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Messages - Spanky

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5581
General Chat / Re: Weapon Bobbing
« on: Monday, January 16, 2012, 05:42:03 AM »
Tried that, its an interesting feature, little note tho, if you set an higher level of bobbing you can start having wierd collisions with walls, enabling some sort of "looking through" the walls. So i guess there would need to be a check on that value to be equal or not higher than what you want it to be.

I'm sure Jonny could add a slider to Assist. Personally, I think 0 to 0.5 is more range than anyone could want. I like 0.08 personally.

5582
mAAp Project / Re: Karma (Physics) Mod
« on: Monday, January 16, 2012, 05:09:10 AM »
Thanks Koden. Here's a video showing online Karma working properly:
[youtube]http://www.youtube.com/watch?v=XOhlJFC0HAk&feature=youtube_gdata[/youtube]
http://youtu.be/XOhlJFC0HAk?hd=1

5583
General Chat / Weapon Bobbing
« on: Monday, January 16, 2012, 03:59:11 AM »
You guys probably know what I'm talking about. Most all modern games have the weapon bobbing when you walk or run. AA doesn't seem to have this though, or does it? Skrewy got me poking around in the User.ini and look what I found:

Quote
[Engine.Pawn]
Bob=0.080000
bWeaponBob=true

Those are my settings, default is bWeaponBob=false. Check it out, I don't think there's any CVAR's for it. If there are, they're pointless. I think it's just a visual thing that doesn't have any advantage/disadvantage.

*EDIT*
This works offline and online. 0.08 is a pretty good value IMO. There's also no Punkbuster checks for it either. Can you enable this in Assist Jonny? :) Also, if you enable this, there's no need for mAAp TeamView. This is one of the features I wanted in TeamView that didn't get finalized.

5584
General Chat / Re: Server-Logfile and some wishes
« on: Monday, January 16, 2012, 03:57:10 AM »
For keybinds, check this out:
http://americasarmy.filefront.com/file/KeyOps_Key_Bind_Utility;29753

I do remember a mod a while back for logging messages. It's been a long time since I've seen it though. I don't think I have it.

5585
mAAp Project / Re: Karma (Physics) Mod
« on: Monday, January 16, 2012, 02:24:47 AM »
Time for you to catch up :)

5586
mAAp Project / Re: Karma (Physics) Mod
« on: Monday, January 16, 2012, 02:04:55 AM »
Yea, there's something weird after the respawn. If you place the objects off the ground, they don't spawn in that exact location, it's almost like they've been triggered but they snap back to that location. There's something screwy there. I think it's got to do with how I copy-pasta'd GoodKarma code, maybe an extra variable that doesn't need to be there. I mean, there's a bunch of Karma values that are reset too, I only really need the location & rotation to be reset.

5587
mAAp Project / Re: Karma (Physics) Mod
« on: Monday, January 16, 2012, 01:53:55 AM »
In the code you'll see:

Quote
if(bChanged)
   {
      NextNetUpdateTime = Level.TimeSeconds + MaxNetUpdateInterval;
      KRepState = KState;
      StateCount++;
   }

Which basically says, if the KActor has moved, update it on the client. I tried to add the respawn it in so that if a round ended, just respawn instead of updating on the client. It only worked part of the time so I reverted back to a tick timer of checking if a round is going every 10 seconds. The majority of bandwidth seems to be used while the KActor is moving. Seeing a drop in bandwidth usage while nothing is happening is quite promising.

5588
mAAp Project / Re: Karma (Physics) Mod
« on: Monday, January 16, 2012, 01:06:08 AM »
Blue, it's up on dropbox if you want to try it. Both compiled and .uc are there. I changed tick time to 7 seconds. I think that's going to be about the limit. Time between rounds is about 15-16 seconds and I want to make sure the respawn gets executed.

