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Messages - Spanky

Pages: 1 ... 37 38 [39] 40 41 ... 564
571
AA Support / Re: New admin command ASS
« on: Thursday, January 29, 2015, 13:27:59 PM »
Dat ass. Good job, I know a lot of people wanted this.

572
General Chat / Re: SF Hospital - Better WITH or WITHOUT 203? The thread
« on: Wednesday, January 28, 2015, 14:30:07 PM »
that should be up to server owner no??
what was that tool called when u fired a nade b4 the set time , u get capped or auto kick or something like that

Not many AA players come here and realize the work that's being done, because of this, they probably don't even know about spam protection. I say set it by default to 15 or 20 seconds. Let the server owners change it if they want but make it enabled by default.

573
General Chat / Re: SF Hospital - Better WITH or WITHOUT 203? The thread
« on: Wednesday, January 28, 2015, 13:34:06 PM »
Spam rule should be put into place by default on all servers if we re-enable 203's. How many are there on Hospital? If there's more than 1 maybe we reduce it to just 1?

574
General Chat / Re: Americas Army Operations Clone
« on: Tuesday, January 27, 2015, 19:46:58 PM »
Thanks Koden, that's the one I was thinking of.

575
General Chat / Re: Americas Army Operations Clone
« on: Tuesday, January 27, 2015, 18:18:30 PM »
I'll say what I've said before about this but please don't let it ruin your enthusiasm.

We don't have the source code so we can't change everything freely. To solve this, we'd need to start from scratch like you're describing. It would have to be on a new engine since I doubt we can get a UE2 license. While ELiZ proves things can be ported in both directions (newer to older, older to newer), that's just assets. We would have to re-code the core parts of the game. Sounds great and we could probably get a team together to do it but there's a catch; It won't have the same feel as AA2. Never will. Even the AA devs themselves with all the source and just moving up engine builds in UE2, they couldn't keep gameplay the same. Everybody has their own favorite AA version. When you think about writing all new code, you're talking about building an entirely new game that doesn't have appeal from the AA2 audience. You're then talking about competing with all the other shooters on the market. Look at ARMA, Battlefield and Call of Duty, they each have their own niche market and nothing will ever compete with them. Building an AA clone would directly compete with ARMA. There's another game that has been on Kickstarter that pretty much is an AA clone, aiming for small-scale realism. There just wouldn't be any room in the market for competition, at least not without a paid or promise to be paid and dedicated dev team with no speciality gaps.

576
Ban Appeals / Re: ban appeal
« on: Monday, January 26, 2015, 00:03:51 AM »
Looking at the information for your ban, there's evidence that something was loaded into America's Army that was accessing information in the game and then rendering it on the screen. I'm not the one that's knowledgeable about that kind of stuff but there's enough information there that convinces me that something wasn't right.

577
Introductions / Re: Ak4 is No Moar
« on: Sunday, January 25, 2015, 16:35:24 PM »
Makes me a little uncomortable when those images are posted and my profile says my ingame name is .[Ak4].Cwunk

That's something you can easily change.

579
Introductions / Re: Ak4 is No Moar
« on: Friday, January 23, 2015, 19:12:02 PM »
edit: How did they detect pokes?

Pure magic. With Assist, there's a lot more control and dedication than the AA team ever had.

580
Introductions / Re: Ak4 is No Moar
« on: Friday, January 23, 2015, 18:28:01 PM »
Are you... thundy? The whole Ak4 thing was a blur for me.

Pokes are detected, have been for a long time. Pretty much everything is detected.

581
Feedback & Suggestions / Re: Any chance that this classic will come to Steam?
« on: Thursday, January 22, 2015, 15:43:24 PM »
On one hand I think it would be a good idea, and I think we could weasel our way around and make it work.

On the other hand, fuck extra software. EA going and doing their own thing with Origin is miserable. Each game that has layers of additional required software is annoying and prevents people from playing. The more direct experience we can provide, the better. Assist takes care of everything and there's no need for anything else. Personally, I'd like to do away with BattleTracker, it's been a pain from the beginning but we all got dreams.

582
The Lounge / Re: Happy birthday, Big Sergio!
« on: Wednesday, January 21, 2015, 11:28:52 AM »
Well, I guess we could give him an hour off AAO25 work, without pay of course. He better be back checking activations at 6pm though.

Happy Birthday Sergio :)

583
Support / Alternate download for Assist
« on: Tuesday, January 20, 2015, 17:07:17 PM »
Due to the occasional problems with SourceForge (where Assist's downloads are hosted) I've compressed the entire current installation for Assist for those that are having issues. Please use the regular download link if you can, instead of this one. I will keep this download updated to the latest version whenever we release updates.

Updated:
March 14th, 2015 - Assist v8.18

1.09GB Download:
http://aao25.com/download/Assist818.7z

Hashes:
MD5: 088D8566BFBA49576CA1501DC30F4655
SHA-1: 93FA10C0D5B7FD4F4658F2D83EBFBA873FCEFA02

584
Support / Re: Account activation
« on: Tuesday, January 20, 2015, 15:31:51 PM »
I cannot get on as someone won't activate my account, I've only played AA for about 14 years! My Battletracker is in My Original name with my old clan GIA but for some reason I cannot get on now. Could someone have a look at this please?

Ent
This is your account that you've been using since March of 2013:
http://battletracker.com/playerstats/aao/800631/

It doesn't need activation or anything on our end.

585
Support / Re: Account activation
« on: Tuesday, January 20, 2015, 14:28:52 PM »
You've logged in 7 times in December, you're not activated?

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