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Messages - Bart!

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496
Clans, Matches & Scrims / Re: Do we want a competitive league for AAO 2.5?
« on: Monday, May 05, 2014, 05:57:54 AM »
the most popular tournaments for aa2 are here to find:

http://www.desbl.de/index.php?page=Portal
They are not per se popular, you could better say that they are the only one who still survived.
Their ruleset are in my opinion still not fitting with competitive format in general (spamrules, too high roundtimes, etc).

But they are not bad either, I just think it could be optimized more. The problem with that tournament is that there are too many ways to get cheap rounds by the rules. For example shooting in setup round will give round to the opponent (well, that's definitely a round they deserve...?)

497
General Chat / Re: Community
« on: Sunday, May 04, 2014, 16:54:26 PM »
Guys, please stop the personal attacks here okay?

As far as I've read the suggestions, I must say personally I do agree on what Saltuarius posted with respect to map rotations, but I am still against forcing people on different servers. I do think enabling map rotation possibilities would never hurt.

I do not know though how easy it would be to implement map rotation possibilities for the server admins. I am not involved in coding the game or anything in any way, all I am doing is taking care of anti cheat logs and giving my opinion on stuff. This is why I can't speak about whether it is definitely possible or not.


498
General Chat / Re: Community
« on: Sunday, May 04, 2014, 07:00:32 AM »
You can not expect from us to force players to play on the way we want. If they like their maps, so be it. But we can try to encourage them to play other maps as well.

For the rotation part, I actually like that idea. But forcing people to play other maps against their will is a no-go for me.

Calling it a resignation from our side is a bit too easy said imo. It's just the problem that we have to be careful with our decisions as well, I still remember a decision in the past with good intentions that almost shut down the whole project. And I don't want to lose anybody from the current playerbase either, since there are many players which still enjoy this game daily the way it is now.

Another question I would like to ask, why would the project die when the same maps are being played, and how would providing more maps to be played stop the game from dying? What is the relationship between these 2? Because I don't see it. I see most of the younger audience as people who do not like waiting a lot. What would cater them is respawns, fast rounds, run & gun, and I do not see that fit with this game either. How would more long distance maps save the game when most people do not have the patience to play that map in a decent way?

I would like to see some arguments with that instead of loose suggestions because the game will die otherwise.

499
General Chat / Re: Community
« on: Sunday, May 04, 2014, 06:32:54 AM »
Good book, I recommend it to many as well.

In the eyes of the law, not knowing (your version of 1st offence) does not excuse you from obeying it. Although, in the sense of a computer game your's is an OK rule at times (such as server rules broken and such), other times (like cheating), it should be looked at from a law perspective, though.
Not knowing also comes down to common sense.

Knowing a nade rule is not equal to common sense.
Knowing cheating is unfair is equal to common sense.

So the 2nd deserves less forgiving compared to the first.

500
General Chat / Re: Time per round
« on: Sunday, May 04, 2014, 03:59:46 AM »
Sure, you're right but the major case people don't play longrange anymore is round times set hilariously long combined with lack of knowledge of the map and open area behaviour. Time goes on and you can hardly meet someone who knows things, who raised and learnt the game on those maps when level was so much higher than nowadays. Problem lays in psyche of people, they join open area map, get killed pretty fast, that happens few rounds, the guy gets bored and leaves the server after 30 min. Doesn't surprise me to be honest. Main problem is Hospital and acog4x raised community, people who have never learnt how to control M16 and M249 recoil, people who are amazed that you shoot in one point when you have 100% health and cem. Pity that you can't do much about it Bart ;)

I'm for minimizing round times to the logical maximum. On pub or matches, doesn't matter. As for me on publics, I prefer to play assault, it's easier to score heavy imho, faster rounds, more action, more movement, more kills, more fun. As for competitive gameplay, I've played 'a few' matches... In this game nothing works better than good organized rush, in cqb or open area, it just doesn't matter. Of course you know that very well , but I mean long rounds have no sense at all. 95% of maps in aao are one sided, so it comes down to good rush, 0 or 1. I've always laught even at good teams trying to play slow eg. at JTRC Farm Raid and got picked one by one 6 rounds in a row not trying to change anything. It's a state of mind... ;)       
You are totally correct about this, and I see it the same way as you with the way people currently play, and indeed roundtimes should be adapted to what is logical, however I also think that without making roundtimes long enough, players will not have the chance to play more tactical as well, and the level will always remain at the current point.
I also agree main problem is in the fact lot of people got spoiled with an acog and 203. And if there are newer players they usually come from the CoD era where run and gun is the mentality.

501
Anti-Cheat / Re: =IGC=AntiCheat
« on: Sunday, May 04, 2014, 03:55:16 AM »
My personal opinion: both are stupid for trying out a cheat, and I would not give others a second chance anyways. So I suppose the two of you got lucky.

Personal wars are not needed here, I am locking this topic.

502
General Chat / Re: Community
« on: Saturday, May 03, 2014, 10:43:16 AM »
I really like that PUF server is on border for example, but the reason I do not play it, is because it is on sf mod.

I like m16 more, especially on the distance maps.

503
Media & Art / Re: One Music A Day!
« on: Saturday, May 03, 2014, 07:08:12 AM »


Because of all the sad things happening in Ukraine, I had to show you another part of it.