5589
mAAp Project / Re: Karma (Physics) Mod
« on: Monday, January 16, 2012, 00:54:39 AM »
After re-reading GoodKarma's code, I found it actually had respawn code in it. I trimmed it down to a few Karma variables and of course location & rotation. Got that combined with a if(!Level.Game.IsInState('MatchInProgress')) check every 5 seconds and respawning Karma objects are mine!

Credit for the timer and "MatchInProgress" goes to here:
http://dg.nexuz.net/forums/viewtopic.php?f=15&t=85&start=10

Here's the server log of it working online, you can pretty much follow what's going on. I can disable the debug logs for a final release but it works :)

Quote
01/15/12 21:49:07 Log: Log file open, 01/15/12 21:49:07
01/15/12 21:49:07 Init: Name subsystem initialized
01/15/12 21:49:07 Init: Detected: Microsoft Windows NT 6.1 (Build: 7601)
01/15/12 21:49:07 Init: Unreal Version: 3339
01/15/12 21:49:07 Init: AGP Version: 3339.2.5.0
01/15/12 21:49:07 Init: Character set: Unicode
01/15/12 21:49:07 Init: Base directory: D:\America's Army\System\
01/15/12 21:49:07 Init: Ini:server.ini   UserIni:User.ini
01/15/12 21:49:07 Init: Build label:  Build AmericasArmy_Build_[2004-06-01_02.01.01]
01/15/12 21:49:07 Init: Object subsystem initialized
01/15/12 21:49:08 Log: Executing Class Engine.ServerCommandlet
01/15/12 21:49:08 Log: Encryption key located and validated.
01/15/12 21:49:08 Log: Cheat protection disabled
01/15/12 21:49:08 Log: Browse: bridge2.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
01/15/12 21:49:08 Localization: No localization: Engine.Progress.LoadingMap (int)
01/15/12 21:49:09 Log: Collecting garbage
01/15/12 21:49:09 Log: Purging garbage
01/15/12 21:49:09 Log: Garbage: objects: 40216->40212; refs: 507346
01/15/12 21:49:09 Log: URL Option string: ?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
01/15/12 21:49:09 Log: URL option: Name=Recruit
01/15/12 21:49:09 Log: URL option: Class=AGP_Characters.AGP_Character
01/15/12 21:49:09 Log: URL option: ;Character=Recruit
01/15/12 21:49:09 Log: URL option: team=255
01/15/12 21:49:09 Log: Still no game class, now trying ini:Engine.Engine.DefaultServerGame
01/15/12 21:49:10 Log: Game class is 'AGP_GameTeamObjective'
01/15/12 21:49:10 Log: Bringing Level bridge2.myLevel up for play (25) appSeconds: 2.218000...
01/15/12 21:49:10 Log: (Karma): Autodetecting CPU for SSE
01/15/12 21:49:10 Log: (Karma): Using SSE Optimizations
01/15/12 21:49:10 ScriptLog: GameInfo::InitGame : bEnableStatLogging True
01/15/12 21:49:10 ScriptLog: Error creating log file!
01/15/12 21:49:10 ScriptLog: SimpleQR: This is a LAN server.
01/15/12 21:49:10 ScriptLog: SCIQR: This is a LAN server. Not talking to Andromeda master.
01/15/12 21:49:10 ScriptLog: GameSpyQR - IP: 127.0.0.1 port:1716 lan: 1 nat: 0
01/15/12 21:49:10 Log: GameSpy - IP: 127.0.0.1 port: 7778 Public: 0 NAT: 0
01/15/12 21:49:15 ScriptLog: the round must have ended
01/15/12 21:49:15 ScriptLog: Respawn at 2135.00,-8392.00,-2.00 Karma: 2135.00,-8392.00,-2.00
