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Messages - Spanky

Pages: 1 ... 368 369 [370] 371 372 ... 564
5536
Bug Reports / Re: sound bug
« on: Thursday, January 19, 2012, 05:21:42 AM »
Go to the Settings tab of Assist and then AA MENU button. Load the menu up and slide all the volume bars to the right. I know I had to do this on my stock install of 2.5 (outside of Assist).

5537
General Chat / Re: Player Slots
« on: Thursday, January 19, 2012, 03:22:16 AM »
I wish we had enough people to say "hey, stop in on server x and xx:xx GMT so we can test load". I guess we can try increasing slowly and see when users complain?

5538
General Chat / Re: Player Slots
« on: Thursday, January 19, 2012, 02:27:45 AM »
Well, I thought I would try this on Pipeline so I poked around in the editor and you can have a maximum of 4 fire teams defined. Although, amount of slots per fire team doesn't appear to be limited. Here's a screenshot of 17 slots available per team for a total of 34 slots per server:



More will fit, it just adds a scroll bar.

5539
mAAp Project / Re: Karma (Physics) Mod
« on: Wednesday, January 18, 2012, 23:07:06 PM »
Watch the epic battle, keep an eye on the right side of the video in-between rounds:

5540
mAAp Project / Re: Karma (Physics) Mod
« on: Wednesday, January 18, 2012, 20:48:10 PM »
I'm working with the GoodKarma dev now and his suggestions have helped. Now all the KActors respawn properly but there's fighting, like the server wants to keep the objects stationary while the client says "hey, this stack of barrels should fall over".

On the positive side, Blue's suggestion for barrel collision works. They roll nicely.

5541
Bug Reports / Re: Unable to find aao folder
« on: Wednesday, January 18, 2012, 18:18:52 PM »
Thanks for the post Yoshi. It's always great to help others once you've solved a problem :)

5542
mAAp Project / Re: Karma (Physics) Mod
« on: Wednesday, January 18, 2012, 17:02:17 PM »
I though uscript controlled everything, i though the whole game was built on it, I'm wrong?

Spanky can you do it by loading a client side mod?

I don't know how much UScript controls, I know the engine is a clusterfuck of C++ and UScript. If I'm thinking right, this isn't really a mod, it's more of a map-loaded feature. It's placed in the map and thus required by both the server and client and it's loaded when you load the map.

I started a thread not long ago on the Epic Games forum, here's a link:
http://forums.epicgames.com/threads/877555-Resetting-KActor-Location

5543
mAAp Project / Re: Karma (Physics) Mod
« on: Wednesday, January 18, 2012, 16:16:07 PM »
Tried compiling a severely stripped down version of GoodKarma. It works but has the same problem of respawning like LawDogs. Seems everything respawns on the server but doesn't get replicated to the client.

5544
General Chat / Re: VOIP
« on: Wednesday, January 18, 2012, 14:35:10 PM »
Most people already know of or use a different Ventrillo/TS server. I don't really think it's a necessary option for Assist.

5545
Bug Reports / Re: Admin contral panel not showing
« on: Wednesday, January 18, 2012, 04:49:44 AM »
May be a 64bit thing ?

Shouldn't affect it. I'm also using 64-bit and no problems here.

5547
mAAp Project / Re: Karma (Physics) Mod
« on: Wednesday, January 18, 2012, 02:37:50 AM »
The Killing Floor code is based on GoodKarma and I've e-mailed the developer of GoodKarma a few times but he's largely unable to help with a busy life. GoodKarma fails to compile in AA due to a LOT of missing resources and code that UT2004 has but AA doesn't. I don't know enough to find valid replacements for the missing code. The version I have compiled is the very root of Karma. This clan called LawDogs created it and that's what GoodKarma is based on. Maybe I'm just in a bad/tired mood now and I'll give replication another shot another time.

5548
mAAp Project / Re: Karma (Physics) Mod
« on: Wednesday, January 18, 2012, 02:20:22 AM »
I give up. I can't get the Karma objects to respawn properly, even in situations where the objects aren't suspended in mid-air. I tried corrugated metal and stacks of barrels. It seems like all the objects respawn on the server but not on the client. I've tried a ton of stuff and I just don't know enough about UScript to fix it.

5549
General Chat / Re: Have to update assist every time I load it up
« on: Wednesday, January 18, 2012, 02:17:46 AM »
Literally every time? Like you can open it now and it updates then you close it and re-open and it updates again?

5550
mAAp Project / Re: PBall
« on: Wednesday, January 18, 2012, 01:05:38 AM »
Blue, if you thought barrel surfing was epic. Hop on one of the corrugated sheets on PBall, you can lay on them and actually surf :D I need to fix the mod though. Seems like Karma is enabled when the objects are respawned so when they spawn, gravity is applied and they fall but the server thinks they're still at their original location.

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