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Messages - ArmyAntiCheat

Pages: 1 ... 36 37 [38] 39 40 ... 51
556
News / Re: 25Assist Updated to 8.0.3
« on: Tuesday, January 07, 2014, 15:23:44 PM »
None of the maps fix are included, this is only Client related updates

Impact did slightly improve for me because I did flush and dumbcache. Okay:)

557
Support / Re: error PLEASE HELP.
« on: Tuesday, January 07, 2014, 14:59:20 PM »
Where have you placed assist.exe and libs folder?

558
Support / Re: error PLEASE HELP.
« on: Tuesday, January 07, 2014, 14:54:09 PM »
I think you have to click continue, or just ignore?

Not sure, but make sure you run assist as admin.

559
News / Re: 25Assist Updated to 8.0.3
« on: Tuesday, January 07, 2014, 13:35:21 PM »
Bridge idling kick still remains:) Therefore this map is not populated, it looks to me that players are limited to that map, only max i see is 8-9 people, the rest is just getting kicked for being idling.

You can't right click on the player to see his BT like teddy said i think? For me i need to hold alt gr and right lick to see an option.

Right alt + right click may work for others but of course easier is just to right click it.

Impact has slightly improved over FPS for me.

560
News / Re: 25Assist Updated to 8.0.3
« on: Tuesday, January 07, 2014, 12:34:22 PM »
Great release Eliz

561
AA3 Maps / Re: Weapons+objectives AA3
« on: Tuesday, January 07, 2014, 04:43:22 AM »
Agree, and it wasn't a majority who voted before.


562
Bring your fellas with you, we need more players like you who respects the work, get on the battlefield soldier!!:)

563
General Chat / Re: Random Spawn Points?
« on: Monday, January 06, 2014, 15:16:42 PM »
Just saying that ''competitive players'' want competitive game, well easy kills and known stuff back from early stage shows what a real ''competitive player'' can do:D

564
General Chat / Re: Random Spawn Points?
« on: Monday, January 06, 2014, 14:27:24 PM »
If majority of voters said no, it wouldn't even be talked about. If majority came to forum denying this idea it wouldn't be talked about.

You must understand that at this stage it is important to agree with community/majority and move on. You're being disrespectful to everyone else who has voted for yes as in your opinion they are stupid and don't know how much it will change the game.

It will change into good sided game, new tactics, more communication, more interesting game play, most of the cons are towards success than non success. Competitive players are against this, in my point of view my question is why? It would only bring challenge and more hard work put towards killing the enemy. All you denying of non success is that the maps are unbalanced. Creativity can balance them. We already seen what devs are capable of and this wouldn't be an option having a great team that we currently have. Competitive players don't want changes because they used to the same game play, used to easy kills as 203 nading, knowing locations, tweaking sound and so on. Yet not all competitive players agree with this, don't talk for them as you don't know the truth of other competitive players.

All point of this is to bring more fun to the game. 10 years this game had the same game play, and this wouldn't even change a game play, just a location where you spawn. Maybe that's why more people don't join because they are bored, I know spanky and he is bored of the current gameplay and there are more people who is with spanky. I have seen a lot of stuff in hospital, not a chance to pass the west wing entrance without being naded. People know timings when to nade. they know where the players going to go, what direction. Playing on HT server, everyone mostly using ts its hard to play. For beginners its really hard, thats not even a question, its a fact. It's like placing a noob against Ganja, sorry ganja but since you're a good player I put you in this sentence. All competitive players want the same, easy kills. Is this even a competitive player having no skills? Changing this into random spawns would show real skills, if you denying this means you are sticking with your option for now go as of not understanding everything that it would bring to the game.

565
Bug Reports / Re: AA3 Impact
« on: Monday, January 06, 2014, 11:34:10 AM »
Good job Eliz, can't wait for the next release so I can play some impact and kill you:)

566
General Chat / Re: FIX THE LOGGING !!!!
« on: Monday, January 06, 2014, 11:32:16 AM »
Its impossible to fix all the bugs, they will occur eventually if you know what I mean.

Thanks for a feedback tho:)

567
Bug Reports / Re: AA3 Airfield weapon selection
« on: Sunday, January 05, 2014, 17:28:08 PM »
the map might just need some fog to limit visibility a bit.

This +1

568
General Chat / Re: Random Spawn Points?
« on: Sunday, January 05, 2014, 17:21:02 PM »
It has everything to do with everything, discussing pros and cons, and getting sidetracked about democracy. Who are the forum admins to complain if we activley discuss the process of making decisions and get somewhat sidetracked? Atleast there's some activity and fun reading on here for once.

Use PM system for arguments and off topic related.

569
General Chat / Re: Random Spawn Points?
« on: Sunday, January 05, 2014, 17:17:05 PM »
Stop spamming the thread both of you, your arguments has nothing to do to help solve the best solution for random spawns. Give cons or neg towards it. This is not parliament,  not political stuff related. Assist never expected it to be one sided, actually we are surprised and shocked how many people voted yes. Assist has not made any decisions nor discussion towards this poll. I only see this thread alive about it. What spanky wanted to see is how many would go for yes and how for no. It is just a matter of fact that assist looks in the future every day within every update. Majority is very important, all results and decisions must be based on majority poll results. When this poll will finish then there will be discussions between admins/mods/RM members

570
General Chat / Re: Random Spawn Points?
« on: Sunday, January 05, 2014, 16:24:00 PM »
Being creative everything is possible.

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