01/15/12 21:49:15 ScriptLog: LawDogsKActor respawned at 2135.00,-8392.00,-2.00 and should be at 2135.00,-8392.00,-2.00
01/15/12 21:49:15 ScriptLog: the round must have ended
01/15/12 21:49:15 ScriptLog: Respawn at 2167.00,-8490.00,30.00 Karma: 2167.00,-8490.00,30.00
01/15/12 21:49:15 ScriptLog: LawDogsKActor respawned at 2167.00,-8490.00,30.00 and should be at 2167.00,-8490.00,30.00
01/15/12 21:49:15 ScriptLog: the round must have ended
01/15/12 21:49:15 ScriptLog: Respawn at 2251.00,-8360.00,30.00 Karma: 2251.00,-8360.00,30.00
01/15/12 21:49:15 ScriptLog: LawDogsKActor respawned at 2251.00,-8360.00,30.00 and should be at 2251.00,-8360.00,30.00
01/15/12 21:49:20 ScriptLog: the round must have ended
01/15/12 21:49:20 ScriptLog: Respawn at 2135.00,-8392.00,-2.00 Karma: 2135.00,-8392.00,-2.00
01/15/12 21:49:20 ScriptLog: LawDogsKActor respawned at 2135.00,-8392.00,-2.00 and should be at 2135.00,-8392.00,-2.00
01/15/12 21:49:20 ScriptLog: the round must have ended
01/15/12 21:49:20 ScriptLog: Respawn at 2167.00,-8490.00,30.00 Karma: 2167.00,-8490.00,30.00
01/15/12 21:49:20 ScriptLog: LawDogsKActor respawned at 2167.00,-8490.00,30.00 and should be at 2167.00,-8490.00,30.00
01/15/12 21:49:20 ScriptLog: the round must have ended
01/15/12 21:49:20 ScriptLog: Respawn at 2251.00,-8360.00,30.00 Karma: 2251.00,-8360.00,30.00
01/15/12 21:49:20 ScriptLog: LawDogsKActor respawned at 2251.00,-8360.00,30.00 and should be at 2251.00,-8360.00,30.00
01/15/12 21:49:25 ScriptLog: the round must have ended
01/15/12 21:49:25 ScriptLog: Respawn at 2135.00,-8392.00,-2.00 Karma: 2135.00,-8392.00,-2.00
01/15/12 21:49:25 ScriptLog: LawDogsKActor respawned at 2135.00,-8392.00,-2.00 and should be at 2135.00,-8392.00,-2.00
01/15/12 21:49:25 ScriptLog: the round must have ended
01/15/12 21:49:25 ScriptLog: Respawn at 2167.00,-8490.00,30.00 Karma: 2167.00,-8490.00,30.00
01/15/12 21:49:25 ScriptLog: LawDogsKActor respawned at 2167.00,-8490.00,30.00 and should be at 2167.00,-8490.00,30.00
01/15/12 21:49:25 ScriptLog: the round must have ended
01/15/12 21:49:25 ScriptLog: Respawn at 2251.00,-8360.00,30.00 Karma: 2251.00,-8360.00,30.00
01/15/12 21:49:25 ScriptLog: LawDogsKActor respawned at 2251.00,-8360.00,30.00 and should be at 2251.00,-8360.00,30.00
01/15/12 21:49:28 NetComeGo: Open myLevel 01/15/12 21:49:28 127.0.0.1:50667
01/15/12 21:49:28 Log: Client netspeed is 10000
01/15/12 21:49:28 AccessControl: Checking Ban Policy for: Name=asdf; IP=127.0.0.1; MAC=1c:6f:65:9d:49:fb
01/15/12 21:49:29 ScriptLog: New Player Recruit id=22e43ba8cf596238f8f2726b4cbe5a4d
01/15/12 21:49:30 ScriptLog: the round must have ended
01/15/12 21:49:30 ScriptLog: Respawn at 2135.00,-8392.00,-2.00 Karma: 2135.00,-8392.00,-2.00
01/15/12 21:49:30 ScriptLog: LawDogsKActor respawned at 2135.00,-8392.00,-2.00 and should be at 2135.00,-8392.00,-2.00
01/15/12 21:49:30 ScriptLog: the round must have ended
01/15/12 21:49:30 ScriptLog: Respawn at 2167.00,-8490.00,30.00 Karma: 2167.00,-8490.00,30.00
