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Messages - NoBigDeal

Pages: 1 2 3 [4] 5 6 ... 19
46
General Chat / Re: Quickswap "bug"
« on: Wednesday, September 23, 2015, 15:30:21 PM »
...
What is the aim of aa2, it also depends on that. It cannot be realistic, if some1 wants more realistic game, theres for example aapg. Is aa2 ment to be fun in its own, original way? I think so.
...
...
Now nades kill only from about 1 meter away which, I think, is very unrealistic and takes away huge part of enjoyable gameplay...
You need to decide, you want this (some kind of) realism or not ...

Quickswap is extremely unrealistic - in the RL in such situations you will drop whatever you have in your hands.

47
General Chat / Re: Quickswap "bug"
« on: Wednesday, September 23, 2015, 12:05:06 PM »
The quickswap has a huge role in close combats where you can either throw quickly a flash or nade or if you run out of bullets you can take another loaded gun from your back and kill the guy who started loading his only weapon or taking another gun from his back with no quick action.
...and that is unfair...

48
General Chat / Re: Quickswap "bug"
« on: Tuesday, September 22, 2015, 07:34:39 AM »
This forum works in mysterious way ... I didn't started originally this thread but so be it ...

... but there is something weird ... Thread starts with Quickswap "bug" and ends can this thread either be closed ...

... someone really does not like the idea of fixing this bug.

49
General Chat / Re: Re: Spanky`s dissapearing way!
« on: Monday, September 21, 2015, 13:42:29 PM »
@Ganja: You're such a hypocrite ...

... guys, stop feeding the trolls.

50
General Chat / Quickswap "bug"
« on: Monday, September 21, 2015, 08:09:48 AM »
@ronski: I don't need translation - especially from English to English... btw. I have specially dedicated gaming room with Surround system in it, so I'm not using headphones neither.

...
If we COULD fix it, we would. But banning people for using it when it can also happen per accident is a no-go.
It's not about banning but fixing the problem. I don't know to what extent can you modify that game, but putting simple condition / check (in every executable function like jump, prone etc.) for Pawn.Weapon.IsInState BringUp or PutDown should do the trick - this will block its execution ...
... or more realistically: in addition call Pawn.DropWeapon - as above plus will force to drop current weapon.

51
General Chat / Re: Spanky`s dissapearing way!
« on: Sunday, September 20, 2015, 18:24:09 PM »
... It's like saying "I dont use a headset, so you should be banned for having an advantage over me"
This is not the same ... and this bug/cheat shouldn't be tolerated.

52
General Chat / Re: Spanky`s dissapearing way!
« on: Sunday, September 20, 2015, 16:13:55 PM »
So we are at the point when some of the cheats are allowed and others not ..?

@Carmy: +1

53
General Chat / Re: Spanky`s dissapearing way!
« on: Sunday, September 20, 2015, 15:00:03 PM »
Thanks Killa - I see your point, but it's not about some random player leaving this community it's about someone who kept alive so long this game - this community. It's just not right ...

54
General Chat / Re: Spanky`s dissapearing way!
« on: Sunday, September 20, 2015, 12:46:10 PM »
There was a discussion in the private area of the forum and Spanky had a difference of an opinion on a matter and he decided he doesn't fit in anymore.
Which discussion? ...and why the RM members wasn't informed?

55
General Chat / Re: good bye to all
« on: Monday, July 27, 2015, 17:33:07 PM »
Farewell Merlin.
It was nice knowing you.

56
General Chat / Vacation ...
« on: Sunday, July 19, 2015, 20:08:17 PM »
... so, where you are or where you will be this year?

57
Hardware/Software / Re: Buying/building a PC
« on: Sunday, July 05, 2015, 16:53:16 PM »
Got some research to back that up? Hertz is a per-second frequency. 60 hertz = 60 times a second, 60FPS is 60 frames a second. If vertical sync is enabled, the frames are synced with the monitors refresh rate (typically 60hz) for a max of 60FPS.
Image is not generated in its entirety, but divided into two: first the even numbered lines (horizontal) are generated, then the odd lines (horizontal). The number of  FPS you see  in any test is just the response 'READY' sent by GPU - this does not mean, in fact, the number of displayed full images.

As for 'back that up': I am able to fix (kind of ...) electronic equipment - include PC stuff.

58
Hardware/Software / Re: Buying/building a PC
« on: Friday, July 03, 2015, 16:40:57 PM »
60 fps on a regular 60 hertz screen is fine, BUT quality screens supporting higher frequencies are pretty nice anyway... once in a while i still play on my 15 years old Nec CRT which has a maximum75 hertz refresh rate. :P
60 hertz screen can give you max 30 FPS.

59
Hardware/Software / Re: Buying/building a PC
« on: Wednesday, July 01, 2015, 08:34:56 AM »
CPU (at least not AMD):     i5 -> i7
GPU (very bad choice):      AMD -> nVidia
RAM:                                  OK
MB (very bad choice):        Asrock -> Asus
HD:                                     OK
PS:                                     OK

60
Ofcourse but they need to have the required skills and the motivation to work on such a "small" project
They have ... believe me, just ask. Biggest problem here is the trust ... Moreover, this community is not in position to negotiate - sometimes you need to take the risk.
In case to speed up the process, here is the quote from BU of the rules of recruitment - how to ask.
Quote
You have to convince those people that your mod team is worth joining and putting time and work in. You have to assume that the more experienced a mod maker is, the less receptive he or she will be for an unprofessional recruitment posting.

Some articles you should read before posting here:
Unreal Wiki: How to Recruit a Programmer (also covers general items on recruitment posts)
Unreal Wiki: Mod Startups (a general view on recruiting people for a mod)

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