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Messages - Spanky

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5446
General Chat / Re: auth down?
« on: Monday, January 23, 2012, 23:01:24 PM »
Woot for having the only 2.5 server running :P You guys can change the map too, admin pass is "headshot" or you can ask me to change it to something else.

5447
General Chat / Re: auth down?
« on: Monday, January 23, 2012, 20:34:01 PM »
Here's what I posted on Battletracker:

I'm going to disable authorization on my AA server - Spanky's Fun House [AA25.org] [mAAp Rotation] -NO AUTH - and move it to normal maps. You guys should be able to go to the Settings tab in Assist then AA SETTINGS then "open 64.126.161.69" for my server. I'm not sure about tracking messing up but if you guys NEED to play, this is a way to do it

5448
mAAp Project / Re: Karma (Physics) Mod
« on: Monday, January 23, 2012, 19:45:59 PM »
Slowly but slowly, it looks like it's possible but what works on UT2004, behaves odd on AA. Naturally. I think in a week we'll have something decent.

5449
mAAp Project / Re: Karma (Physics) Mod
« on: Monday, January 23, 2012, 19:21:27 PM »
From VendorX:
Quote
It's alive... It's alive...

5450
General Chat / Re: Competition
« on: Monday, January 23, 2012, 19:17:22 PM »
It would be easier if there were a topic sub-section devoted to set match play.

http://hsc.natescomp.com/matches/

5451
mAAp Project / Re: Editor/Game Gamma
« on: Monday, January 23, 2012, 18:05:29 PM »
I think PBall is fine. It doesn't look washed out or anything and there's no dark spots. Have you tried toying with the editor's gamma settings?

5452
General Chat / Re: Just a Thank You
« on: Monday, January 23, 2012, 17:40:40 PM »
Back when I dicked around with 2.8's mission editor, I had this dream to make this epic huge map where teams follow a road that winds up a mountain. At one point you'd reach halfway up the mountain and you had to cross a bridge to get to another mountain. After crossing the bridge, you have 2 choices. A cave leading to the top of the mountain, or outdoors path leading to the top of the mountain. It was supposed to be an AI map but I never started on it hahaha. It's still just an idea.

I found out via the AA site recently that Mountain Pass and Bridge are 2 maps but they're meant to be 1 mission in 2 stages. Like, you cross the bridge and then scale the mountain pass. I've tossed the idea of merging both maps but it's not too practical.

5453
General Chat / Re: Tell me
« on: Monday, January 23, 2012, 17:19:32 PM »
There should be a buffer time that's allowed. Although, this might have something to do with replication. The latency between the client and server. You obviously can't run with your gun being busy without hacks. Perhaps the latency is greater than the time between a idle weapon and running which would mean the server thinks your weapon is still busy by the time you start running. If this is true, I don't think a buffer could be added. Perhaps just a warning for things like this but if you fire while running, kick.

5454
General Chat / Re: Login Problem
« on: Monday, January 23, 2012, 16:59:03 PM »
Nobody can login. It's a system-wide issue. I'm guessing something changed on Battletracker since Jonny isn't online (likely sleeping).

5455
General Chat / Re: Problem with setting up a server
« on: Monday, January 23, 2012, 14:54:56 PM »
Looks like mapname is the least of your problems. It's not responding to a query at all, it just shows up in the server list. It's a server problem as it shows up that way for me as well. Perhaps there's another server trying to run on the same ports?

5456
General Chat / Re: Merging Normal & mAAp Modes
« on: Monday, January 23, 2012, 14:40:35 PM »
If I was younger, had time and spankys enthusiasm

I wouldn't necessarily call it enthusiasm as more of a good way to cure boredom and vent excess creativity. It's winter and being stuck inside, I have a fair bit of it :)

Oh, and for Skrewy;

5457
General Chat / Re: Merging Normal & mAAp Modes
« on: Monday, January 23, 2012, 06:43:56 AM »
You know more about the code and how it works than I do, I just don't want to see a situation where we start heading one direction that people don't like. 

If you can guarantee that then changes may be a good thing but I still can't see how I will benefit or anyone else really with most of this.

I realize that I can't go making changes willy-nilly and make people like them. Anything major that affects gameplay would either be an option (like mAAp TeamView) or it would be voted on.

The thing that sparked controversy was the AA3 gun sounds. I think that would be cool as they're probably recorded with better equipment and they're probably just better sounds all around. The problem is matching the reload sound to the reload animation. Things like this would make changing sounds impractical. Combine that with users not wanting it and it means that it won't happen.

I know you say that things have been overcome by time and technology but that's not always true. Skrewy has capped internet and if he needs to re-download, having less stuff to re-download is worthwhile to him. Also, if we were to "pimp" maps with lighting and effects (snow on bridge?), it would use more CPU and video memory. Since AA uses a single-core, we have to balance that stuff.

Anyway, bottom line is, I have plenty of work in mAAp and trying to get physics working that the benefits of merging right now aren't as high priority as a new mAAp release. I have plenty of other things to do than to mess with gameplay and piss users off :)

5458
General Chat / Re: Merging Normal & mAAp Modes
« on: Monday, January 23, 2012, 05:17:16 AM »
We had a crude one built for mAAp:


5459
Bug Reports / Re: sound bug
« on: Monday, January 23, 2012, 05:16:26 AM »
I'm reminded of the reasons I don't play AA much anymore.

5460
General Chat / Re: Just a Thank You
« on: Monday, January 23, 2012, 04:29:18 AM »
Interdiction :3 i luv that map. Even without bots (it is a complex map though, and heavy too).

I've had it in my mind :)

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