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Messages - Spanky

Pages: 1 2 3 [4] 5 6 ... 564
46
General Chat / Re: One of our players passed away...
« on: Thursday, September 15, 2016, 12:36:12 PM »
I've heard the name but don't think I played with him and certainly didn't hear about that story. Very impressive and sweet story. Very sad and early ending.

47
General Chat / Re: DOUBLE-TROUBLE (admin+admin)
« on: Wednesday, September 14, 2016, 12:56:34 PM »
It's not about the money or buying protection for the servers.

48
General Chat / Unexpected Assist
« on: Monday, September 12, 2016, 14:24:48 PM »
Unexpected Assist is the best kind of Assist
https://github.com/varlesh/Nylas-Arc-Dark-Theme

49
Server Support / Re: Update server.
« on: Saturday, September 10, 2016, 14:18:59 PM »
It should just happen automatically when you start the server, it will MD5 the files and download anything necessary.

50
Games & Programming / Re: Unreal editor moddering questions
« on: Monday, September 05, 2016, 13:18:56 PM »
As for me, I have maybe 3 hours combined playtime on Border and Extraction, I wouldn't know what changes you made unless I compare the maps side by side. I also know that even before I look at it, your skill level needs to come up a fair amount before these changes would be considered worthwhile to put in Assist. You were asking how to make a ladder work, that's one of the simpler things and there's tutorials out there for it. I really hate to put you down Vanoke because your attitude and enthusiasm is great but like many of us, it's too little too late. There's hardly any people playing the maps as-is. It's not a lack of good maps, it's a lack of players to shoot at.

Also, the language barrier and time zone differences make it difficult to help you out.

51
The Lounge / Happy Birthday Teddy
« on: Sunday, September 04, 2016, 19:46:27 PM »
Another year bites the dust ya old bugger!

52
Assist Support / Re: Play Sound At Round End
« on: Saturday, September 03, 2016, 21:19:39 PM »
I don't see it as an external MP3 so it must be built into Assist itself, not possible to change.

53
General Chat / Re: When OpFor invade your empty server (AKA LEEFFM's AI Mod)
« on: Tuesday, August 30, 2016, 15:28:28 PM »
Here's the real video, full length with the best part; me being owned by a computer.

! No longer available

54
General Chat / Re: When OpFor invade your empty server (AKA LEEFFM's AI Mod)
« on: Tuesday, August 30, 2016, 13:56:53 PM »
Oh shit, the 2nd half of the video didn't upload... bugger. Let me fix that.

55
General Chat / Re: When OpFor invade your empty server (AKA LEEFFM's AI Mod)
« on: Tuesday, August 30, 2016, 13:55:00 PM »
I'm not sure why there's no animations. If you look at the first video, some of them do have animations properly while others are sliding around. There's still a lot of errors in the server log so it's likely something to do with the controller.

As far as I know, the pawns aren't following the players footsteps, just walking in the direction of the player. This gets a bit tricky as you see early on in the video with the brown/yellow wall, the pawn is walking into it at a slight angle and eventually walks around it. This should be fixable with paths.

Frankly I was blown away by the fact that they're following you, shouting and shooting randomly.

56
General Chat / Re: When OpFor invade your empty server (AKA LEEFFM's AI Mod)
« on: Tuesday, August 30, 2016, 03:02:33 AM »
Here's the new video, it hasn't finished uploading but will be done in 50 minutes or so but I'm going to bed.

*EDIT* Video in later post.

57
General Chat / Re: When OpFor invade your empty server
« on: Saturday, August 27, 2016, 16:01:59 PM »
I would have been really interested if they were actually pursuing something...but well, if that's the uncompleted AI from the older versions of the game, not much to expect.
Many people know that I know a lot about the editor but when it comes to AI, path nodes, random spawns and coding, I know next to nothing. It may be that the bots don't know how to follow a path or that they aren't assigned a path to follow, I don't know. The randomness is nice but if there's hope of having AI indoors, we'll definitely need paths to walk around.

58
Games & Programming / Re: Unreal editor moddering questions
« on: Saturday, August 27, 2016, 13:17:09 PM »
Vanoke, you're not building maps after you edit them. You need to go to Build then Build All to finalize them before putting them out.

Things may disappear when using the 2.4.1 editor because you're using packages that don't exist in 2.5. You need to make sure your assets (meshes, textures, sounds) only come from files that exist in 2.5.

59
Games & Programming / Re: Unreal editor moddering questions
« on: Friday, August 26, 2016, 22:14:43 PM »
When you're offline, you're not in MultiPlayer and don't need to use MultiPlayer Cheats (mpcheat).
Just use
Code: [Select]
class sfand you're good to go.

I've run into issues with that on some commands so I always use mpcheat since it always works :) Either way, you gotta unlock the player's movement in maps offline.

60
General Chat / Re: When OpFor invade your empty server
« on: Friday, August 26, 2016, 20:11:08 PM »
Do they make use of some kind of pre-determined/assigned path? These ones look a bit like they're gone crazy for hide n'seek but can't find a place to hide.

There are paths laid out but they're totally ignoring them which I kind of like, it's more random and less work to create.

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