01/15/12 21:49:30 ScriptLog: LawDogsKActor respawned at 2167.00,-8490.00,30.00 and should be at 2167.00,-8490.00,30.00
01/15/12 21:49:30 ScriptLog: the round must have ended
01/15/12 21:49:30 ScriptLog: Respawn at 2251.00,-8360.00,30.00 Karma: 2251.00,-8360.00,30.00
01/15/12 21:49:30 ScriptLog: LawDogsKActor respawned at 2251.00,-8360.00,30.00 and should be at 2251.00,-8360.00,30.00
01/15/12 21:49:35 ScriptLog: the round must have ended
01/15/12 21:49:35 ScriptLog: Respawn at 2135.00,-8392.00,-2.00 Karma: 2135.00,-8392.00,-2.00
01/15/12 21:49:35 ScriptLog: LawDogsKActor respawned at 2135.00,-8392.00,-2.00 and should be at 2135.00,-8392.00,-2.00
01/15/12 21:49:35 ScriptLog: the round must have ended
01/15/12 21:49:35 ScriptLog: Respawn at 2167.00,-8490.00,30.00 Karma: 2167.00,-8490.00,30.00
01/15/12 21:49:35 ScriptLog: LawDogsKActor respawned at 2167.00,-8490.00,30.00 and should be at 2167.00,-8490.00,30.00
01/15/12 21:49:35 ScriptLog: the round must have ended
01/15/12 21:49:35 ScriptLog: Respawn at 2251.00,-8360.00,30.00 Karma: 2251.00,-8360.00,30.00
01/15/12 21:49:35 ScriptLog: LawDogsKActor respawned at 2251.00,-8360.00,30.00 and should be at 2251.00,-8360.00,30.00
01/15/12 21:49:40 ScriptLog: the round must have ended
01/15/12 21:49:40 ScriptLog: Respawn at 2135.00,-8392.00,-2.00 Karma: 2135.00,-8392.00,-2.00
01/15/12 21:49:40 ScriptLog: LawDogsKActor respawned at 2135.00,-8392.00,-2.00 and should be at 2135.00,-8392.00,-2.00
01/15/12 21:49:40 ScriptLog: the round must have ended
01/15/12 21:49:40 ScriptLog: Respawn at 2167.00,-8490.00,30.00 Karma: 2167.00,-8490.00,30.00
01/15/12 21:49:40 ScriptLog: LawDogsKActor respawned at 2167.00,-8490.00,30.00 and should be at 2167.00,-8490.00,30.00
01/15/12 21:49:40 ScriptLog: the round must have ended
01/15/12 21:49:40 ScriptLog: Respawn at 2251.00,-8360.00,30.00 Karma: 2251.00,-8360.00,30.00
01/15/12 21:49:40 ScriptLog: LawDogsKActor respawned at 2251.00,-8360.00,30.00 and should be at 2251.00,-8360.00,30.00
01/15/12 21:50:25 ScriptLog: the round must have ended
01/15/12 21:50:25 ScriptLog: Respawn at 2135.00,-8392.00,-2.00 Karma: 2135.00,-8392.00,-2.00
01/15/12 21:50:25 ScriptLog: LawDogsKActor respawned at 2135.00,-8392.00,-2.00 and should be at 2135.00,-8392.00,-2.00
01/15/12 21:50:25 ScriptLog: the round must have ended
01/15/12 21:50:25 ScriptLog: Respawn at 2167.00,-8490.00,30.00 Karma: 2167.00,-8490.00,30.00
01/15/12 21:50:25 ScriptLog: LawDogsKActor respawned at 2167.00,-8490.00,30.00 and should be at 2167.00,-8490.00,30.00
01/15/12 21:50:25 ScriptLog: the round must have ended
01/15/12 21:50:25 ScriptLog: Respawn at 2251.00,-8360.00,30.00 Karma: 2251.00,-8360.00,30.00
01/15/12 21:50:25 ScriptLog: LawDogsKActor respawned at 2251.00,-8360.00,30.00 and should be at 2251.00,-8360.00,30.00
01/15/12 21:50:30 ScriptLog: the round must have ended
01/15/12 21:50:30 ScriptLog: Respawn at 2135.00,-8392.00,-2.00 Karma: 2135.00,-8392.00,-2.00
01/15/12 21:50:30 ScriptLog: LawDogsKActor respawned at 2135.00,-8392.00,-2.00 and should be at 2135.00,-8392.00,-2.00
