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Messages - Spanky

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5566
mAAp Project / Re: Public Beta?
« on: Tuesday, January 17, 2012, 02:41:38 AM »
Just make sure you give clear instructions on how to make a completely separate aa install for the Beta, I can see all the posts now from people who fuked up their Assist install with it and the forum getting spammed with requests for help. Its hard work helping all those people.

:) I guess I wasn't clear in my point being that it would be a beta through Assist if you didn't mind it. Otherwise, I wouldn't want to hassle with telling people to copy files to their Assist installs and whatnot.

5567
General Chat / Re: Merging Normal & mAAp Modes
« on: Tuesday, January 17, 2012, 02:38:48 AM »
You forget this game was released in around 2005 from memory.  The capabilities of computers back then can't even be compared to today's machines as far as performance.  Most people were even playing on dial-up.

There is no real need to reduce file size, modify maps or the like for this reason.  The only thing I would like to see is better packet flow control so I can play oversea's servers.

This is my computer before running AA2.5
CPU 2%
RAM 20%

After:
CPU 4%
RAM 28%

It's not about new computers being more capable (more on that later) it's about reducing filesize for new users or people that need to reinstall their AA. There's just a lot of useless stuff, especially since we don't use the GUI anymore.

To touch on computers being faster now, that's true to an extent. AA only works on 1 CPU core so playing on a single-core or 6-core CPU, as long as they're clocked the same speed, you'll notice no difference in FPS. In this sense, it's imperative that we be mindful of FPS in maps and try to reduce/optimize. This game itself is severely bottlenecked by the CPU.

5568
mAAp Project / Re: mAAp Shimpment
« on: Tuesday, January 17, 2012, 01:18:13 AM »
Here's a video:

http://youtu.be/wcciAEHAGSs?hd=1
[youtube]http://www.youtube.com/watch?v=wcciAEHAGSs&feature=youtu.be&hd=1[/youtube]

-_- Blue beat me to it while I was uploading... Blue, 30-40FPS? Maybe less rain/dust particles?

5569
mAAp Project / Re: mAAp Shimpment
« on: Tuesday, January 17, 2012, 00:00:10 AM »
Same time of day, same brightness and everything, just 12 more fog particles and about 1200 rain particles. You can't hear footsteps around you but you can hear gunfire. Kind of like a rainy dock :)

5570
mAAp Project / Re: mAAp Shimpment
« on: Monday, January 16, 2012, 23:55:38 PM »
Added some rain and ambient sounds to the map. What do you guys think?

5571
mAAp Project / Public Beta?
« on: Monday, January 16, 2012, 20:51:30 PM »
This is for Jonny mostly but I'd like other people's thoughts on it as well. What would you guys think about a public beta? MP6 Pipeline is utter crap and some of the maps have serious bugs like Ice and whatnot. I'm thinking of a few public beta's so people can post bugs and whatnot instead of working hard and releasing a "final" version in a month or two. I'd rather get small amounts of fixes out there and get feedback so we can keep tweaking until people are happy. Maybe 5 or so beta releases? Up to Jonny how much he wants to change things :)

*EDIT*
It would also give us a chance to loosely test the new Karma mod. We could even have Karma and non-Karma versions of the same map. I have lots of ideas for PBall :)

5572
mAAp Project / Ice
« on: Monday, January 16, 2012, 18:41:33 PM »
I've updated Ice, fixing the trees and adding another team (lol) so it should be playable now.

5573
mAAp Project / Re: 2.8 Rummage
« on: Monday, January 16, 2012, 17:56:19 PM »
Go try it out from Dropbox and let me know if there's anything that should be fixed.

5574
General Chat / Re: Weapon Bobbing
« on: Monday, January 16, 2012, 17:55:28 PM »
o.O I specifically remember talking about it with Skrewy months ago and we both knew that the weapon doesn't move.

Hmm, I just looked at some older videos and it looks like my weapon did bob in it. I guess there's a hard-coded default and the user.ini you can change the amount of bobbing. Default doesn't seem to be enough IMO.

5575
General Chat / Re: Weapon Bobbing
« on: Monday, January 16, 2012, 17:42:51 PM »
In the first few seconds you can see the weapon bobbing back and fourth.

5576
mAAp Project / Re: 2.8 Rummage
« on: Monday, January 16, 2012, 17:13:37 PM »
Fixed.

5577
mAAp Project / Re: Karma (Physics) Mod
« on: Monday, January 16, 2012, 17:00:00 PM »
Ok cool. You wouldn't want all the hard work of figuring out nice values for an object to go the waste at the end of a round :D

I think I'm just going to have the objects reset to their original location & rotation. I imagine that Karma values would stay the same. That's something else to test though.

5578
mAAp Project / Re: Karma (Physics) Mod
« on: Monday, January 16, 2012, 16:54:13 PM »
Does it still reset other karma values?

I think you can tell it to reset any value of the object as long as you pull that info in PreBeginPlay() I think it is.

5579
mAAp Project / Re: 2.8 Rummage
« on: Monday, January 16, 2012, 16:37:44 PM »
I didn't have any issues on it playing singleplayer. People will test it before mAAp v7 and if there's problems, I can try to fix them. There are a lot of meshes but most have a culling distance. I can add AntiPortals (basically nothing on the other side of the volume gets rendered) to various spots if you guys think it's necessary.

5580
mAAp Project / Re: 2.8 Rummage
« on: Monday, January 16, 2012, 15:15:05 PM »
Got some screenshots of the map as it stands now:





I've raised the brightness a bit (was at 0, even on 2.8.x) and changed the hue to a browish color instead of pure white. Also, I've added great shadows in various places.

*EDIT*
Skrewy, when you get on and read this, I'm going to need you to grab the light models for the tents. They're missing.

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