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Messages - [Nifty]-mister

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46
General Chat / Re: Merging Normal & mAAp Modes
« on: Friday, January 13, 2012, 13:19:09 PM »
I have voted yes, but people should consider this:

 as i think that Killaman and Jared have fair point of view (both of them) i also think that we are using this Version of america's army beacuse is the one we like and also multi-platform...so every one os us can play, its been alot of time since i used linux (last one i used was mandrake or something like that, maybe ubuntu 5.06).

  Everything that we can do to make the game betetr i think i shall be done.. why beacuse it will fill servers with people and bring life to the community we once were. One question tho putting more and more into the game wont raise his minimun requirements for playability?

47
General Chat / Re: Usernames (Player Admin sharing)
« on: Friday, January 13, 2012, 10:46:11 AM »
[Nifty]-mister

i think is a very mature idea if there are people wanting to do something good for the mounity... i remeber when screwy up things as an admin on your own server would get you crucified.

48
mAAp Project / Re: Urban Assault SE
« on: Friday, January 13, 2012, 10:43:56 AM »
Urban SE.. i miss that map.

49
General Chat / Re: Merging Normal & mAAp Modes
« on: Friday, January 13, 2012, 10:43:09 AM »
I think it would be neat to merge maap and normal aa. As i was telling nate, once maap pipeline was finished I think it should be the new pipeline for 2.5. I think by doing this we can show that we are wanting to make progress for 2.5 it could be done like 2.5.2; Have the community vote for new maps, and we could fix bugs in the already made maps, to make 2.5 even better.

I would advise not to edits sounds, AA has a foundation that has been here for years and thats why we all like to play this game, if you start changing things people wont like it and most likely leave or not play.

Its 2012 and a sound card is like only $100.00 so go get one.

Jared, i think your idea is great... but most of the poele wont like you taking out a map to put another, is what i dislike of AA3 in the first place.

  i love map diversity most people like playing mAAp but the always go back to basic remeber that.

50
Clans, Matches & Scrims / Re: 1-12-12
« on: Thursday, January 12, 2012, 17:00:32 PM »
i will be on in one hour

51
Clans, Matches & Scrims / Re: Spankys Server 1-11-12
« on: Thursday, January 12, 2012, 16:59:10 PM »
we use ventrilo... gays use ts

 i dont use any dont have the info for it

will we play tonite?

52
Clans, Matches & Scrims / Re: Spankys Server 1-11-12
« on: Thursday, January 12, 2012, 11:45:15 AM »
what about today? 1-12-12?

53
mAAp Project / Re: mAAp Pipeline - Updated with Downloads
« on: Wednesday, January 11, 2012, 15:11:44 PM »
I added a few more things yesterday after the video. Maybe it's just how my mind works but I have a hard time adding clutter naturally :)
have you given any think about the music :p 8)

54
Honor Claims / Re: Honor back!!
« on: Wednesday, January 11, 2012, 15:09:24 PM »

55
Clans, Matches & Scrims / Re: Spanky's server tonight?
« on: Wednesday, January 11, 2012, 11:10:46 AM »
what about tonite again :)

56
Clans, Matches & Scrims / Re: Spanky's server tonight?
« on: Tuesday, January 10, 2012, 22:47:07 PM »
Awesome games tonite.

57
Clans, Matches & Scrims / Re: Spanky's server tonight?
« on: Tuesday, January 10, 2012, 19:46:55 PM »

58
Clans, Matches & Scrims / Re: Spanky's server tonight?
« on: Tuesday, January 10, 2012, 17:09:25 PM »
I'll get on too!!!

59
General Chat / Re: Tracker Application
« on: Tuesday, January 10, 2012, 08:19:49 AM »
Submitted complete version to App Store (Apple) awaiting approval god knows how long that will take  :o.

not for blackberry? U SUCK :p

60
mAAp Project / Re: mAAp Shimpment
« on: Tuesday, January 10, 2012, 06:14:37 AM »
After playing with blue tonight on shipment, i was would like to make a request for loadout change.

No SFMOD and NO nades, flashes or smoke. Guns only. This would make the map a lot more fun and harder to play

 I havent played it but i agree with you, i played this map on MW and it does suck with nades.

Pages: 1 2 3 [4] 5 6 ... 24

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