Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Spanky

Pages: 1 ... 354 355 [356] 357 358 ... 564
5326
mAAp Project / Re: Bloom
« on: Thursday, February 02, 2012, 13:50:29 PM »
Would there be a way to turn it off?

Party Pooper Killaman is back. It's just a copying of files. I'm not even sure it will make it into Assist. There's issues with Distance Fog cutting in and out as well as the fact that Linux and Mac users can't use this. On the positive side, VendorX e-mailed the original dev since he's still active. Maybe he'll make a custom DirectX and OpenGL version that is less buggy :)

5327
General Chat / Re: Unauthorized Server FIX?
« on: Thursday, February 02, 2012, 13:48:12 PM »
Ok i can set mode1 so it just says authorized, thats as good as it gets.

Perfect! No need for leased since your Auth and Honor doesn't require it :P

5328
mAAp Project / Re: Karma (Physics) Test Map
« on: Thursday, February 02, 2012, 04:45:37 AM »
Need more votes! I'll need to slap together a quick map in the next 2 days for the public beta.

5329
mAAp Project / Re: Terminal Conflict - Modify or Remove?
« on: Thursday, February 02, 2012, 04:38:05 AM »
That's all I wanted :) I totally agree with minimizing file sizes and making multiple packages so if one fails, it can be re-downloaded rather than the whole thing. That's all great. I just didn't want to omit Square. Blue found that I had a 3mb texture duplicated in the texture package so he's going remove it or make me remove it, one of the two. I also removed a fair bit of Crunk's faggotry like useless Boxxy and "I<3Thundy" texture projectors.

So... Sniper Canyon and Urban Defense are gone. Since the current vote for Terminal Conflict is tied, let's dump it too. A better map (like Interdiction) could take it's place.

I want to do the overhead shots for T-Maps as well as the new HD map shots for Assist but I'll push those back a version so we can get the public beta out there. But, talking with Blue, I think we're good for a release Friday night or Saturday morning. Whenever you want to push it out. I don't really see anything major holding us back.

5330
mAAp Project / Re: Bloom
« on: Thursday, February 02, 2012, 04:14:14 AM »
An update on the bloom, VendorX found out how to prevent AA from crashing on most maps with it so I loaded Pipeline:

http://youtu.be/tSwilTDJ86A?hd=1
[youtube]http://www.youtube.com/watch?v=tSwilTDJ86A[/youtube]

Here's some with and without screenshots as well:






5331
mAAp Project / Re: Terminal Conflict - Modify or Remove?
« on: Thursday, February 02, 2012, 04:07:19 AM »
Why do they have to be removed? You made the 50mb limit, which I don't think anybody else agrees with.

I'm not trying to be a dick about it but why does a perfectly good map like Square have to be omitted? Especially when you say they will be brought back later on. Why not a 60mb limit and break it up into 2 30mb chunks?

It also makes more work for the tours.ini when I have to remove and re-add maps. I feel like there's something I'm not understanding.

5332
News / Re: Next version, Important info.
« on: Thursday, February 02, 2012, 03:18:59 AM »
Shadows were not abolished in later version, they just gave you the option to turn them off..

I like them as it is more realistic.

Same here. The only exception is when you can see someone through a wall but I only ever saw that in older versions like 2.3.

5333
General Chat / Re: Assist Requests
« on: Thursday, February 02, 2012, 00:21:33 AM »
remove sf mod from servers, and death messages

That's the server owner's choice. You may not like it but a lot of people do which is why Assist has it.

5334
General Chat / Assist Requests
« on: Wednesday, February 01, 2012, 22:17:50 PM »
Here's a few of my ideas for Assist, things I've been thinking about for a bit.

- Merge the mAAp & Border and Dustk packs. One less thing on the main SITREP page.
- mAAp INFO button to point here: http://aao25.com/maap/maap-info/
- Remove the Bt button and all the blue account text, add Create Account button next to Log In/Log Out
- Add a "Fix DirectX" button similar to "Fix PB", point it here: http://www.microsoft.com/download/en/details.aspx?id=35
- Spankyville training button, remove advanced marksmanship (I can create replacement maps later on)
- Remove "wrong honor" text and replace with a button in the account box that takes them straight here:  http://aao25.com/honor-claims/honor-claims-read-before-posting/
- Automatically run client version of AA in a "above normal" process, much like the server.
- On the server, check once a day or so if a new version of Assist was released. If so, kill the server and update. This will help keep mAAp updated as well so people that don't maintain their servers can still run new versions.

5335
General Chat / Re: Unauthorized Server FIX?
« on: Wednesday, February 01, 2012, 21:58:54 PM »
Spanky how would i add this to our servers? or it has to be sent to the servers? like a packet? or string.


You would add it by setting up a 2.5 compiling environment, compiling the mod, and add it to your server. Or just wait for Jonny to integrate it into his existing Auth mod.

5336
mAAp Project / Re: Map Removal - Sniper Canyon, Terminal Conflict and Urban Defense
« on: Wednesday, February 01, 2012, 21:49:39 PM »
Sniper Canyon and Urban Defense have been removed. I will now start a poll on Terminal Conflict.

http://aao25.com/maap/terminal-conflict-modify-or-remove/

Keep in mind, the maps removed now, can always be added later. Like Berg.

5337
mAAp Project / Terminal Conflict - Modify or Remove?
« on: Wednesday, February 01, 2012, 21:49:19 PM »
You choose.

5338
mAAp Project / Re: Map Removal - Sniper Canyon, Terminal Conflict and Urban Defense
« on: Wednesday, February 01, 2012, 20:28:43 PM »
Why disallow people from playing on a map that's not fully up to our standards? Some maps like Urban Defense just don't have much room for growth and it's obvious that it wasn't finished in the first place.

5339
General Chat / Re: Unauthorized Server FIX?
« on: Wednesday, February 01, 2012, 19:52:35 PM »
Looks like we just gave Jonny some work :P

5340
General Chat / Re: Unauthorized Server FIX?
« on: Wednesday, February 01, 2012, 19:19:43 PM »
I think I found it in a old mod from Crusade:

//================================================================================
// U.
//================================================================================
class U extends Mutator
  Localized
  HideCategories(Movement,Collision,Lighting,LightColor,Karma,Force);

event PreBeginPlay() { //defined
  Level.Game.BaseMutator.AddMutator(self);
  Disable('Tick');
  SetTimer(10.00,True);
}

function AuthAuthenticateServerCallback() { //defined
  Level.Game.SetRequireAuthorization(True);
  AGP_GameInfo(Level.Game).fAuthNotAvailableLastAuthAttempt=False;
  AGP_GameInfo(Level.Game).ServerAuthFailures=0;
  AGP_GameInfo(Level.Game).SetServerMode(4,"Leased-Official");
  AGP_GameInfo(Level.Game).NextAuthTime=Level.TimeSeconds * 60;
}

function Timer() { //defined
  AuthAuthenticateServerCallback();
}

This is easy enough that I could compile it without a problem. I'm sure Jonny can add this to the current auth mod.

Pages: 1 ... 354 355 [356] 357 358 ... 564

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager