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Messages - Bart!

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496
General Chat / Re: Community
« on: Tuesday, May 06, 2014, 09:55:33 AM »
At least I dropshot the RPG on the strykers at sf arctic.

497
General Chat / Re: Community
« on: Tuesday, May 06, 2014, 07:40:18 AM »
Spam only affects one type of player. Rusher, Camper are only killed with spam once in a while. I never had a problem with ppl just walking with 203 out of any where :) Its different for different types of player.
I actually dodge the spams by rushing fast enough over the right places, However when I rush to underpass with ar I always get blown up by somebody who is waiting with 203 out.

The campers are the one who are not influenced by this, yet dropshots might stop them.

498
General Chat / Re: Community
« on: Tuesday, May 06, 2014, 03:28:03 AM »
As far as individual server rules, the majority of them could easily be implemented globally. The majority of the ones I've seen are don't be an ass, don't spam for the first 30 seconds and stuff like that. Those should be standard rules.

I'm just thinking here in terms of ease of implementation. Remove or empty banlist periodically on Assist and let server admins present a case against a player for a ban issued by Assist admins. It's a whole lot simpler than allowing access for server admins to ban for 2 weeks wherever they see fit. What happens after the 2 weeks is up? They could just ban again. Whereas if it's more of a public witchhunt and non-biased neutral Assist admins can accept/deny the case for a ban, it's a lot simpler. Might bring more people to this website as well.
Actually if you talk about spam, spamshots are not the problem imo, the problem is more with 203 in general, people walk with it pulled out for cheap kills.

I never had a problem with spam in any way, sure I might die once in .... times, but that's not as bad as people just walking with 203 out on hospi for an easy frag.

499
Clans, Matches & Scrims / Re: Do we want a competitive league for AAO 2.5?
« on: Monday, May 05, 2014, 05:57:54 AM »
the most popular tournaments for aa2 are here to find:

http://www.desbl.de/index.php?page=Portal
They are not per se popular, you could better say that they are the only one who still survived.
Their ruleset are in my opinion still not fitting with competitive format in general (spamrules, too high roundtimes, etc).

But they are not bad either, I just think it could be optimized more. The problem with that tournament is that there are too many ways to get cheap rounds by the rules. For example shooting in setup round will give round to the opponent (well, that's definitely a round they deserve...?)

500
General Chat / Re: Community
« on: Sunday, May 04, 2014, 16:54:26 PM »
Guys, please stop the personal attacks here okay?

As far as I've read the suggestions, I must say personally I do agree on what Saltuarius posted with respect to map rotations, but I am still against forcing people on different servers. I do think enabling map rotation possibilities would never hurt.

I do not know though how easy it would be to implement map rotation possibilities for the server admins. I am not involved in coding the game or anything in any way, all I am doing is taking care of anti cheat logs and giving my opinion on stuff. This is why I can't speak about whether it is definitely possible or not.


501
General Chat / Re: Community
« on: Sunday, May 04, 2014, 07:00:32 AM »
You can not expect from us to force players to play on the way we want. If they like their maps, so be it. But we can try to encourage them to play other maps as well.

For the rotation part, I actually like that idea. But forcing people to play other maps against their will is a no-go for me.

Calling it a resignation from our side is a bit too easy said imo. It's just the problem that we have to be careful with our decisions as well, I still remember a decision in the past with good intentions that almost shut down the whole project. And I don't want to lose anybody from the current playerbase either, since there are many players which still enjoy this game daily the way it is now.

Another question I would like to ask, why would the project die when the same maps are being played, and how would providing more maps to be played stop the game from dying? What is the relationship between these 2? Because I don't see it. I see most of the younger audience as people who do not like waiting a lot. What would cater them is respawns, fast rounds, run & gun, and I do not see that fit with this game either. How would more long distance maps save the game when most people do not have the patience to play that map in a decent way?

I would like to see some arguments with that instead of loose suggestions because the game will die otherwise.

