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Messages - Spanky

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5176
General Chat / Re: honor server + why AA2.5?
« on: Tuesday, February 14, 2012, 15:30:45 PM »
And I really enjoy that pball map with the collisions. I really love that idea of the collisions, that's the only map people wanna play here on our LAN, but they want is the 2.8.5 version :(

This is exactly what I was afraid of. Put a cool new feature on a shitty map and people suddenly love it. Comments like this combined with seeing the night time (PST time zone) map selection just make me facepalm. Same old boring shitty maps are being played even when there's great ones. Puts me on the edge of ragequitting sometimes.

5177
General Chat / Re: honor server + why AA2.5?
« on: Tuesday, February 14, 2012, 14:41:47 PM »
If I may,
Guily, you said you could create undetected hacks for 2.5. Jonny was simply saying that if that happens (by you or by anyone else) that the project will stall until something is done about it.

Perhaps rather than talking about your ability to create undetected hacks for 2.5, maybe you can find a way to help us out. Make 2.5 THE version, instead of dividing the community and supporting 2.8.5. Help us make 2.5 better.


Also, yes, my Pipeline is MP_Pipeline or [mAAp] Pipeline. What version did you try? I suggest trying the latest from the public beta, a lot of FPS issues were fixed. It's not just "new looks", there's more places to go, there's security cameras, more cover, and just a lot of stuff that is explained by playing :)

5178
The Lounge / Re: What are you interested in?
« on: Tuesday, February 14, 2012, 14:36:55 PM »
Short & sweet:
Computers, quality audio, small engine repair, gardening.
That's all I can think of for now.

5179
General Chat / Re: honor server + why AA2.5?
« on: Monday, February 13, 2012, 21:48:18 PM »
I tried them...

But they are not the full map edition of the maps that are in the AA2.5.

On Pball barrels don't have collisions, and has different things and ambient; Glass room is also different and doesn't have mirror ground.


ps: THKS anyway, but do you know where can I get the same versions that are on AA2.5 AA25assist, but for AA2.8.5!
Keep Cool

No, they don't exist. The maps I uploaded for you are the original versions. The ones you see on 2.5 are modified by us and they only exist for 2.5. The physics only exists in 2.5 as well.

As far as quality in maps, have you checked out my Pipeline? All maps can look great, we can further push the engine as well. It's just a matter of taking time to do things. It would be really cool if we had a circle of level editors that freely edited the maps. Like a group to bounce ideas off of. Right now it's mostly just me and BlueBlaster but Koden is getting involved and we may see others.

5180
General Chat / Re: honor server + why AA2.5?
« on: Monday, February 13, 2012, 21:02:40 PM »
That's the forum signature I remember.

Anyway, whey are people so set on 2.8.5? 2.5 is the classic version and it's cross-platform. Not to mention, IT ALREADY WORKS. Why go to all the trouble to get 2.8.5 working again as well? It would just further divide the AA community. Not to mention, real custom maps aren't possible as we don't have the official editor for 2.8.

2.5 is cross platform, has custom maps, has mods, has an established and working Auth system. *shrug*

5181
General Chat / Re: honor server + why AA2.5?
« on: Monday, February 13, 2012, 20:16:55 PM »
Oh and Spanky, those 2.8 maps, are those converted from 2.5 or are those versions of the maps someone made with 2.8 editor?

Those are the 2.8 versions that people made on the public editor. I converted them into 2.5 maps.

5182
mAAp Project / Behind the Scenes
« on: Monday, February 13, 2012, 19:48:03 PM »
I'm going to make more of an effort to upload videos of us devs testing/editing/making maps for you guys to view. I'm going to try to make another time lapse after posting this and we'll see how that goes. But for now, here's the first;


[youtube]http://www.youtube.com/watch?v=N2D1cU0Zf9I[/youtube]

Time Lapse Test:

[youtube]http://www.youtube.com/watch?v=w1p1d9YYrp4[/youtube]

5183
Honor Claims / Re: honor claim
« on: Monday, February 13, 2012, 19:19:50 PM »
Holy shit, look at AJ contributing to AA :D

5184
General Chat / Re: honor server + why AA2.5?
« on: Monday, February 13, 2012, 19:02:55 PM »
I remember the Bridge map, it was a really novel idea at the time and it used to be in mAAp but it was removed because just changing the daytime isn't really worth the extra download space for the same exact gameplay. It's actually what Bridge Construction is based on I'm pretty sure.

For PBall and Glass Kill House, I found them in my files:
http://dl.dropbox.com/u/464376/aac_maap/glass_pball_2857z.7z

The more I think about it, the more your name looks familiar. I was pretty active (watcher, not a poster) on the SMiRL forums. An image I've had for a long time in my AA stash:

5185
Games & Programming / Re: Java?
« on: Monday, February 13, 2012, 15:52:30 PM »
I would hate that. Coding is about creativity and ideas. You can't suppress those. When I have an idea or want to try something, I want to be able to load up a program and just GO.

5186
Games & Programming / Re: Java?
« on: Monday, February 13, 2012, 15:43:02 PM »
o.O That's almost worth changing classes or talking to someone higher-up about her teaching practice.

5187
General Chat / Re: honor server + why AA2.5?
« on: Monday, February 13, 2012, 15:41:44 PM »
BTW, there is some code in plain text form visible in .u files. Do .uc files contain anything significant beyond this? I mean, can i recreate the .uc file by just copying the relevant text part from .u file?

Yea. I doubt if you took the visible code in the .u file and put it into a .uc that it would compile.

If you're interested, here's a good place to start:
http://wiki.beyondunreal.com/Legacy:UnrealScript_Lessons

5188
Games & Programming / Re: Java?
« on: Monday, February 13, 2012, 15:34:42 PM »
Oddly enough it's something I have no experience with. I've done Flash, Javascript, PHP and HTML. Never touched Java. I hear it's a real mindfuck.

5189
General Chat / Re: honor server + why AA2.5?
« on: Monday, February 13, 2012, 15:33:45 PM »
So where I can find .uc files used by assist? Zip-s on sourceforge contain only realbasic sources.

Ask Jonny. I somewhat doubt he'll give out the UScript sources though.


guily6669, if the "compiler" (which it isn't) was for 2.6 then you guys had something different than what we have. We have the 2.4.1 Unreal Editor. If you know how to get a hold of the tools you guys had, we would greatly appreciate them but I think it's the same thing we have.

5190
General Chat / Re: honor server + why AA2.5?
« on: Monday, February 13, 2012, 14:29:09 PM »
You don't edit .u files, they're compiled versions of code. You create .uc files and compile them with UMAKE. To edit .uc files you can use Notepad++ or WOTGREAL or any text editor.

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