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556
The Lounge / Re: Dann
« on: Friday, May 28, 2010, 20:31:09 PM »
And for that...

















You earned another smite, sir maximum faggot.

557
The Lounge / Re: Dann
« on: Thursday, May 27, 2010, 08:39:27 AM »
You got an extra smite-candy as well, Thor.

558
Miscellaneous / Re: mAAp Pack Website
« on: Monday, May 24, 2010, 12:39:01 PM »
Electricity is back, yay!

559
Miscellaneous / Re: mAAp Pack Website
« on: Sunday, May 23, 2010, 10:01:33 AM »
No electricity at home  :-\  Can you e-mail it to me?

560
The Lounge / Re: Programing course's I'm taking
« on: Sunday, May 23, 2010, 10:00:54 AM »
Eventhough the difference between HTML and XHTML is minimal, I'd recommend you try to get around XHTML as well. Make sure you study HTML5 and Java 2, or at least learn the differences from their precedents. Soon enough those two will widely used within all of the internet network.

Good luck and have fun! Keep us updated!

561
Miscellaneous / Re: mAAp Pack Website
« on: Saturday, May 22, 2010, 10:26:06 AM »
I would like it, yes.

562
The Lounge / Re: Dann
« on: Saturday, May 22, 2010, 09:35:37 AM »
Earned a smite for that, cotton.

563
The Lounge / Re: Game Idea Design Doc
« on: Friday, May 21, 2010, 05:40:06 AM »
Would you rather he write it from a British point of view, Dann?

No. British's point of view is as fucked up as American's. I would rather he wrote it aware of what the storyline itself was implying. I would rather he learned that history can be looked at from several perspectives and that the ability to distant yourself from your preferred is certainly to be praised. I would rather the storyline was neutral and innovative as otherwise, people are most likely going to get back at us with "I heard this somewhere else before!". I would rather he approached it creativity and not limit it to his own knowledge.

From what it looks; this was thrown out just to impress. Just to make our heads go dizzy and "Whoa, the man is putting some awesomely 1337 effort to this!! We can not let this man to work alone. Recruit him, get him in our team and worship him for all he's done!", which sadly for Alexandre XVIII, has had the opposite effect on me. Too much of a virtuous and self-tendering succession of events, if I were to judge, is most definitely a bad combination. Chances are, it will lead you to loneliness and despair.

564
The Lounge / Re: Lazy Lads Are Being Called Out!
« on: Friday, May 21, 2010, 05:34:57 AM »
I think I can speak for the majority of people involved in this project when I say AA is past. Personally, I would much rather spend years and years doing this entire thing as opposed to getting the shortcut and just floating on with an easier method. Not only would it raise legal issues as it wouldn't be as funny of an experience as it can be otherwise.

Just my opinion, though.
So; what's ontrack for us?

565
The Lounge / Re: Game Idea Design Doc
« on: Friday, May 21, 2010, 00:16:20 AM »
You can tell this storyline has been wrote down by a American.

It stinks of shit and total BS from one end of the stick, to the other.

Please. Grow some intellectuality and freed yourself from the brainwashing.

566
The Lounge / Re: Post A Picture Of You!!
« on: Thursday, May 20, 2010, 23:53:02 PM »
Thanks Kody  :)

Where's Dan's picture?

567
The Lounge / Re: Lazy Lads Are Being Called Out!
« on: Thursday, May 20, 2010, 22:10:01 PM »
Got the wrong priorities sorted, have we? I am of the opinion there is no point in discussion so far ahead without -first- getting a solid base of what kind of game is it that we would be down to create and how would the game run in single mode. After we have came up with a solid understanding of the game's concept and style, we can start addressing further features and additional content.

Forget the airplanes, the tanks, the cars, the submarines. That is all superflous at this point in time. We neither have the man-power nor the skill-level to create such immense games. It is fine to dream, sure; but do it with moderate belief. Forget the story-line and character concept. Creating a game is already an hard thing to do. Don't make it even harder. Stay focused and sharp. I believe what needs to be addressed primarily has a major concern to the kind of game we are unto creating. After we get that down, we'll then start thinking on gameplay for a single player, on story-mode. Narrow it down to the most simple things. A room (cube), some obstacles (more cubes), a character (sphere) and the enemy (cone). No textures. No sounds. Test. Test. Code more. Test. Gameplay structure. Think. Test. Code. Code. Test, and so on.