01/15/12 21:50:30 ScriptLog: the round must have ended
01/15/12 21:50:30 ScriptLog: Respawn at 2167.00,-8490.00,30.00 Karma: 2167.00,-8490.00,30.00
01/15/12 21:50:30 ScriptLog: LawDogsKActor respawned at 2167.00,-8490.00,30.00 and should be at 2167.00,-8490.00,30.00
01/15/12 21:50:30 ScriptLog: the round must have ended
01/15/12 21:50:30 ScriptLog: Respawn at 2251.00,-8360.00,30.00 Karma: 2251.00,-8360.00,30.00
01/15/12 21:50:30 ScriptLog: LawDogsKActor respawned at 2251.00,-8360.00,30.00 and should be at 2251.00,-8360.00,30.00
01/15/12 21:50:35 ScriptLog: the round must have ended
01/15/12 21:50:35 ScriptLog: Respawn at 2135.00,-8392.00,-2.00 Karma: 2135.00,-8392.00,-2.00
01/15/12 21:50:35 ScriptLog: LawDogsKActor respawned at 2135.00,-8392.00,-2.00 and should be at 2135.00,-8392.00,-2.00
01/15/12 21:50:35 ScriptLog: the round must have ended
01/15/12 21:50:35 ScriptLog: Respawn at 2167.00,-8490.00,30.00 Karma: 2167.00,-8490.00,30.00
01/15/12 21:50:35 ScriptLog: LawDogsKActor respawned at 2167.00,-8490.00,30.00 and should be at 2167.00,-8490.00,30.00
01/15/12 21:50:35 ScriptLog: the round must have ended
01/15/12 21:50:35 ScriptLog: Respawn at 2251.00,-8360.00,30.00 Karma: 2251.00,-8360.00,30.00
01/15/12 21:50:35 ScriptLog: LawDogsKActor respawned at 2251.00,-8360.00,30.00 and should be at 2251.00,-8360.00,30.00
01/15/12 21:50:38 ScriptLog: AGP_Pawn::Dying::EndState() - entered
01/15/12 21:51:00 ScriptLog: the round must have ended
01/15/12 21:51:00 ScriptLog: Respawn at 2135.00,-8392.00,-2.00 Karma: 2135.00,-8392.00,-2.00
01/15/12 21:51:00 ScriptLog: LawDogsKActor respawned at 2135.00,-8392.00,-2.00 and should be at 2135.00,-8392.00,-2.00
01/15/12 21:51:00 ScriptLog: the round must have ended
01/15/12 21:51:00 ScriptLog: Respawn at 2167.00,-8490.00,30.00 Karma: 2167.00,-8490.00,30.00
01/15/12 21:51:00 ScriptLog: LawDogsKActor respawned at 2167.00,-8490.00,30.00 and should be at 2167.00,-8490.00,30.00
01/15/12 21:51:00 ScriptLog: the round must have ended
01/15/12 21:51:00 ScriptLog: Respawn at 2251.00,-8360.00,30.00 Karma: 2251.00,-8360.00,30.00
01/15/12 21:51:00 ScriptLog: LawDogsKActor respawned at 2251.00,-8360.00,30.00 and should be at 2251.00,-8360.00,30.00
01/15/12 21:51:05 ScriptLog: the round must have ended
01/15/12 21:51:05 ScriptLog: Respawn at 2135.00,-8392.00,-2.00 Karma: 2135.00,-8392.00,-2.00
01/15/12 21:51:05 ScriptLog: LawDogsKActor respawned at 2135.00,-8392.00,-2.00 and should be at 2135.00,-8392.00,-2.00
01/15/12 21:51:05 ScriptLog: the round must have ended
01/15/12 21:51:05 ScriptLog: Respawn at 2167.00,-8490.00,30.00 Karma: 2167.00,-8490.00,30.00
01/15/12 21:51:05 ScriptLog: LawDogsKActor respawned at 2167.00,-8490.00,30.00 and should be at 2167.00,-8490.00,30.00
01/15/12 21:51:05 ScriptLog: the round must have ended
01/15/12 21:51:05 ScriptLog: Respawn at 2251.00,-8360.00,30.00 Karma: 2251.00,-8360.00,30.00
01/15/12 21:51:05 ScriptLog: LawDogsKActor respawned at 2251.00,-8360.00,30.00 and should be at 2251.00,-8360.00,30.00