Beware of Tsjernobyl

504
Support / Re: No OBJ
« on: Saturday, May 03, 2014, 05:17:22 AM »
The only time I do obj. Is when I am up against an out an out camper tunnel rat. I am not the best at Killing rats.
And some rats are exceptionly good. So I play my game an do obj. Just to expose them as camper full of fear , that would rather lose than be killed coming out. Same with urban. Dont play to there strength, play to yours.
Exactly.

Once in the past, there was a deathmatch ladder on TWL.

Which meant that everybody was hiding at a random spot in order to get a kill because objective did not count anyways

Defense is not camping in a random spot, defense is covering objective. Without obj nobody got any reason to move.

505
Media & Art / Re: One Music A Day!
« on: Friday, May 02, 2014, 12:08:08 PM »
Isn't this a cover of Muse? Or is it the other way around?

506
Feedback & Suggestions / Re: This evening
« on: Friday, May 02, 2014, 09:51:29 AM »
Ill be in the stryker ;)

507
General Chat / Re: Time per round
« on: Thursday, May 01, 2014, 06:55:06 AM »
I am all in favor of those slower rounds as well, I miss the long distance maps :)

508
General Chat / Re: Community
« on: Wednesday, April 30, 2014, 08:58:51 AM »
Bart, the idea of deleting private servers is not only to play other maps, this can be done already even WITH  private servers. It could be done to reduce power given to server admins.

Like Pit said, server admins have too much power. It is a fact.
If I want I can :
1) Make a server,
2) Join my server in the morning with a noob account (like raw does) so people join.
3) I put as map Bridge Crossing.
4) In the afternoon my server is full, that is certain, and then I can decide to ban one single player because he was killing me too much (happens with zibi, Im not saying hes clean or anything, dont go off topic, just an exemple)
5) The player is fucked, because there is only one server on bridge crossing. He tries to fill up another server, but it doesn't work. The guy only likes bridge crossing (again, it's his right, for exemple Eliz)
6) Next day I do the same
7) The guy stops playing AA because he was banned on 1 server by a retard server admin who was happy he finally had some powers in life.

Hope it is clear now
I know the problem, I know it's annoying that server admins handle that way, but taking away all of their servers is a solution which I think is worse. Even although I've always been opposed against open slot servers, weapon mod servers and mod servers in general.

Oh, and are we getting official tournament servers for matches all the time? How about the israelian players? And what about people in other countries where we can't just get official servers from.

A solution would be to have donators section for these servers. But do you think many will keep donating for it?

509
General Chat / Re: Community
« on: Wednesday, April 30, 2014, 08:13:54 AM »
My single opinion on this whole matter is:

Yes, community only playing 1 map is bad for getting more players in
Yes, more maps should be played, and yes, assist team can help with that.
No, we should NOT interfere with server owners. I am strongly in favour of it being their choice to take a server or not, just as it is the players choice to play on what server and map they want.

The only thing we can and should do is to make it more attractive to play on other servers/maps. We should not dictate people what to do and what not, we are not parents of children playing this game.

We want people to have fun playing this game, and I think the fun would be gone if we forced people one way only.


I also think it would be an insult to server admins to take such an action. Yes there are abusive server admins around sometimes. But as we are a community, we can also join other teams, or team up with friends, ignore the abusive server, join other servers. When you have 4 friends around you can fill any server you want and I can assure you more players will join.

Radical solutions usually also give radical responses. Do not forget that, and I do not think they are worth it.


The only thing we should and will do, is to encourage others to play a different way, but enforcing them to do everything different is something I personally can not and will not do.


510
General Chat / Re: Community
« on: Wednesday, April 30, 2014, 03:20:27 AM »
I never said hacking is "right". I never said it is some kind solution. I never said it should be allowed. I just explained the background and I simply oppose to your idea of claiming that I'm some kind of a monster that eats AAO babies.

It's funny how you try to protect your "pro" friend. One day assist gets a much better AC than nowadays, and suddenly many of such respected "pros" will vanish. But it's nice to see that at least you can express yourself in an elegant way. But I'm not fooled by this. Not of all the hackers are a script kiddies.
So at #1, I don't see any reason for you to disagree on your ban in that case.

For #2. He's not my "pro" friend. I just analyze everything I see, and all I see is that he just plays better compared to other players. 90% of the players only got plan A and plan B, they do the same every time. When you played a few times with some players, you will see the same pattern over and over again and they become very predictable and easy to stop.

For example, if people play against me on hospital ambush, I usually take 18Z and rush fireescape to shoot 2nd floor rushers or I rush helipad. Very rarely I go underpass or hospital inside. When I'm escort I always go to the helipad boxes to shoot some people. Very rarely something else. Now almost every other player has a same pattern. When you know them you can counter them easily and get some high scores. No single hack, cheat, exploit or whatever needed to get a good score while just rushing.

I really put some effort in this because my 6th sense makes me worry about all of us since a few weeks.
Something drastically new must be done, fast, otherwise...  :shock:

PS : I agree, the progressive way appears to be the most appropriate one, under the condition
that we start fresh new with 10-20 listed OAS servers only and gradually list additional private servers
on a defined pace so the baby can grow healthy again  :)
The main problem I see in this approach is for the current server owners. I would like to know their opinion as well. Furthermore do we need a hierarchy of admins on the server? (some with pb_power, some with admin rights?)

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