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Messages - Spanky

Pages: 1 ... 333 334 [335] 336 337 ... 564
5011
mAAp Project / Re: Hospital VIP
« on: Sunday, February 26, 2012, 21:40:55 PM »
Funny to see people actually voted for 70 health.

5012
mAAp Project / Re: Behind the Scenes
« on: Sunday, February 26, 2012, 21:39:03 PM »
The next in this series:

http://youtu.be/zKJYP-3l8SM?hd=1
[youtube]http://www.youtube.com/watch?v=zKJYP-3l8SM[/youtube]

5013
mAAp Project / Re: Hospital VIP
« on: Sunday, February 26, 2012, 21:19:38 PM »
-_- well it's their own fault for not wanting to be part of the community and help improve things.

5014
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Sunday, February 26, 2012, 20:56:50 PM »
I fell and got stuck twice running over the truck as that's faster than to run around the truck.

5015
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Sunday, February 26, 2012, 20:48:50 PM »
Edited the list.

For the bumpers, you fall in-between them but the space between them and the truck trailer isn't enough to walk through so you have to go prone and crawl all the way out which makes it difficult. You're pretty much screwed then if an enemy comes by.

5016
General Chat / Re: SE BRIDGE OR BRIDGE CROSSING
« on: Sunday, February 26, 2012, 20:31:49 PM »
ROFL

5017
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Sunday, February 26, 2012, 20:31:13 PM »
Updated the main list of stuff.

As for movers Koden, to change any position of the movement, you go into the properties and set KeyNum to 1. You'll notice the mesh has now moved to it's resting position. You can rotate/move it to stop where you want. Once done, set KeyNum to 0 and that's that. Basically, movers have keys and the game will play those keys (only counting up to NumKeys) and tween the movement between those keys with MoveTime. Hopefully this makes sense :)

*EDIT*
Oh, and the server log was 22.2MB :)

5018
Media & Art / An Idiot Abroad
« on: Sunday, February 26, 2012, 18:27:33 PM »
This is a fantastic series that is purely hilarious. I've watched it 3 times and now have it in 1080p which makes it even more enjoyable. If you don't know Stephen Merchant, Ricky Gervais or Karl Pilkington, it will be a little less hilarious but still extremely enjoyable. Basically, Karl is a British guy that is pretty simple-minded and just happy living his day to day life. He hates being pushed out of his comfort zone and that's exactly what this series does. He often has the most profoundly hilarious and stupid yet sensible things to say about stuff. Here's the trailers for season 1 and season 2:

[youtube]http://www.youtube.com/watch?v=VpePyoqbtJ0[/youtube]
[youtube]http://www.youtube.com/watch?v=-WvAeTjy5-w[/youtube]

5019
General Chat / Re: Donator Icon
« on: Sunday, February 26, 2012, 16:58:07 PM »
I think you've played more with the icons than either me or Blue has. You know which ones work and align right as well as which ones are available. I will trust your judgement on this.

5020
General Chat / Re: Donator Icon
« on: Sunday, February 26, 2012, 16:48:02 PM »
I think that's a good idea.

5021
Part of it too was that we all took a break for a while from the editor. Rummage was my first conversion in a long while and when I did the terrain for it, it was a huge pain. I believe if I had done it right, it would have made things easier but it's fine as-is.

I could have done Interdiction's terrain but I still stand by what I said to Koden; It's too much work for not enough benefit. I mean, it makes the map bigger which is bad for small teams and the outdoor area isn't used much past 10-20 seconds every round.

I was also inspired by the outdoor area to make my own jungle/forest map so for those that like that type of gameplay, I'll try to keep working on that.

5022
General Chat / Re: SE BRIDGE OR BRIDGE CROSSING
« on: Sunday, February 26, 2012, 16:13:06 PM »
LOL

Sry for forgetting you :) Yeah, I know you made maps and other things too... I have no idea what but I'm sure you did something...
Keep Cool

5023
Terrain is a pain to convert properly (without ELiZ's tools). I just decided to remove it as it made the map too big and the outside wasn't very important IMO. It probably reduced file size quite a bit and for those that have slower computers, playing outside probably lagged them with all the foliage.

5024
mAAp Project / Re: Hospital VIP
« on: Sunday, February 26, 2012, 16:09:40 PM »
Ah, I agree with that then. I don't want to spend time changing something unless the people want it. I don't want to come here one day and read threads upon threads of people bitching and moaning about gameplay being changed. You know they will :)

5025
Honor Claims / Re: Honor Points
« on: Sunday, February 26, 2012, 16:07:16 PM »
Fun fact, on BattleTracker, ROE get's added to the total score, not subtracted.

Time to grief.

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