01/15/12 21:51:10 ScriptLog: the round must have ended
01/15/12 21:51:10 ScriptLog: Respawn at 2135.00,-8392.00,-2.00 Karma: 2135.00,-8392.00,-2.00
01/15/12 21:51:10 ScriptLog: LawDogsKActor respawned at 2135.00,-8392.00,-2.00 and should be at 2135.00,-8392.00,-2.00
01/15/12 21:51:10 ScriptLog: the round must have ended
01/15/12 21:51:10 ScriptLog: Respawn at 2167.00,-8490.00,30.00 Karma: 2167.00,-8490.00,30.00
01/15/12 21:51:10 ScriptLog: LawDogsKActor respawned at 2167.00,-8490.00,30.00 and should be at 2167.00,-8490.00,30.00
01/15/12 21:51:10 ScriptLog: the round must have ended
01/15/12 21:51:10 ScriptLog: Respawn at 2251.00,-8360.00,30.00 Karma: 2251.00,-8360.00,30.00
01/15/12 21:51:10 ScriptLog: LawDogsKActor respawned at 2251.00,-8360.00,30.00 and should be at 2251.00,-8360.00,30.00
01/15/12 21:51:15 ScriptLog: the round must have ended
01/15/12 21:51:15 ScriptLog: Respawn at 2135.00,-8392.00,-2.00 Karma: 2135.00,-8392.00,-2.00
01/15/12 21:51:15 ScriptLog: LawDogsKActor respawned at 2135.00,-8392.00,-2.00 and should be at 2135.00,-8392.00,-2.00
01/15/12 21:51:15 ScriptLog: the round must have ended
01/15/12 21:51:15 ScriptLog: Respawn at 2167.00,-8490.00,30.00 Karma: 2167.00,-8490.00,30.00
01/15/12 21:51:15 ScriptLog: LawDogsKActor respawned at 2167.00,-8490.00,30.00 and should be at 2167.00,-8490.00,30.00
01/15/12 21:51:15 ScriptLog: the round must have ended
01/15/12 21:51:15 ScriptLog: Respawn at 2251.00,-8360.00,30.00 Karma: 2251.00,-8360.00,30.00
01/15/12 21:51:15 ScriptLog: LawDogsKActor respawned at 2251.00,-8360.00,30.00 and should be at 2251.00,-8360.00,30.00
01/15/12 21:51:16 ScriptLog: AGP_Pawn::Dying::EndState() - entered
01/15/12 21:51:24 NetComeGo: Close TcpipConnection 127.0.0.1:50667 01/15/12 21:51:24
01/15/12 21:51:27 Exit: Preparing to exit.
01/15/12 21:51:27 Log: Purging garbage
01/15/12 21:51:27 Log: Unbound to Andromeda.dll
01/15/12 21:51:27 Log: Unbound to Core.dll
01/15/12 21:51:27 Log: Unbound to Engine.dll
01/15/12 21:51:27 Exit: Game engine shut down
01/15/12 21:51:27 Log: Unbound to AGP.dll
01/15/12 21:51:27 Log: Unbound to IpDrv.dll
01/15/12 21:51:27 Log: Unbound to XInterface.dll
01/15/12 21:51:27 Log: Unbound to Fire.dll
01/15/12 21:51:27 Log: Unbound to Editor.dll
01/15/12 21:51:27 Log: (Karma): Level Karma Terminated.
01/15/12 21:51:27 Exit: Socket shut down
01/15/12 21:51:27 Log: (Karma): MePoolMallocDestroy(): 252806448 structs still allocated
01/15/12 21:51:27 Log: Garbage: objects: 44077->0; refs: 507346
01/15/12 21:51:27 Exit: Object subsystem successfully closed.
01/15/12 21:51:27 Exit: Exiting.
01/15/12 21:51:27 Log: FileManager: Reading 0 GByte 112 MByte 681 KByte 103 Bytes from HD took 0.280000 seconds (0.215000 reading, 0.065000 seeking).
01/15/12 21:51:27 Log: FileManager: 0.018000 seconds spent with misc. duties
01/15/12 21:51:27 Uninitialized: Name subsystem shut down
01/15/12 21:51:27 Uninitialized: Allocation checking disabled
01/15/12 21:51:27 Uninitialized: Log file closed, 01/15/12 21:51:27

