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mAAp Project / First Karma (Physics) Map
« on: Saturday, January 28, 2012, 16:13:35 PM »
What do you guys think it should be? I want to copy an existing map and swap out objects for Karma-enabled objects. The map should be small-ish. This will serve as a test for the upcoming public beta to see how efficient Karma is across several clients with significant ping.
Here's maps I've been thinking of:
Shipment - Not many cover objects but could be good for a small test
PBall - Too many cover objects, not enough cover could be "destroyed"
Ice - No cover objects currently but they could be added easily
Aztec - Big, could be interesting with zoned areas, relatively no cover currently
Here's maps I've been thinking of:
Shipment - Not many cover objects but could be good for a small test
PBall - Too many cover objects, not enough cover could be "destroyed"
Ice - No cover objects currently but they could be added easily
Aztec - Big, could be interesting with zoned areas, relatively no cover currently
but thx! :-*
Just be sure to copy over the mAAp staticmeshes as well, the mod uses the barrel in there by default.