502
General Chat / Re: Community
« on: Sunday, May 04, 2014, 06:32:54 AM »
Good book, I recommend it to many as well.

In the eyes of the law, not knowing (your version of 1st offence) does not excuse you from obeying it. Although, in the sense of a computer game your's is an OK rule at times (such as server rules broken and such), other times (like cheating), it should be looked at from a law perspective, though.
Not knowing also comes down to common sense.

Knowing a nade rule is not equal to common sense.
Knowing cheating is unfair is equal to common sense.

So the 2nd deserves less forgiving compared to the first.

503
General Chat / Re: Time per round
« on: Sunday, May 04, 2014, 03:59:46 AM »
Sure, you're right but the major case people don't play longrange anymore is round times set hilariously long combined with lack of knowledge of the map and open area behaviour. Time goes on and you can hardly meet someone who knows things, who raised and learnt the game on those maps when level was so much higher than nowadays. Problem lays in psyche of people, they join open area map, get killed pretty fast, that happens few rounds, the guy gets bored and leaves the server after 30 min. Doesn't surprise me to be honest. Main problem is Hospital and acog4x raised community, people who have never learnt how to control M16 and M249 recoil, people who are amazed that you shoot in one point when you have 100% health and cem. Pity that you can't do much about it Bart ;)

I'm for minimizing round times to the logical maximum. On pub or matches, doesn't matter. As for me on publics, I prefer to play assault, it's easier to score heavy imho, faster rounds, more action, more movement, more kills, more fun. As for competitive gameplay, I've played 'a few' matches... In this game nothing works better than good organized rush, in cqb or open area, it just doesn't matter. Of course you know that very well , but I mean long rounds have no sense at all. 95% of maps in aao are one sided, so it comes down to good rush, 0 or 1. I've always laught even at good teams trying to play slow eg. at JTRC Farm Raid and got picked one by one 6 rounds in a row not trying to change anything. It's a state of mind... ;)       
You are totally correct about this, and I see it the same way as you with the way people currently play, and indeed roundtimes should be adapted to what is logical, however I also think that without making roundtimes long enough, players will not have the chance to play more tactical as well, and the level will always remain at the current point.
I also agree main problem is in the fact lot of people got spoiled with an acog and 203. And if there are newer players they usually come from the CoD era where run and gun is the mentality.

504
Anti-Cheat / Re: =IGC=AntiCheat
« on: Sunday, May 04, 2014, 03:55:16 AM »
My personal opinion: both are stupid for trying out a cheat, and I would not give others a second chance anyways. So I suppose the two of you got lucky.

Personal wars are not needed here, I am locking this topic.

505
General Chat / Re: Community
« on: Saturday, May 03, 2014, 10:43:16 AM »
I really like that PUF server is on border for example, but the reason I do not play it, is because it is on sf mod.

I like m16 more, especially on the distance maps.

506
Media & Art / Re: One Music A Day!
« on: Saturday, May 03, 2014, 07:08:12 AM »


Because of all the sad things happening in Ukraine, I had to show you another part of it.

Beware of Tsjernobyl

507
Support / Re: No OBJ
« on: Saturday, May 03, 2014, 05:17:22 AM »
The only time I do obj. Is when I am up against an out an out camper tunnel rat. I am not the best at Killing rats.
And some rats are exceptionly good. So I play my game an do obj. Just to expose them as camper full of fear , that would rather lose than be killed coming out. Same with urban. Dont play to there strength, play to yours.
Exactly.

Once in the past, there was a deathmatch ladder on TWL.

Which meant that everybody was hiding at a random spot in order to get a kill because objective did not count anyways

Defense is not camping in a random spot, defense is covering objective. Without obj nobody got any reason to move.

508
Media & Art / Re: One Music A Day!
« on: Friday, May 02, 2014, 12:08:08 PM »
Isn't this a cover of Muse? Or is it the other way around?

509
Feedback & Suggestions / Re: This evening
« on: Friday, May 02, 2014, 09:51:29 AM »
Ill be in the stryker ;)

510
General Chat / Re: Time per round
« on: Thursday, May 01, 2014, 06:55:06 AM »
I am all in favor of those slower rounds as well, I miss the long distance maps :)

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