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Messages - Spanky

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5806
General Chat / Re: Game servers needed
« on: Friday, January 06, 2012, 17:42:37 PM »
I was going to make my own master browser list, But i though why re-invent the wheel?

Didn't you do that for early versions of Assist? You bought that dedicated server box and ran Assist from it before you went with Sourceforge. I was halfway wondering about a little text file that wouldn't take up much bandwidth, one strictly that has servers ran by Assist. You could even generate it locally and upload it to Dropbox so you don't have to pay to host it. But, that's probably not worthwhile for my 8 slot server :)

5807
General Chat / Re: Game servers needed
« on: Friday, January 06, 2012, 17:26:09 PM »
:( I am disappoint. Oh well, my 8 slot couldn't have contributed much.

5808
General Chat / Re: Game servers needed
« on: Friday, January 06, 2012, 16:59:36 PM »
So... Why doesn't mine show up in the Assist list if it shows up in your master server list?

5809
General Chat / Re: Game servers needed
« on: Friday, January 06, 2012, 16:40:28 PM »
I'll get the beta and get it running right now.

5810
General Chat / Re: Game servers needed
« on: Friday, January 06, 2012, 12:07:49 PM »
You need to open an outgoing port if you have a firewall for outgoing connecions, Normally all outbound traffic is passed. Outbound ports should be 27900 20046 UDP
I once had a router that simply would not forward this packet, The only solution was to get a different router.

I just forwarded those as well. Server is restarted as it crashed overnight:

I have a good router running DD-WRT so I don't think it's the router. uTorrent's connections are open and Assist gives me the green on 1717 and 1716. I've allowed all 3 Assist .exe's for server running and I'm just using Windows Firewall. I recall it was this same problems the last time I tried running a server a while back. Is there any way to get UPNP negotiating the ports in Assist?

5811
General Chat / Re: Game servers needed
« on: Friday, January 06, 2012, 02:52:59 AM »
You should see a packet fly off to gamespy master on port 27900 udp, Track that and see what happens to it.

Do we need to forward that for a port?

5812
General Chat / Re: Game servers needed
« on: Friday, January 06, 2012, 00:53:00 AM »
Static IP isn't necessary but it does make joining via the console easier. For what it's worth, I don't think mine shows up in the server browser either but I'm going to wait to ask about that until Jonny is done with the Auth system :)

5813
Media & Art / Re: My flickr gallery - Koden -
« on: Thursday, January 05, 2012, 13:47:00 PM »
Oh, I didn't realize it was a film camera and scanned pictures. That's pretty impressive then that the image looks that good through all the processing.

5814
News / Re: BETA test auth system
« on: Thursday, January 05, 2012, 12:06:23 PM »
Why can't you create one?
I would like to help you test but I don't honestly think I'll play AA and I'd rather not have an account if I don't need it. I figured there's several others here that have accounts and Assist installed that can test :)

5815
News / Re: BETA test auth system
« on: Thursday, January 05, 2012, 11:50:37 AM »
YOU WILL NEED A BATTLETRACKER.COM ACCOUNT TO LOG IN

:( I'll let other people test this.

5816
Media & Art / Re: My flickr gallery - Koden -
« on: Thursday, January 05, 2012, 11:49:21 AM »
Ohhhh, I really like the last one. It could use a little more foreground lighting though. For those kinda photographs, I like taking them with and without flash, to see what results better.

5817
mAAp Project / Re: mAAp Aim Maps
« on: Thursday, January 05, 2012, 04:53:39 AM »
I took a look at the screens, there was a whole lot of material there. Prison Escort looks interesting, i read it was dropped cause of " Too big, low FPS, bad AA map".

There also is a screenshot of a Spankyville map :P :D

Prison Escort was cool but it was a convert and a lot of stuff looked bad. Plus it wasn't really optimized. Spankyville was my testing grounds for physics and stuff.

5818
General Chat / Re: Game servers needed
« on: Thursday, January 05, 2012, 00:01:17 AM »
Things you need:

Assist
AA Installed
1716 1717 ports forwarded

Then all you have to do is click the server tab in Assist and hit Start.

5819
mAAp Project / Re: mAAp Aim Maps
« on: Wednesday, January 04, 2012, 20:25:28 PM »
I converted Shipment from COD in for the mAAp pack...


But yea, great times on UT04 :P

5820
mAAp Project / Re: mAAp Aim Maps
« on: Wednesday, January 04, 2012, 18:50:09 PM »
Holy seatbealts, I remember that site :D
And I lol'd hard when I went to the to-do list and saw 're-do partyboy song on bridge construction.'
HAHAHAHAHAHAHA THAT'S SO EPIC

Pages: 1 ... 386 387 [388] 389 390 ... 564

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