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Messages - Spanky

Pages: 1 ... 343 344 [345] 346 347 ... 564
5161
General Chat / Re: In-Game settings menu
« on: Wednesday, February 15, 2012, 18:25:36 PM »
Yeah but cores means nothing to this game, since a single core of a nowadays cpu will smoke AA...

One thing is that I was never able to join AA on the map that has vehicles, not even with my X1800GTO, it runned at like 15 fps, on max settings, and if I used lowest settings, it had 15fps. No matter what I was never possible to play in that freakin map.

To your first point, you're inaccurate. My Pipeline yields less than max FPS, and my computer is more than adequate to play it. It's just a lack of optimization in the engine and/or limitations of pushing the map/engine too far. Pipeline doesn't use 100% of any of my CPU cores, it's just a limitation.

To your second point, changing graphic settings may not always affect FPS. It can be other things bottlenecking hardware in your computer. That's why they say, if you get a high end GPU, you'll need a decent CPU so you don't bottleneck the GPU and make it wait on the CPU to pre-render frames.

5162
Bug Reports / Re: PB Logs ignoreing MD5
« on: Wednesday, February 15, 2012, 18:21:03 PM »
I believe ignoring MD5 requests means that the client won't return MD5 hashes for files. Either someone got creative and made a hack that says PB to GTFO (which would be stupid as you get kicked anyway) or, more sensibly, it's someone with a bad internet connection or someone that froze or got a critical error.

5163
Hardware/Software / Re: Fixing my Dell 2005FPW Monitor
« on: Wednesday, February 15, 2012, 18:18:43 PM »
Yea, that's typically a power board issue. A neat trick you can try to verify that it's bad capacitors on the power board (or even the logic board) is to pre-heat them with a hair dryer for a minute or so then turn them on immediately. I've done this on a monitor and DVR. Caps are easy to replace but it can be quite hazardous to play with the huge mains cap (they rarely need replacing) as they can store voltage that can really hurt. You can buy new caps for $20-$30 for some quality Nichicon or Panasonic FM.

5164
General Chat / Re: ERROR: UNATHORISED LOG-IN
« on: Wednesday, February 15, 2012, 18:12:30 PM »
Do it the old style:

- open a prompt window;
- type "ipconfig /release" and press enter;
- switch off the modem, wait some time, then switch it back on;
- type "ipconfig /renew and press enter.

I remember back in the day when we were noobs we thought this was such a 1337 way around a server ban but had no idea how it worked or what it did :D

5165
General Chat / Re: develop radar
« on: Wednesday, February 15, 2012, 10:29:48 AM »
rush in and assault the E even when on defence
derp

5166
General Chat / Re: Assist server on windows7
« on: Wednesday, February 15, 2012, 03:37:16 AM »
Bingo. Good job :)

5167
General Chat / Re: Assist server on windows7
« on: Wednesday, February 15, 2012, 03:27:49 AM »
Look at my forum name and look at the server list. Take a guess :)

5168
General Chat / Re: Assist server on windows7
« on: Wednesday, February 15, 2012, 03:23:49 AM »
You have been added to my server :) Enjoy!

5169
Introductions / Re: chAMP
« on: Wednesday, February 15, 2012, 02:35:19 AM »
Welcome back Champ, if you have any direct questions, don't hesitate to ask us :)

5170
General Chat / Re: 25Assist server mods?
« on: Tuesday, February 14, 2012, 18:44:53 PM »
You can load any mod made for 2.5. Whether or not it will conflict with the existing Authorization mods or not, that's up to you to test :)

5171
General Chat / Re: honor server + why AA2.5?
« on: Tuesday, February 14, 2012, 17:57:48 PM »
Cos for the last 6/7 years people have been making hacks for 2.8.
for the last 6/7 years punkbuster has caught up with the hacks available for 2.5.
No one here has the access to the 2.8 coded needed to do the things we do here.

Also, to code hacks on 2.8 you do it in C++ or LUA or whatever it's called. From what I understand, that's more of a universal thing now and it's been the norm for many games, not just AA. So, for quite a while UScript has been dying more and more, at least for hacks. Crusade was one of the last coders for it that really understood AA. VendorX is learning it to help us and while he knows more about Unreal, he doesn't know as much about AA as the old UScript coders used to.

