5641
mAAp Project / Compiling
« on: Saturday, January 14, 2012, 17:51:03 PM »
Jonny, you're able to compile mods for 2.5 right? I was wondering if you could compile something for me;
I compiled it in the editor but it critical error's AA 2.5. I'm guessing it's the version difference...
In a nutshell, this actor will allow me to change ambientbrightness of a room instead of doing it with dynamic lights which is very taxing and ugly. When you compile, name it mAAp_Actors.u pretty please
Quote
// This trigger allows mappers to change some of the zone properties using a trigger.
// The specific case this class was written for was to enable a switchable "escalator"
// zone to be created, where the escalator could move in two directions at once.
//
// The Zone property changer is a one way assignment of values. It will change the
// properties of its target zone once. In order to revert them back to their original
// values an additional Zone property changer object would be required (possibly triggered
// by a round robin trigger).
//
// Version By Description
// ------- --- -------------------------------------------------------------------------
// 1.00 DML Created for Pitboy from the UT Editing fourm.
class TriggeredZonePropertyChanger extends Actor placeable;
var ZoneInfo zoneObject;
var() name TargetZoneTag;
var(ZoneData) vector zZoneGravity;
var(ZoneData) vector zZoneVelocity;
var(ZoneData) float zZoneGroundFriction;
var(ZoneData) float zZoneFluidFriction;
var(ZoneData) float zZoneTerminalVelocity;
var(ZoneData) name zZonePlayerEvent;
var(ZoneData) int zDamagePerSec;
var(ZoneData) name zDamageType;
var(ZoneData) localized string zDamageString;
var(ZoneData) localized string zZoneName;
//var(ZoneFlags) bool zbWaterZone;
var(ZoneFlags) bool zbNeutralZone;
var(ZoneFlags) bool zbGravityZone;
var(ZoneFlags) bool zbPainZone;
var(ZoneFlags) bool zbDestructive;
var(ZoneFlags) bool zbNoInventory;
var(ZoneFlags) bool zbMoveProjectiles;
var(ZoneFlags) bool zbBounceVelocity;
var(ZoneLight) byte zAmbientBrightness, zAmbientHue, zAmbientSaturation;
var(ZoneLight) color zFogColor;
var(ZoneLight) float zFogDistance;
var(ZoneLight) float zTexUPanSpeed, zTexVPanSpeed;
var(ZoneLight) vector zViewFlash, zViewFog;
I compiled it in the editor but it critical error's AA 2.5. I'm guessing it's the version difference...
In a nutshell, this actor will allow me to change ambientbrightness of a room instead of doing it with dynamic lights which is very taxing and ugly. When you compile, name it mAAp_Actors.u pretty please
