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mAAp Project / Re: Glass Kill House
« on: Sunday, January 15, 2012, 18:40:18 PM »
If you use locked doors, use AGP_Trigger or AGP_DoorTrigger, you can make a locked door sound kind of like Half Life 2 has. It's pretty win.
I'll have a look at the map in a bit.
I'll have a look at the map in a bit.
Any ideas?


I'm testing them right now. Texture'T2-FX.Corona.fx2_cor_01dim' with STY_Translucent seems to be strong but decent.