Pit, it's unlikely that there's "bad guys" that will want to hack our (I use that term loosely, it's really Jonny's, I put no work into it) system. Hackers tend to go for the most recent or most popular version, to piss off the most people. Hiding certain sources and having certain advantages to the system, we deter those less skilled that might want to try and hack our system with 7+ year old UScript code from, say, MPC Forum. Again, if there's people that want to hack for good, hack to help us out, speak up! We would love the help. I won't hand out any sources for Jonny's stuff (not that I have it anyway) because that's up to him to deal with how he wants but the offer is extended to maps and mods that I help create, let me know and let's create something better :)

*EDIT*
In response to your last post. Yea, it's very easy to create hacks for 2.5. Not so easy that anybody could do it (I probably couldn't even though I have tons of source code for hacks and compiling methods) but it should be easier to create hacks for 2.5 than it is 2.8. That's just my guess though.

5172
General Chat / Re: honor server + why AA2.5?
« on: Tuesday, February 14, 2012, 17:33:54 PM »
Pit, I'll just comment on a bit of your post. Those experienced in UScript can easily decompile Jonny's work. If I can do it, anybody can. So, if someone experienced in either RealBasic or UScript wants to help by improving the work that's been done or making things easier, that's fantastic and we'll allow it and encourage it.

5173
General Chat / Re: honor server + why AA2.5?
« on: Tuesday, February 14, 2012, 17:18:36 PM »
2 of my best mates quit AA a couple of years ago both siting the reason as being bored with the game. But the one ONLY ever played insurgent camp and the other ONLY ever played Bridge. I'm like FFS maybe you wouldn't be bored if... and then its like, oh my frag rate!

That's pretty much the reason why I don't play. I get bored on Hospital/Bridge/Insurgent Camp. Let's see some SF Taiga servers or something. I mean, it's not the servers, it's the lack of people in the ones with good maps :) I bet you've toyed with the notion of blocking Bridge servers, I know I would if I was in your position :D

5174
General Chat / Re: Assist server on windows7
« on: Tuesday, February 14, 2012, 17:12:10 PM »
If you wanna be an admin i can make you admin on offical server.
I'll make you admin on mine as well, post your in-game name and consider it done.

Post pictures of your router and your sister and hopefully we can help work this out.
This too.

5175
General Chat / Re: honor server + why AA2.5?
« on: Tuesday, February 14, 2012, 17:08:30 PM »
I'm gonna have to agree with you in some part.

That map version for AA2.8.5 is just an ugly map. But you guys really made it look awesome on the 2.5 specially with the change of the wall for the boxes and with the collisions on the barrels and on the boxes...

And I'm sorry for not liking much ur pipeline map  :). I really like and appreciate your job there, but it's really that map from AA3 that looks confusing, strange, and like a pipeline out of real life, though it would look very awesome in a game like resident evil... But it's just tastes, we can't discuss them  ;).

ps: But do you somehow made it for the AA 2.8.5?

For me, it's not the 2.8 version compared to the 2.5 version. It's the map itself. PBall is highly unrealistic in this game. I'm sure this was a reason on the list of why the developers didn't want to release the mission editor, and why it ultimately failed (mission depot). I regret converting PBall from 2.8. I will not convert shitty aim-style maps from 2.8 again. I favor mAAp maps like Pipeline (bias is there), Berg, Breakout, Aztec, Square and other more realistic maps (Aztec isn't really realistic but it's a good map). My goal with mAAp is to create quality, not quantity. It's just disheartening when people flock to PBall and other maps similar.

It's not just you Guily, it's the bulk of the AA community. Granted there's people here that appreciate quality maps and appreciate my work in Pipeline but... as of right now, the top 4 servers in 2.5 are: SF Hospital, Urban Assault, SF Hospital and Bridge. 5th is Berg with 9 people. 9 out of 101 current players. There's also a total of 4 populated SF Hospital servers right now. Again Guily, this isn't really meant towards you, it's just a vent of frustration on my part. A lot of effort and it's still the boring same old maps being played since version 1 of AA. The good mAAp maps and the good SF maps in AA never get played.

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