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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

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Messages - WORLDCHANCELLOR

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46
Clans, Matches & Scrims / Re: AA2 TWL
« on: Monday, February 24, 2014, 23:03:55 PM »
I believe it's not about trust, but rather the fact that Assist devs don't have the time to manage such a thing.

I definitely get that angle, and I was rather vague. So we generally love what they've done here -- kept the game we love alive, even updated it (and even continually update it), fixed stuff, added stuff, and then created an official community for it, among other things. The structure, around which this whole thing is formulated, is sufficient enough -- and perhaps even efficient enough -- to handle an official league. The Devs don't have to administer the leagues necessarily. Picking league managers and administrators could be a vote-designated thing, considering we have 'community' built directly into the Assist program, in addition to these forums. If people throw their proverbial 'hat into the ring,' an initial screening of the candidates (based on whatever criteria) can be administered by Assist folks (if need-be), and then a community vote could decide the appointments of the potential league's operators.

47
Clans, Matches & Scrims / Re: AA2 TWL
« on: Monday, February 24, 2014, 19:12:50 PM »
Ugh, TWL blows, always has, always will. Why not do it through Assist? I mean, seriously, we're donating and stuff to this cause, which shows we trust the leadership and what they've done here. So why shouldn't we trust them to do this?

48
General Chat / Re: WTH Did u guys do to the EU servers?
« on: Wednesday, February 12, 2014, 16:32:46 PM »
but the NSA is using some filters, makes it a bit slower again :)

lmao! Ya know I don't mean to veer off topic, but I did read quite a few stories that the NSA was hanging around in gaming corners on the Internet, sniffing out potential terrorist congregation. I wonder if they do it for any of the FPS games.

49
News / Re: Donations Needed
« on: Wednesday, February 12, 2014, 16:28:33 PM »
Donated. Keep up the awesome work!

50
General Chat / Re: WTH Did u guys do to the EU servers?
« on: Wednesday, February 12, 2014, 02:30:17 AM »
Ah, that makes sense. Nice!

51
General Chat / Re: WTH Did u guys do to the EU servers?
« on: Tuesday, February 11, 2014, 18:26:18 PM »
Yeah, it's bizarre to me. I remember back in 2005, I was in an EU clan, Team Godlike ^Tg. It used to always lag so badly that it was impossible to do anything. But now, nearly all the EU servers feel like a West Coast US Server, bullet registry and all.

52
General Chat / WTH Did u guys do to the EU servers?
« on: Tuesday, February 11, 2014, 17:48:55 PM »
Why am I suddenly pinging good in them and, even when I'm not pinging good, it doesn't 'feel' as laggy as it used to? I mean, I'm ecstatic as hell about it, but srsly -- wth? Are you guys using VPN technology similar to what they claim to do with the "HOLA" program?

53
Support / Re: Please add Creative EAX support
« on: Wednesday, February 05, 2014, 12:48:53 PM »
I'm an audio engineer. :-/

54
Support / Re: Please add Creative EAX support
« on: Wednesday, February 05, 2014, 11:03:12 AM »
I know EAX is the reverberation stuff, but in times before, everyone looked at it as pertaining to the CMSS-3D thing, likely because it was widely suggested to turn on Hardware 3D Audio + EAX in AA. But who in the world wants reverb in AA. Reverb, by its nature washes out sound and makes it smeared. In this game, you wanna be able to hear.

55
Support / Re: Please add Creative EAX support
« on: Wednesday, February 05, 2014, 09:32:44 AM »
The same sound from XP still exists with AA, X-Fi, and Windows 7. If you have an x-fi and played AA prior to Win 7, you typically had to turn your CMSS-3D to 100% "Surround" when in Entertainment Mode. In Windows 7, turn the CMSS-3D thing all the way to the opposite direction, 0% (Front). The sound should be fixed.

56
Feedback & Suggestions / Re: Suggestions for Sound/Shadow Improvement in AA --
« on: Monday, November 18, 2013, 23:08:58 PM »
Cmon, be serious. How many current players using this? That was so old, if 5 or 6 were in fact using it, now that you mentionated it, i bet 20 more will appear. Some stuff is just best left to death...

I mean, just the other day, a player was in the server talking, publicly, about how he can see these shadows from across the map. lol -- People talking about these shadows is one of the reasons I even promulgated this whole thing. Plus, as I'm watching many players, I notice that they're watching and responding to things that aren't even there, particularly on the floor. This is how I know people are still using it. And finally, even without the "Full" Shadow Detail+APC glitch, the regular shadows still glitch and can, at times, be seen through the walls, floors, and ceilings. Personally, I'll admit that I don't think it's that much of a factor, but those big, box shadows are. I guess I don't absolutely need ATI Tray Tools, so if we can blacklist having it running with Assist, that could be a viable solution, I suppose.

But I also think we need to talk to Maz3, as he says his big shadows across the map are not the result of Alternate Pixel Center, and that he can still get them, even when set to "Blob." It's never worked this way before, so I'd like to see proof of that. lol - I think he's just pulling my leg with that, but he maintains that he DOES get these BS shadows. I'll find out soon.

This whole thing may be old and all, but the version of AA we're playing is just as old. If there are 5-10 people using this in this small community, that's kind of significant, as these folks will have things on their screen that the majority of players will not, and this is an advantage over them.

