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Messages - Spanky

Pages: 1 ... 351 352 [353] 354 355 ... 564
5281
News / Re: Assist 2.395 Beta released
« on: Sunday, February 05, 2012, 15:06:00 PM »
Oh yes, I remember those. That first screenshot looks so clean and perfect.

5282
General Chat / Re: develop radar
« on: Sunday, February 05, 2012, 14:02:52 PM »
I think the radar is quite realistic. In the military, it's a group effort. You spot an enemy and keep it to yourself, you risk the lives of your whole squad. It's that kind of information that gets shared and the SAI/Radar/HUD is the game version of that. Of course, VOIP is the most natural way to do that as you can communicate with your squad in real life, you're not just a bunch of mutes running around. But, not everybody in the server is on the same VOIP and thus an in-game substitute was made.

5283
General Chat / Re: Ping levels, possible to fix?
« on: Sunday, February 05, 2012, 13:59:40 PM »
Yes I'm sure it could be done, But i doubt anyone where would want to devote the huge amount of time that would be needed to fix this, also it would require another update that would break backwards compatibility and you have see the mess that happened last time we did such an update.

Quoted for truth.

5284
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Sunday, February 05, 2012, 03:17:03 AM »
I think I joined your Pipeline server, none of the lights were on and I flicked switches many times and they never came on or off. Not sure what to make of it.

5285
mAAp Project / Re: Refinery
« on: Saturday, February 04, 2012, 22:07:45 PM »
Working on it now :)

5286
Turned this into a sticky, this is fantastic. Thanks Koden!

5287
mAAp Project / Re: First Karma (Physics) Map
« on: Saturday, February 04, 2012, 19:53:44 PM »
pball is a good map for minimal players. Karma would be good especially on this map as you could shot the objects out the way players are hiding behind.

Karma is there in v7. It's buggy on non-windows clients and servers though.

5288
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Saturday, February 04, 2012, 19:53:01 PM »
how did u manage to fuck up refinery loadouts :D

Well in 2.8 they were "random" (alternating between 2 points) so I just deleted those as I didn't know how they were setup or if they would even work and probably copied them from a non-SF map.

5289
mAAp Project / Re: pipline v7 bug
« on: Saturday, February 04, 2012, 18:56:00 PM »
It's in the bug list. Locking this.

5290
mAAp Project / Re: rummage v7 bug
« on: Saturday, February 04, 2012, 18:55:41 PM »
you can blow part of other team early at the beginning.

Well, there are some female gamers (and crunk) that might like this feature.

The weapon slots are from Weapons Cache. Suggest a modification or another map to copy them from.

5291
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Saturday, February 04, 2012, 18:54:53 PM »
Ice solution: just turn the ice pond sheets into solid brushes instead of non-solid brushes. I'm not sure why I didn't do it before....

That map needs a lot of love.

Or... lower them so they're 1 unit above the pond instead of 40 :D Pipeline does the same thing though.

5292
mAAp Project / Re: rummage v7 bug
« on: Saturday, February 04, 2012, 18:07:50 PM »
I told Spanky about that before we released and he told me he fixed it....

To be fair, I did. But I was looking at it from the other direction :)

5293
mAAp Project / Re: rummage v7 bug
« on: Saturday, February 04, 2012, 18:06:15 PM »
we noticed a major bug on rummage, when standing in east side building, you get "tracers" in your viewport

You mean:

5294
General Chat / Re: Failed launching url
« on: Saturday, February 04, 2012, 17:07:14 PM »
Hmmm, dedicated. Maybe try manually re-downloading the dedicated server from the website and uploading it again?

5295
mAAp Project / Re: Refinery
« on: Saturday, February 04, 2012, 17:05:49 PM »
If I pulled the weapons from SF Pipeline would that be good?

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