5590
mAAp Project / Re: Karma (Physics) Mod
« on: Monday, January 16, 2012, 00:20:07 AM »
:) Major victory today. I got Karma objects to respawn when a round is done.

5591
mAAp Project / Re: Karma (Physics) Mod
« on: Sunday, January 15, 2012, 22:52:17 PM »
A minor victory for our mod:
Quote
01/15/12 19:48:25 ScriptLog: Respawn at 356.00,1838.00,-1024.00 Karma: 356.00,1838.00,-1024.00
01/15/12 19:48:25 ScriptLog: LawDogsKActor respawned at 356.00,1838.00,-1024.00 and should be at 356.00,1838.00,-1024.00

Looks like objects can respawn to their original location... I just need to find out how to get them to respawn at the end of the round.

5592
mAAp Project / Re: Karma (Physics) Mod
« on: Sunday, January 15, 2012, 21:47:22 PM »
A practical taste of what Karma can do:
[youtube]http://www.youtube.com/watch?v=vU6bLh2_1bI&feature=youtu.be&hd=1[/youtube]
http://youtu.be/vU6bLh2_1bI?hd=1

This is a poor representation actually. I got a whopping 15FPS during this but it could be from the 44 triangle bricks hitting the other 44 triangles. If it were just 12 triangle flat bricks, FPS might be better. Might be able to shoot holes in walls. That actually gives me a good idea. Generic hole in wall with a zone sheet and fill in the gap with square bricks. Add a crack projector to tell the player there's something there and voila, insta-door.

5593
mAAp Project / Re: Map Location names - for reporting in -
« on: Sunday, January 15, 2012, 20:10:28 PM »
ass spam: oil drum
deff spam: emergency boxes

couch yeti
foot yeti
weapon table up
weapon table down
couch
glasstable
east fridge
Tv's
Human
spyglasses
spindt
fire drencher
door
garbage
serving cart

Yeti doesn't have report-in locations? I see a bunch of volumes with comm locations but they're not AGP commvolumes so they may not work...

5594
Feedback & Suggestions / Re: Domain
« on: Sunday, January 15, 2012, 19:08:25 PM »
hscomm.com - TAKEN

headshotcom.com - Bit too long, I'd rather have hs-community.com

hsc.org - TAKEN

5595
Bug Reports / Re: Default keyboard layout from AA 2.8.5 (or custom)
« on: Sunday, January 15, 2012, 18:54:40 PM »
In defense of the devs, F is closer to the left hand when playing with a keyboard and mouse. J you have to move one hand off of the major controls. P is easy to remember for pistol. You gotta remember too that the key config stayed unchanged probably from at least AA v2.0 which is easily 8 years old. Games were different back then.

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