57
Feedback & Suggestions / Re: Suggestions for Sound/Shadow Improvement in AA --
« on: Monday, November 18, 2013, 21:08:34 PM »
If i remember doesn't this also give you something along the lines of the power strip back in the day? I remember ATI/nvidia cards with certain drivers had the power strip feature, and it would leave a 2 pixel edge on the side of your screen so when you got flashed you could still see.

The 2-pixel edge on the side of your screen, when flashed, is yet another glitch of enabling Alternate Pixel Center on an ATI Card. I remember some folks claiming that they used this, but when I tried it while flashed, it didn't really help, as this line was way too thin. I concluded that I do much better by simply using my memory when flashed (I can be pretty BS at it, too -- muwwhahahah).

Powerstrip was for old CRT monitors, don't think it works well with modern flatscreens


Powerstrip was never all that good to me. Personally, I used to prefer Nvidia's 'Color Correction,' as its features and controls felt like a relatively natural extension of the colors your monitors already produce. Powerstrip, on the other hand, feels as if something is being layered over your monitor. It hurts my feelings -- ESPECIALLY today with my ATI, because I can't do ANY Color Correction at all, as there's some stupid glitch that allows me to change my Desktop colors, but as soon as AA is loaded, those CC settings do not, in any way, affect AA; in fact, it even brings the desktop color back to default. And it's DARK. :-/ In-game gamma-brightness binds, and my monitor's brightness settings, simply aren't enough, but I've long gotten used to this darkness in AA. And worst of all, Powerstrip can't even fix my darkness issue; it does the same thing, so I guess I'm just S-O-L in that respect. :-/


Good point. Moreover, that pixel alternate setting has been removed from recent
catalyst editions.

Many people don't use Catalyst, though. It's too bloated, so, instead, people will opt for ATI Tray Tools. I use ATI Tray Tools; it gives a lot of control over FPS-increasing tweaks, enabling multi-core support, and a whole plethora of other performance settings -- all in a tool that's small, convenient, and straight to the point.

I thought AA Devs added an option to disable Shadows cause they are buggy and can bee seem through walls and other stuff, wich give advantage and isnt "realistic" :P
and this is a Game/Engine problem :D, as you said the black boxes are just you "exploiting" :P

Yeah, they removed the "Full" option for Shadows in versions subsequent to 2.5 (or maybe just 2.7 and onward), because of the big, boxy, wall-glitching shadows exploit. Yes, it's a game-engine problem, but only when it's in conjunction with video cards that, inherently, contain those Alternate-Pixel-Center (and similar) capacities -- which means at least ALL ATI Cards, old and new.

Back in 2005, I had an Nvidia Card (one of the 6000 series, I think the 6200) that has these humongous, boxy shadows. The ATI Cards were the prevailing "It" thing, but my 6000-series Nvidia card produced shadows that were even crazier than any ATI Card, and only two known people -- me and an old British invite player, "Trig" from uNk (Team uNknown) -- had these mythical Nvidia shadows. So it wasn't exclusively an ATI problem, and it still might not be, depending on people's rigs and tools. The best way to deal with this is to disable access to "Full" Shadow Detail. CVAR checks could easily do this, but some players have a difficult time conforming to new CVAR standards. This might frustrate some people who don't check the forums, are not well-versed in figuring out why they got CVAR violations, and haven't ever 'changed' too much about their game. And I would just hope that these players wouldn't give up after receiving their notification to conform to new CVAR standards.

58
Feedback & Suggestions / Re: Suggestions for Sound/Shadow Improvement in AA --
« on: Saturday, November 16, 2013, 16:52:06 PM »
I have the latest drivers. This doesn't have anything to do with drivers, though. Trust me; we need to disable the ability for folks to choose "Full" shadow detail. I don't get these shadows by default. You have to change your video card settings to use "Alternate Pixel Center," although some report that it simply comes glitched out like that by default. I enabled Alternate Pixel Center just to show you that the problem exists.

59
Feedback & Suggestions / Re: Suggestions for Sound/Shadow Improvement in AA --
« on: Saturday, November 16, 2013, 16:09:24 PM »
Shadows are nice but even with full shadows, you can see players through walls. Maybe it is best to disable it. I've only ever had Nvidia and Intel GPU's but I know Killaman has an AMD GPU and I don't remember him mentioning this issue. Is yours an actual ATI card? That would indicate that it's older and perhaps it has issues with UE-based games?

HD Raedon 4670 1GB DDR3. Some older Nvidia can get these shadows, too. But ANY ATI card can get these shadows. Alternate Pixel Center**

60
Feedback & Suggestions / Re: Suggestions for Sound/Shadow Improvement in AA --
« on: Saturday, November 16, 2013, 15:55:02 PM »
What graphics card do you have? I've honestly never seen that before, even on forums and old Intel onboard graphics.

I have an ATI. Any ATI can do this. Back in the day, in competition, and before they removed the "Full" function in versions subsequent to 2.5, teams would make it a prerequisite to have these types of shadows in order to even be considered a serious invite-level player. This was a pretty common thing, and since we're back in this version, I think it's only right that we disable the "Full" function, because Blob is good enough for people who want shadows. Shadows make you lag anyway. pfff

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