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Messages - Spanky

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5611
General Chat / Re: America's Army 2 community site
« on: Sunday, January 15, 2012, 14:54:30 PM »
This site should be for developers and bug reports.

Just a FYI, I'm fine with the bandwidth and usage. Right now, I've used 1600MB out of my 4000MB and we're halfway through the month. I can always get more too.

5612
General Chat / Re: AA League
« on: Sunday, January 15, 2012, 14:52:30 PM »
But i think, we should first bring up the maap pack to battletracker so the maps will be tracked.
Yup. I made a post here in a thread that Homey was posting and watching... no reply.

5613
mAAp Project / Re: Karma (Physics) Mod
« on: Sunday, January 15, 2012, 14:51:39 PM »
I've already been testing for the proper values for certain objects and I've gotten good numbers for crates and cardboard boxes already.

The objects on Spankyville are boss. I'm so tempted to add Karma objects to Pipeline but I don't want to hear back from the GoodKarma dev and have all my work be pointless.

5614
General Chat / Re: AA2 survive!
« on: Sunday, January 15, 2012, 14:50:21 PM »
Wow, out of the valley and back into the plateau!

5615
mAAp Project / Re: poolday / the cage Maps
« on: Sunday, January 15, 2012, 14:48:17 PM »
I'm pretty sure I saw pool day a while back. Glass Kill House originally was just 1 room but I copypasta'd into 4 rooms. Maybe that was a bad idea :P If you edit Glass Kill House, remember to unflag the floor as a mirror before building :)

5616
mAAp Project / Re: mAAp Pipeline - Updated with Downloads
« on: Sunday, January 15, 2012, 14:46:11 PM »
All the haze lights... Volume lights =\

5617
mAAp Project / Re: Map Location names - for reporting in -
« on: Sunday, January 15, 2012, 14:45:37 PM »
Thanks guys. I'm going to keep this open and try to get some of these going today.

5618
News / Re: AA25-Assist 2.3 Released
« on: Sunday, January 15, 2012, 14:34:38 PM »
I'm not aware if ACI is still willing to review any of em, since anyway they can't place PBGuid bans anymore.

I say any admins can post questionable ones up here for review. Definitive ones (with a hack in the screenshot) can be banned instantly. Questionables can be put into a watch list to see if they come up again.

5619
mAAp Project / Re: Old Sites
« on: Sunday, January 15, 2012, 14:26:49 PM »
I loved all the russian shit in the first maap pipeline, why was it removed, remember that big sign on the roof and all those communist propoganda posters, was brilliant, I vote bring it back!
+ I loved parachuting it, Just needed to delay the defence team somehow.

The majority of russian stuff is still in there. The sign is on top and all the "no visitors beyond this point" and vending machines are still russian. I remember I made some objects high detail only, which means they wouldn't show up on "normal" settings for FPS reasons. What graphics settings are you on in-game?

5620
mAAp Project / Re: Karma (Physics) Mod
« on: Sunday, January 15, 2012, 14:24:42 PM »
for online play perhaps u could make the barrels only respond to certain munitions? A burst from a rifle will put holes in it but wouldn't push it around, maybe explosive (grenades rpgs m203's) can be what moves them? after u refined it all and what not, just my opinion it would be silly for in a 'realistic' shooter that barrels are flung everywhere like they where beer cans

The easiest thing to do would to be add more mass and ground friction to it. I know that can be done, it's just an option. The barrels in the video have default Karma settings. Coding for certain munitions... I'm not sure how Karma objects respond to explosions and whatnot.

5621
mAAp Project / Re: mAAp Pipeline - Updated with Downloads
« on: Sunday, January 15, 2012, 05:05:25 AM »
Got to try the latest version online just now. There's good news and bad news:

Good News:
- I compiled an Actor to enable cameras to replicate online. You no longer have to "use" a camera, you can stare at the console.
- FPS seems higher in online play. Seems to be above 50 everywhere except the guard tower which drops a bit. Solid 60 anywhere away from Assault spawn.

Bad News:
My fantastic lights look horrible online. I should have known better than to trust a light coded by AA devs -_- I hope to find a fix...

5622
mAAp Project / Re: Karma (Physics) Mod
« on: Sunday, January 15, 2012, 05:02:27 AM »
There's 1 problem with this mod that I see; objects stay where they are, even with a new round. I made a post over at the Epic Games forum to see if a UScript guru can help force all Karma objects to reset to their original location at round end. If so, this mod will make a limited debut in mAAp v7. I don't want to trust it too much, it works fine in LAN games but I don't know what 150 ping will do to it.

5623
General Chat / Re: Admin Assistant
« on: Sunday, January 15, 2012, 02:15:43 AM »
I think the .u goes into the server folder instead of armyops/system. Then you have to edit the aa25serv.ini or whatever it is in that same folder.

http://hsc.natescomp.com/2-5-assist/assist-file-locations/msg11091/#msg11091

5624
General Chat / Re: Admin Assistant
« on: Sunday, January 15, 2012, 02:01:02 AM »
What are the features you are wanting? As I recall, Admin Assistant is for 2.6 isn't it? Not sure if that affects it or not. What folder are you putting the .u in?

5625
The Lounge / Re: I'm Single + happy!
« on: Saturday, January 14, 2012, 23:00:59 PM »
I get to know myself daily, sometimes often multiple times daily
Quit furiously I might add.

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