October 11, 2014, 05:48:29 AM »
As promised, 203 has been restored on SF Hospital while we wait for the result of the vote.
The vote was set to 14 days.

591
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Friday, October 10, 2014, 17:17:20 PM »
when is the Voting?
Now...

In the 25Assist Client, Under Polls.

592
Feedback & Suggestions / Re: Spawn Spam (Grenade Check)
« on: Friday, October 10, 2014, 14:28:46 PM »
This might be a function that might be used to detect Early 203(or GP).
Code: [Select]
Function Spamprotect()
{
local Projectile DisableProj;

foreach Level.DynamicActors(Class'Projectile',DisableProj)
{
if ( (DisableProj.Instigator == None) || (DisableProj.Instigator.PlayerReplicationInfo == None) || (DisableProj.Damage == 0) )
{
continue;
}
else
{
DisableProj.Damaage = 0.0;
DoWarning("203 Shot at spawn", p);
}
}
}

Not tested the code, but I think it might work without much change.
Might have to check class of the projectile to be accurate. But if we merge the two, we should be able to add an optional(Server Owner) spawn protection.

So question is if we should add it, and what punishment, at the moment it just makes the projectile and grenade to cause no injury.

593
Feedback & Suggestions / Re: Spawn Spam (Grenade Check)
« on: Friday, October 10, 2014, 14:08:23 PM »
I can see similar code in ExploitEnder.
The above code is definite for Grenades, are 203's treated as grenades in AA?

594
Hall of Shame / Re: Mouse Macro Users
« on: Friday, October 10, 2014, 05:37:40 AM »
.uC-manezittos;!
http://battletracker.com/playerstats/aao/853498/

Since it's the second time(At least) the ban will be permanent.

595
Feedback & Suggestions / Re: mAAp Pipeline
« on: Thursday, October 09, 2014, 10:04:51 AM »
Hi Admins

Is there something you can do about assault spawn on this map?  It is ruining the map IMHO.
Most of the people spawn in the truck, and if the people closest to the exit are idle, everyone else is stuck on spawn.
Map is nice, it would be much more playable if the spawn can be changed.
Thanks
Does it require that both that stand next to each other are idle, or just one?

596
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Thursday, October 09, 2014, 09:27:59 AM »
How has things changed after we removed the 203?

Some says that it's a camp fest now? The few rounds I've played after the change ended real quick without camping.

Has the balance changed, and if so in the favor of what team?

597
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Tuesday, October 07, 2014, 08:11:57 AM »
It's obviously clear we have people that do not want 203 and people that do.

Simple solution: Add a feature to enable/disable 203 on hospital so both sides are happy.
the people that want to play with 203 can play on a server and the people that do not can also play on a server.

It isn't rocket science.
Wouldn't that splinter the community more?
5 on one hospital server and 5 on another?

598
News / Small file update for S_AA3_Pack.uax
« on: Tuesday, October 07, 2014, 03:35:00 AM »
This file has been updated to fix the extreme high sound volume on some of the AA3 maps.
All servers will restart within the hour.

599
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Monday, October 06, 2014, 17:48:58 PM »
How was Hospital SE(2.8.5) compared the normal version?

600
Support / Re: Problem getting in AA 2.50
« on: Monday, October 06, 2014, 17:46:24 PM »
On the Install Tab, Reset + Repair AA.


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