5656
mAAp Project / Re: Exploding barrels & fire extinguishers
« on: Saturday, January 14, 2012, 01:13:40 AM »
[youtube]http://www.youtube.com/watch?v=UfRma_GFW5Q&feature=youtu.be&hd=1[/youtube]
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
i thought the same thing...but maybe the idea is that if he shoots a hole in the side of it, the smoke will shoot out the hole away from the extinguisherBingo.
Looks cool, but shouldn't it be centered around the extinguisher instead of to the side?Not really. I want to have a shooting stream come out of the fire extinguisher which kind of spreads out in a V shape to fill the larger area. I tried doing the small stream but I can't get it to expand outwards the further away from the extinguisher it gets. It's all just a proof of concept though. We're past the idea phase
I, like many I know only adapted this way of playing when it became the only way to play comp, playing against most clans in any league/ladder you were at a huge disadvantage if you didnt tweek up your sound. It may be 'fail' but back then it was levelling the playing field against people who could you hear you at the other side of the map and you couldnt hear them for shit to a point were it became frustrating.
I do hope though that these "tactics" are mostly gone in AA. These kinds of things belong in COD. I've said it before and I'll say it again, I prefer to view/listen to digital media the way it was created because most game designers and sound editors don't use consumer-grade equipment. I've seen a lot of dev studios have IPS Dell monitors which don't need much calibration and they protray colors the way they should be. Same for sound editors having studio monitor speakers/headphones that are neutral and not bloated/colored in any way. </rant>