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Messages - Spanky

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4876
mAAp Project / Re: City Block Map
« on: Friday, March 09, 2012, 12:39:44 PM »
Great work :) I was wondering when you would hand out a sneak peek :)

4877
General Chat / Re: uhhh question ??
« on: Friday, March 09, 2012, 11:49:51 AM »
That is very interesting. I wonder how many parents even knew the controls existed in-game...

4878
General Chat / Re: Training Maps and mAAp
« on: Thursday, March 08, 2012, 21:22:27 PM »
Wrong. I never started.

4879
General Chat / Re: Training Maps and mAAp
« on: Thursday, March 08, 2012, 20:21:26 PM »
No problem. Also know that the advanced marksmanship maps don't work at all.

4880
General Chat / Re: uhhh question ??
« on: Thursday, March 08, 2012, 20:20:51 PM »
I don't even know what a 18B or 18C is to be honest. The map fails with forceclass mods so I don't see how somebody could get another gun unless it's an admin classing himself.

4881
General Chat / Re: Training Maps and mAAp
« on: Thursday, March 08, 2012, 20:16:05 PM »
Because you have to login to the AA account system in order to see which training maps you qualify for. But, you can't because those account servers are long gone. That's why the buttons are there in Assist. Click them and play. For SpankyVille, you will have to do "mpcheat class sf" or "mpcheat playerlock 0".

4882
mAAp Project / Re: BF-Style Conquest Objectives for AA
« on: Thursday, March 08, 2012, 16:15:48 PM »
Well we have 2 unfinished maps and it would be nice to include those in the next update. Probably not in the next week but maybe 2-3 weeks from now? Depends on what Jonny feels too.

4883
mAAp Project / Re: BF-Style Conquest Objectives for AA
« on: Thursday, March 08, 2012, 14:49:15 PM »
Yea, I'll have different names. Probably both assault but something like Assault East and Assault West.

4884
General Chat / Re: Advertising AA2.5
« on: Thursday, March 08, 2012, 11:54:22 AM »
Great stuff :) We welcome you and your unit into our community.


inb4 skrewy says something about "unit" - Archeh


...not worthy of bumping the thread and allowing for non-related discussion, just gonna edit my post in here

Hey can I join in.


*EDIT*
By editing, you bumped it and marked it as *NEW* -_-

4885
Clans, Matches & Scrims / Re: .[Ak4].
« on: Wednesday, March 07, 2012, 21:51:21 PM »
Thread is cleaned.

4886
Media & Art / Re: New Blog
« on: Wednesday, March 07, 2012, 21:25:30 PM »
"this blog is easy to use, clear, to the point, and a pleasure to use. A must for anybody and everybody"
                                                                                                                                   Skrewy 3/8/2012

OMFG HES FROM TEH FUTURE

4887
General Chat / Re: Anti-Cheat in AA2.5
« on: Wednesday, March 07, 2012, 20:24:32 PM »
I also might have a punkbuster kick or two from the past for something my brother did.

4888
General Chat / Re: Advertising AA2.5
« on: Wednesday, March 07, 2012, 20:22:00 PM »
Hey avguste, we do a lot of work to keep 2.5 alive and fresh with content & bug fixes. You seem to know a lot about where to advertise, why don't you do it? :) It would help us out and it would be your contribution to the whole project. I'm sure we could give you a special icon in-game to show that you've helped out.

4889
General Chat / Re: Anti-Cheat in AA2.5
« on: Wednesday, March 07, 2012, 14:45:33 PM »
I think ACI's system is very clever and wish we had something like it.

Keeping anti-cheat scripts private and having server-based bans that aren't always global?

4890
General Chat / Re: Anti-Cheat in AA2.5
« on: Wednesday, March 07, 2012, 14:06:04 PM »
I would be scared if AON and ACI still ruled the anti-cheat system. It would be very pathetic compared to the system in place now.

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