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« on: Wednesday, February 01, 2012, 16:40:18 PM »
If you have an issue with the v7 public beta, please review the list in this thread and if your issue is not listed, please post the issue with a video/screenshot (if applicable) in a reply for this thread. Your issue will be added to the main post with your name next to it.
Pipeline - Hallway steam emitters aren't the same around the map (replace old ones).
Pipeline - Roof windows use the old mesh which disappears when shot.
Pipeline - Catwalk grate textures can only see one way, players below can't see players above.
Breakout - CommVolumes overlap certain areas
Berg - Team leader playerstart doesn't work - Needs to be tested
Interdiction - Floor in loading area has no material set
Interdiction - Some doors are one-way movers
Interdiction - Uniforms hopefully, better test this online
Interdiction - Objectives shouldn't really be bTakeTurns if it's questioning an informant objectives are now inanimated
Interdiction - Door frame around unlockable door needs to block coronas // funny thing i checked and they block coronas.
Interdiction - Medical rooms have weird wall textures
Square - Needs moar spawns
Square - Top of tower where you can fall into the broken corner. There is no way for the player to get out except falling to his death. Both crawling and crouching do not allow the player to move back into the tower.
Slots - Join a server, don't select a team. It will say "Unable to find a starting spot for you (the server may be full). You will need to watch this round." Seen on Shipment and possibly other maps.