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Messages - Spanky

Pages: 1 ... 292 293 [294] 295 296 ... 564
4396
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Monday, May 07, 2012, 17:28:26 PM »
That's reminds me of another spot that isn't really used anyway, the pole in front of the West Wing Roof on Hospital. It's somehow possible to jump and land on it successfully.

Not on my updated version of Hospital :) You can't jump off the roof.

4397
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Monday, May 07, 2012, 17:08:38 PM »
Select all cables, remove collision. Problem solved.

4398
mAAp Project / Re: Editor Question
« on: Monday, May 07, 2012, 15:29:46 PM »
Of course there's a way.

4399
General Chat / Re: AAO-Daily tournament
« on: Monday, May 07, 2012, 14:55:23 PM »
I'm also implementing an old , but never hacked anticheat program for this league

Why isn't the existing anti-cheat good enough? How would yours be better? The only way to make anti-cheat better is to improve Assist. Not add on another bloaty mod.

4400
mAAp Project / Re: Editor Question
« on: Monday, May 07, 2012, 14:25:34 PM »
Did you try Build > Build All?

4401
mAAp Project / Re: Square - Round Points
« on: Sunday, May 06, 2012, 22:27:15 PM »
Perhaps look at adding an anti-portal between the outside ground and above the objective roof? As wide and long as possible.

4402
mAAp Project / Re: Square - Round Points
« on: Sunday, May 06, 2012, 13:56:29 PM »
I don't think the objective sound volume can be changed. I think a lot of it has to do with how much BSP/portals there are between the player and objective.

4403
mAAp Project / Re: Square - Round Points
« on: Sunday, May 06, 2012, 12:45:07 PM »
This reminds me, I think score points can be modified in TriggeredObjectives as well.

4404
General Chat / Re: Old gamer from 2004 wants to return using old account
« on: Sunday, May 06, 2012, 12:43:47 PM »

4405
mAAp Project / Re: DIGITAL CAMO or WOODLAND/DESERTCAMO
« on: Sunday, May 06, 2012, 12:41:28 PM »
Voting is closed. The majority voted yes, now we just need a dev that's not busy (lazy) to implement it.

4406
Honor Claims / Re: Honor Claim
« on: Saturday, May 05, 2012, 21:35:08 PM »
*facepalm*

4407
mAAp Project / Re: Anamorphic Lens Flare
« on: Saturday, May 05, 2012, 20:43:10 PM »
I suck at Photoshop and spent probably an hour trying to create that. Possibly longer. It was my first attempt and after implementing, I realized many things wrong. I don't know that it could ever be implemented properly to look good. Just a test :)

4408
mAAp Project / Re: Anamorphic Lens Flare
« on: Saturday, May 05, 2012, 20:27:53 PM »
Shouldn't you be busy changing your in-game name or creating a "I'm leaving but I still love you guys" post on the AK4 forums?

4409
mAAp Project / Re: Anamorphic Lens Flare
« on: Saturday, May 05, 2012, 20:18:14 PM »
The "I thought there would be more interest in this" bump.

4410
mAAp Project / Re: Anamorphic Lens Flare
« on: Saturday, May 05, 2012, 18:13:07 PM »
Looks cool. This is an effect where the map needs to be built around the effect instead of dropping it into every map.

It's actually an effect that you need to perfect then I'll take the credit for it and over-use it in every map. There's issues as noted in the txt in the dev folder.

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