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Messages - Spanky

Pages: 1 ... 349 350 [351] 352 353 ... 564
5251
General Chat / Re: Randomly game freeze
« on: Wednesday, February 08, 2012, 18:28:42 PM »
Read through this:
http://aao25.com/2-5-assist/game-crashes-in-win7/

I think your problem is hardware.

5252
General Chat / Re: America's Army flashes
« on: Wednesday, February 08, 2012, 18:27:04 PM »
:) Sometimes it's fun just to piss off others.

5253
General Chat / Re: America's Army flashes
« on: Wednesday, February 08, 2012, 17:29:09 PM »
That's so lame...

A lot of things in AA are :) GCB editing, ini tweaks, camping with a flashbang, etc...

5254
General Chat / Re: America's Army flashes
« on: Wednesday, February 08, 2012, 16:44:52 PM »
No problem Virus. You don't know what's possible without asking :) It could be that down the road we become expert coders and can modify these aspects but right now, it's a bit out of reach.

5255
General Chat / Re: America's Army flashes
« on: Wednesday, February 08, 2012, 15:33:41 PM »
I still do it, I just don't bind it :) I know it's cheap but I mostly do it on cheap times where they're just sitting with a flash sound camping. Cheap tactic for cheap tactic.

5256
General Chat / Re: America's Army flashes
« on: Wednesday, February 08, 2012, 15:16:35 PM »
And the flash time is so ridiculous, annoy me!! Especially when i know i'm gonna get killed :P

In the console:
bind q suicide

Press Q, problem solved.

5257
General Chat / Re: 2.5 graphics
« on: Wednesday, February 08, 2012, 15:15:57 PM »
Otherwise one among the cool things to implement would be having more dynamic lights (but they're expensive in terms of rendering load).

Dynamic lights are very heavy. You know the window haze? They were set to dynamic (which did nothing) and after setting them to static, FPS went up I think at least by 10, going from 45 to 55 in the worst areas. TriggerLights are being a bitch too...

5258
General Chat / Re: America's Army flashes
« on: Wednesday, February 08, 2012, 13:29:05 PM »
The thing is, it would be great to tweak weapons to be more realistic (although, I think they're realistic to begin with, just dumbed down for a game) but the problem is, none of us have safe access to use these weapons. I don't know about you but I don't care to be flashed just to tweak the settings for a game that has already had real-world research done. To change anything other than effect time, effect radius and a few other minor details, it would take significant coding to re-build the flash nade.

TL;DR
Too much work for us who are inexperienced with the weapons real life and the code that controls them in-game.

5259
General Chat / Re: 2.5 graphics
« on: Wednesday, February 08, 2012, 13:23:34 PM »
Without a 3D artist, all we could do is replace textures which would be difficult to try and match textures to the current layout of meshes (UV Coordinates have to match on the mesh). Personally, I'm not skilled enough in Photoshop to re-texture something and make it look good. If someone was willing, I'll export some textures used in AA (like soldier clothing) and you can have a shot at it. It shouldn't yield much in performance hit though, as texture resolution would have to stay the same, it would just be the detail in the image itself (gif versus png kinda thing).

5260
General Chat / Re: Map request.
« on: Wednesday, February 08, 2012, 13:00:20 PM »
Oh i haven't played it so didn't know  :D

You're welcome to hop in my server (admin pass is headshot) and move maps around to test them all. Perhaps get your clan mates/friends in as well. We're open to fixing bugs/issues or just improving the maps.

5261
General Chat / Re: Just a Thank You
« on: Wednesday, February 08, 2012, 12:58:23 PM »
V2.6 have this command available in the ini and also the console.

Interesting. I looked in the 2.4.1 source and opening weapon slots isn't even available for tournament mode. Seems like Tournament mode open slots was introduced in 2.5 and then globally in 2.6. Perhaps if we had some 2.6 files, namely AGP_Gameplay.u we could work on it some more. Duplicate their functions.

5262
General Chat / Re: Problem with windows 7 volume mixer
« on: Wednesday, February 08, 2012, 12:56:04 PM »

5263
General Chat / Re: Just a Thank You
« on: Tuesday, February 07, 2012, 19:19:53 PM »
AllWeaponSlotsOpen and bTournamentOpenAllWeaponClassSlots are in AGP_Gameplay.u

I've tried to create something that forces but nothing that compiles will work. Time to call in VendorX.

5264
General Chat / Re: Just a Thank You
« on: Tuesday, February 07, 2012, 17:24:15 PM »
I hope that doesn't mean change all the playerstarts to the same fireteam lololol

Bingo. I figured the first fireteam is unlocked, set all the other playerstarts to the first fireteam :) Lotta work and huge map file updates. Not really worth it IMO. A mod solution would be better. Perhaps you can look in the tournament code in the sources you have?

5265
News / Re: Assist 2.395 Beta released
« on: Tuesday, February 07, 2012, 17:21:08 PM »
Sorry about the PM blueman. If you remember what it was about, shoot it off again and I'll take a look.

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