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Messages - Spanky

Pages: 1 ... 367 368 [369] 370 371 ... 564
5521
General Chat / Re: Hor+ widescreen?
« on: Thursday, January 19, 2012, 23:01:27 PM »
You know, I was thinking about this and I think I know what you're talking about:

http://dl.dropbox.com/u/464376/GameShots/ArmyOps%202010-08-09%2012-14-19-82.jpg
http://dl.dropbox.com/u/464376/GameShots/ArmyOps%202010-08-09%2012-12-42-56.jpg

Stretched at the outside edge, looks like things get smaller in the center? The screenshots above are from when I had a 3-monitor setup so it's super stretched from side to side. The problem is FOV. Each game and each engine handles it differently. This effect is usually not too noticeable on widescreen monitors but if you look for it, it's there. You can't change your FOV without getting kicked via PunkBuster for hacking. I can suggest 3 options:

Play fullscreen at native resolution and just deal with it.
Play windowed at 1280x1024.
Get a 1920x1200 monitor.

If you could change your FOV in-game, it would look more like this:
http://dl.dropbox.com/u/464376/GameShots/ArmyOps%202010-08-09%2012-15-45-63.jpg

5522
mAAp Project / Re: PBall
« on: Thursday, January 19, 2012, 22:40:30 PM »
Blue, here's a hint; the X, Y and Z at the bottom left of the viewport, the direction that X points is always North. Y points to East. I learned this a while back as I kept getting frustrated with it :)

5523
Bug Reports / Re: sound bug
« on: Thursday, January 19, 2012, 22:39:22 PM »
Volume =/= quality.

5524
The Lounge / Re: Smarty is back!
« on: Thursday, January 19, 2012, 22:38:47 PM »
This crazy fool :)

5525
General Chat / Re: Hor+ widescreen?
« on: Thursday, January 19, 2012, 22:10:24 PM »
How can't you use it? Can you provide a screenshot at that resolution? I'm at 1680x1050 and have absolutely no problem. I know Skrewy has a 1920x1080 monitor, maybe he'll report some findings.

5526
General Chat / Re: ERROR: PB VIOLATION
« on: Thursday, January 19, 2012, 17:28:30 PM »
I doubt an ini would affect ignoring queries. That's usually an internet problem.

5527
News / Re: AA25-Assist 2.32 Released
« on: Thursday, January 19, 2012, 16:00:53 PM »
Minor thought, did you do anything special for the 25Assist icon in the server browser page? Like Assist servers have the blue icon, do dedicated Assist servers have a different icon?

5528
News / Re: AA25-Assist 2.32 Released
« on: Thursday, January 19, 2012, 15:22:42 PM »
For those who need it there is now a command line based dedicated server available...
http://aa25assist.sourceforge.net/download.php

Too cool! Awesome work man.

5529
General Chat / Re: Hor+ widescreen?
« on: Thursday, January 19, 2012, 15:20:13 PM »
Sorry, I'm not good with aspect ratios. Anyway, what monitor do you have? It's always best to use your monitor's native resolution.

5530
Bug Reports / Re: sound bug
« on: Thursday, January 19, 2012, 14:43:04 PM »
Yep, isn't that a thing that almost only Creative used to support? Asus claims some virtual support but i think it's just a written-on box feature.

Yea, there was a licensed Creative chip for EAX which had a puff of popularity 6-8 years ago with FEAR, BF2 and the Unreal 2 games. They did do some porting to OpenAL but for all practical purposes, it's dead. I think some companies like Realtek and Asus used the OpenAL to replicate early EAX support (version 2-3 I think meanwhile version 4 is still only supported on X-Fi hardware). EAX originally came out to try and offload sound rendering from the single-core CPU's at the time and it did work but as usual, CPU's improved exponentially. Most, if not all, modern game engines do sound rendering via software in the CPU so even if you have an X-Fi card, it's not doing much. Battlefield Bad Company 2 is a great example of this, great sounds processed by the CPU.

Also, I think the EAX in AA is only for reverb effect for different environments like hallway, alley, city street and things like that. I just checked in the editor and Urban Assault doesn't have any EAX effects but SF Dockside has "Dusty Room" enabled for the inside of the main warehouse. PC sound cards are obsolete IMO. For gamers that don't care about sound quality *cough*skrewy*cough* there's digital 7.1 output from the motherboard. For people that do care about sound quality, there's external DAC and amp solutions. The important thing to note is that neither of those have hardware sound processing.

</rant>

5531
General Chat / Re: port closed
« on: Thursday, January 19, 2012, 13:53:40 PM »
ports show open now in assist...but server dont get show up in list?
ip is ip from server

See my post above. Check your firewall and any blocking programs.

5532
Bug Reports / Re: sound bug
« on: Thursday, January 19, 2012, 13:53:03 PM »
Perhaps you don't have the hardware required to run EAX? It's an old dead technology anyway. I would go with 3D Audio and slide both sliders to the right.

5533
General Chat / Re: Hor+ widescreen?
« on: Thursday, January 19, 2012, 13:50:14 PM »
If you're playing 1280x1024, then you likely have a 17" monitor which is NOT widescreen. Wanting to play 16:9 or 16:10 on a 4:3 monitor will make black bars appear. You have to have a widescreen monitor to play widescreen :)

Now, if you do have a widescreen monitor and the highest you can go is 1280x1024, maybe you need driver updates.

5534
General Chat / Re: Player Slots
« on: Thursday, January 19, 2012, 13:46:39 PM »
No need to fiddle with it... the maximum slots are there for a reason and the maps are professionally fine-tuned for them. And it's a rare sight to see even 20 players on a server.

Maps aren't tuned for player slots unless you're talking about one map being better for 8-10 players than 26? Even then, I don't think the devs had player slots on the mind when they built maps. The maximum slots are there for a reason because of hardware and engine limitations 6+ years ago. CPU's are faster now. We can't work past engine limitations but the AA developers themselves coded the 4 fireteams, they must have wanted to use them at some point. We can make the maps have 100 playerstarts but if it becomes a problem, the server hoster can set the maximum limit. For now, the obvious bottleneck for pushing past 26 slots are the maps not having any more slots.

5535
General Chat / Re: Hor+ widescreen?
« on: Thursday, January 19, 2012, 06:18:00 AM »
Sorry, I'm not understanding, what's your point?

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