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Messages - Spanky

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5386
mAAp Project / I can't stop laughing
« on: Sunday, January 29, 2012, 14:20:17 PM »
For those that have access to the mAAp Dropbox, check out MP47_Pipeline in the dev folder. It's hilarious how horrible that map was in that first version. Really nothing changed about the core gameplay. Different terrain texture, vehicle here, window there. It's really laughable.

*EDIT*
For those that don't have access, here's screenshots of the poor thing:




5387
General Chat / Re: develop radar
« on: Sunday, January 29, 2012, 13:48:18 PM »
is there a way to disable that radar on maaps? would be nice.

i love classic aao, and dont even care if everybody else has radar.

Go into Assist's Server settings and disable it. FYI, when it's enabled, that means HackHunter is disabled which means tracking is disabled.

5388
mAAp Project / Re: Bloom
« on: Sunday, January 29, 2012, 13:38:19 PM »
I like it.

I don't think you do :) It's a DirectX modification. No OpenGL :(

5389
mAAp Project / mAAp Info
« on: Sunday, January 29, 2012, 13:36:30 PM »
This is a post for those of you who are new to this "mAAp" thing.

What is the history mAAp?
mAAp is a project (The mAAp Pack Project) that was started somewhere in late 2006 / early 2007 by BlueBlaster. It was originally a pack of individual maps that were laying around AA-Maps.net (a custom mapping site before the official 2.8 editor came out). A lot of these maps were unfinished and hard to use on 2.6 servers due to authorization at the time. I joined BlueBlaster for version 2, I basically gave him all the maps I had collected which formed an even larger package.

After realizing that the maps worked on AA v2.5, we decided it would be best to move towards that version and include Border and Dusk. It was with version 4.7 of mAAp that really started gaining momentum. Jonny's Assist (Deploy at the time) program brought ease of use to the average user by allowing you to download and play mAAp without the hassle of copying files back and fourth. 


This is from the MPHistory.txt briefings file:
Started by BlueBaster, the mAAp Pack has been a constant on-going project:
Beginning on January 2, 2007, the first version of the pack florished and was embraced by members of AA-Maps.net as a refrence to all their hard work.

Assited by Shanky88, BlueBlaster released the second version with the innovative name of mAAp Pack (previously called AA Custom Maps).

BlueBlaster affiliated with Spanky and created version 4.0 which was a combined effort to compile all the maps from AA-Maps.net and put them into one pack and make it easy for people to use.

Thanks to the help of iZi (AA-Maps.net), Spanky and Blueblaster managed to release version 4.5 which featured new maps, modified maps, and graphically updated versions of classic maps from AA-Maps.net. After 4.5 was released the intended community (AA v2.5) didn't accept the pack enough to keep servers running it.

After re-packaging 4.5 a couple times, 4.7 was a final attempt by Spanky to gather enough interest to get people to play it. 4.7 was plagued with bugs but had a very promising map (Pipeline) that was invented by the 2.5 community. After a couple revisions, 4.7c was widely accepted. 4.7c was a success mostly due to 2.5 Assist (formerly called Deploy, 25deploy.co.uk), which allowed people to download the mAAp Pack and play it without ever having to touch their files.

This version, 5.0, was sparked by the success of 4.7c. We have gained 2 new developers: dn made our logo, graphics and several textures, and {-Delta-} made 3d models and textures. Almost all the maps are optimized even more so they are smaller and have more FPS. Pipeline is the major attraction of 5.0. We have based it off of AA3's Pipeline and merged that with ideas from the community.


What is mAAp?
It's basically a couple of guys that want to push the game engine as far as it will go. Making maps that look unlike any that have existed in AA before.

5390
mAAp Project / Re: First Karma (Physics) Map
« on: Sunday, January 29, 2012, 03:56:57 AM »
HA! You made me think of some guy pushing a box along and another guy behind it firing in safety. Bridge Construction just might be perfect for this. We could even do the corrugated sheet metal on top of the bridges.