Will create boards for this project, as well as have separate categories for specific subjects and whatnot.

EDIT: I haven't had any problem with Crunk before. Expect for his awkward lack of maturity (temperamental, for the most part). Have him seeing the thread, and if he is interested, we'll know as he replies back.

568
The Lounge / Re: Dann
« on: Thursday, May 20, 2010, 19:43:20 PM »
This issue has been addressed. Alex knows my standing and I know his. Solved.

569
The Lounge / Re: Dann
« on: Thursday, May 20, 2010, 19:07:04 PM »
Don't forget to answer these:

Quote
1# Who is willing to work on this project and what forms the Development Team?
2# Who is responsible for what (roughly) and what needs to be learned?
3# What kind of game are we onto and how to make it special?
4# Hint to a name for the project?

Meanwhile; Alex, there is nothing in you that I dislike, that you haven't yet. The problem with you has always been more or less the same. You brag, brag and brag --countless times per week-- and act exuberantly higher than you actually are. Old saying fits: "You talk more than you do". I have absolutely no problem against you. I do not dislike you. I do not despise you. I do not care about you. I am neutral; not because that inflicts some sort of pleasure towards the outcome of your silly actions, but because there is nothing that motivates me to be/act otherwise.

If you want to be helpful, I truly suggest you take on a different approach. Par example, what do you have on you that you could show to us? Do you model? If yes, can I see any of your models. If you were to be a Developer of the project we are sort-of coming up with, how would you act? Why should we start using your game engine if the discussion thus far has lead us to believe we should either come up with a new one, or use Delta's?

Bottom line is; you are constantly putting yourself in the centre of the donut, figuratively talking. Lose it out. Focus on the intention and not in the result of it. Stop acting on the basis of "What am I going to get out of this?" and start acting on the basis of "How will this contribute to your life?" instead. Here's a funny yet honest and humble fact: The more you try to have people looking at you, the less they'll look.

I am not an attacker. I am not attacking. I am defending, inspite of what comes my way. I don't like it. I don't like this playground you walk on. Be honest and clear. There's no need for acts or pretentions. Be yourself and let that prove you are worth our time and friendship. Haven't you noticed? No one here is power-hungry (expect Nate whenever he's involved in a project!) or attention-whore. Most of us were in the past; some more than others. Simply that.

Don't take me offensively. I'm never offensive. I'm just blunt, straight-to-the-point and honest.

570
The Lounge / Re: Lazy Lads Are Being Called Out!
« on: Thursday, May 20, 2010, 19:06:33 PM »
Don't forget to answer these:

Quote
1# Who is willing to work on this project and what forms the Development Team?
2# Who is responsible for what (roughly) and what needs to be learned?
3# What kind of game are we onto and how to make it special?
4# Hint to a name for the project?

Meanwhile; Alex, there is nothing in you that I dislike, that you haven't yet. The problem with you has always been more or less the same. You brag, brag and brag --countless times per week-- and act exuberantly higher than you actually are. Old saying fits: "You talk more than you do". I have absolutely no problem against you. I do not dislike you. I do not despise you. I do not care about you. I am neutral; not because that inflicts some sort of pleasure towards the outcome of your silly actions, but because there is nothing that motivates me to be/act otherwise.

If you want to be helpful, I truly suggest you take on a different approach. Par example, what do you have on you that you could show to us? Do you model? If yes, can I see any of your models. If you were to be a Developer of the project we are sort-of coming up with, how would you act? Why should we start using your game engine if the discussion thus far has lead us to believe we should either come up with a new one, or use Delta's?

Bottom line is; you are constantly putting yourself in the centre of the donut, figuratively talking. Lose it out. Focus on the intention and not in the result of it. Stop acting on the basis of "What am I going to get out of this?" and start acting on the basis of "How will this contribute to your life?" instead. Here's a funny yet honest and humble fact: The more you try to have people looking at you, the less they'll look.

I am not an attacker. I am not attacking. I am defending, inspite of what comes my way. I don't like it. I don't like this playground you walk on. Be honest and clear. There's no need for acts or pretentions. Be yourself and let that prove you are worth our time and friendship. Haven't you noticed? No one here is power-hungry (expect Nate whenever he's involved in a project!) or attention-whore. Most of us were in the past; some more than others. Simply that.

Don't take me offensively. I'm never offensive. I'm just blunt, straight-to-the-point and honest.

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