5391
General Chat / Re: ok we have rented a server by Art Of War
« on: Sunday, January 29, 2012, 03:55:29 AM »
No the dedicated server downloads the mAAp pack when it starts, This is not optional, IT WILL ALWAYS DOWNLOAD MAAP PACK, and works exactly the same as the desktop version.

Now THAT'S cool. Here I was just thinking it was a basic command line server exe that started a server with the Auth mod. Good job :)

5392
General Chat / Re: ok we have rented a server by Art Of War
« on: Saturday, January 28, 2012, 21:18:17 PM »
ok our server is running on 2.5 now and ready everything is working correctly after some small issues with the guys from art of war help desk we figured it out and the server runs smooth    can someone tell me where i need to download all those [MAAP]  maps  so i can put those on the server too  cause when i want to switch the server to there now its returning to the map it was on so those maps are not yet on the server Maps folder


already thanx allot

I just realized that people running dedicated servers will have to choose between normal or mAAp. Meaning, mAAp uses different files and when you upload, you will be overwriting other files. Dedicated servers may have to be running only normal mode until mAAp v7 is released. It would be quite pointless to release a mAAp v6 for dedicated when v7 is so close.

5393
mAAp Project / Re: Interdiction converting
« on: Saturday, January 28, 2012, 19:24:39 PM »
You can put stuff in the mAAp files. It just gets tricky because you have to load the whole package (3 pieces of paper) and then save it (which often makes the editor crash) and then copy it to Dropbox and tell us to update it.

I think you can kind of understand why we haven't made the editor public yet :) More headaches than what it's worth just so noobs can put a yeti inside a box and call it a fun map.

5394
mAAp Project / Re: Bloom
« on: Saturday, January 28, 2012, 19:14:57 PM »
I like it. Even if it's not an accurate lighting, it makes things appear less "flat" . Everything seems to be enlightened in a more soft/progressive way.

This. It just makes things look more faded and blended. It almost hides polygons. It is a bit bright but there's craptons of settings for this thing. This was just default.

5395
mAAp Project / Bloom
« on: Saturday, January 28, 2012, 18:57:56 PM »
Just a little something we're playing with right now;

http://youtu.be/lPjHFQracC8?hd=1
[youtube]http://www.youtube.com/watch?v=lPjHFQracC8[/youtube]

5396
Honor Claims / Re: Honor claim
« on: Saturday, January 28, 2012, 17:25:27 PM »
Upload it to ImageShack or another image host and post it here. They should give you BBCode you can use here.

5397
mAAp Project / Re: Interdiction converting
« on: Saturday, January 28, 2012, 17:05:19 PM »
Well, you can't do anything about the missing assets in 2.5 (aside from converting them to brushes, copying then pasting into 2.5 then converting back to meshes but you'll have to steal the textures too). I was more talking about all the missing light fixtures and several bare rooms and the missing rocks above the main room, doorframes, window frames, etc.

I'm just concerned that when you're "done", you will have tons of misaligned meshes and off-looking textures. Again, I'm not trying to be hard on you. This is why I said, it took me a week of everyday work to convert my first map and that was all before it looked "ok" in the 2.5 editor.

5398
Honor Claims / Re: Honor Claim
« on: Saturday, January 28, 2012, 16:58:24 PM »
Thank you for posting the proper information and a screenshot :) I'm sure you will have no problem getting your honor back.

5399
Honor Claims / Re: Honor claim
« on: Saturday, January 28, 2012, 16:26:43 PM »
Still no screenshot. Is this a forum bug or are you just not adding it to your post properly?

5400
mAAp Project / Re: First Karma (Physics) Map
« on: Saturday, January 28, 2012, 16:17:11 PM »
To be honest, I think PBall is pretty lame. Even though I converted it, I would rather not see it get more popular if Karma becomes popular. It's a map that doesn't fit in with AA at all, I really only converted it because it was a small map that seemed easy to do.

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