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Messages - BlueBlaster

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436
Hardware/Software / Re: What Makes an Excellent Sound Card?
« on: Wednesday, April 11, 2012, 22:26:42 PM »
Hahaha I grew up hearing those synthesizers. I know a lot of people might not like how it sounds, but it's cool equipment. I see they sell a lot of PA stuff over where you live. It's the same thing in my country. PA's, synthesizers, and mixers. Amazing in a way.

437
Hardware/Software / Re: What Makes an Excellent Sound Card?
« on: Wednesday, April 11, 2012, 22:11:41 PM »
Haha. You gotta stretch when it comes audio :P

I used to think the same way about budget and $100 not going together, and now I have that Technical Pro amplifier. Not that anything is bad with it, just that the stats are bogusly incorrect. Although it takes abuse so I can't complain too much about it.

438
Hardware/Software / Re: What Makes an Excellent Sound Card?
« on: Wednesday, April 11, 2012, 22:02:12 PM »
LOL Killa you're funny. I would consider that a budget PA speaker. What else are you gonna buy for PA? It has to play loud and run for hours without destroying itself. In fact I would get rid of every other prefabricated PA speakers cheaper than this one because the chances are high that the cheap ones will work a few times or push out square waves.

Oh and I didn't mention you have to buy a power amplifier which is another $100 :)

439
Hardware/Software / Re: What Makes an Excellent Sound Card?
« on: Wednesday, April 11, 2012, 21:43:51 PM »
Yeah lots of people use those for small parties or kareoke or whatever here. They're pretty good and easy to move around. Plus you can kick them hard and they still work.

A lot of keyboards and synthesizers have gotten really good recently. Nice things about them is you can tweak the sound really quickly and have good control over how it sounds. And you can do all the effects digitally which is nice. I have a Casio CTK-5000, it isn't a synthesizer or anything special. It's just a home keyboard, but it makes really nice organ sounds. Some of the guitars are okay, but guitars are easier to model now digitally.


These are really good budget PA speakers: http://www.parts-express.com/pe/showdetl.cfm?Partnumber=245-804

440
Hardware/Software / Re: What Makes an Excellent Sound Card?
« on: Wednesday, April 11, 2012, 21:18:34 PM »
Third world country?

My country didn't have McDonalds until 1998 (and having fast food is an indicator of the countries globalization and luxury), and computers weren't semi-standard until 2004. In the US, middle-class schools had a few computers starting in 1996 and they usually ran MS-DOS, no internet except for higher-class schools. My country didn't have the concept of a computer until about 2000. These days most young people in my country use their smart phones instead of computers. I don't need to explain why.

It's 2012, there is no reason people can't buy almost anything regardless of where they live. My country isn't third world anymore but things are available even if expensive. International shipping costs $100? Doesn't matter because you can buy it.

441
Hardware/Software / Re: What Makes an Excellent Sound Card?
« on: Wednesday, April 11, 2012, 20:53:15 PM »
I'm not sure that audio components follow Moore's Law. I can run a 1 ohm load on a tube amplifier on max all day. If I try a 1 ohm load on solid state amps from this age, it will blow immediately. Although the comparison is a bit unfair.

The only thing that happened in the few decades is more electronic components to improve efficiency. A lot of people mistakenly try to determine which components does it better (digital or analog), but it's a combination of both that makes the best.

The ideas and designs from vintage audio hasn't changed. Speaker components have improved, but only if you pay for it. Machines has allowed cheaper components to become a part of everything these days. That's nice but for the good stuff you still have to pay big bucks. Even back 50 years ago or more, you still had to pay big bucks. The only difference is 50 years ago, low end (cheap things) didn't exist. Now every idiot can go buy a magnet and wire and make a shitty $2 dollar speaker. Or you can get a less shittier, but still shit, $10 speaker from china.

Mass production vs manual labor is the important thing here. Let me repeat again, components are improving but only if you pay for it.

442
Hardware/Software / Re: What Makes an Excellent Sound Card?
« on: Wednesday, April 11, 2012, 20:13:48 PM »
I wonder if those have crossovers at all. And whether they are passive or active. I'm not a great speaker designer but I'd think a passive crossover for those things would be a nightmare to make especially since you have multiple series and parallel things going on.

Here's some high quality speakers for realsies:








And here's a crazy one. Spherical wave horn on top, regular horn on the bottom.

443
Hardware/Software / Re: What Makes an Excellent Sound Card?
« on: Wednesday, April 11, 2012, 19:55:41 PM »
Quote
In music is just the same, and barely in everything...I had studio quality system for more than a year here in my house off (only tested one time).

Something like this:


Those are for studios, production, etc. You can find that in any music or news studio. That's not for home listening. You can use them for home listening but that wouldn't make sense because those go in carpeted and sealed environments. The environment is as important as the speakers. They sound fine and everything but are for reproducing something different.

Yeah they will sound better than the Z5500 and I would take them over the Z5500, but it would still bother me that it is studio equipment lol.

444
Hardware/Software / Re: What Makes an Excellent Sound Card?
« on: Wednesday, April 11, 2012, 19:02:15 PM »
Here's my little rant on my opinion of audio tech globalization.
Oh btw in Guily's post, the woofers in those speakers look like a pair from Aurum Cantus.

The MP3 compression scheme adds a special type of high shelving filter to reduces the range of higher frequencies. Higher frequencies (that is frequencies above approx. 15,000 in most MP3 cases) impact the size of a file much more than lower frequencies. A single hi-hat can span between 15,000 and 20,000 hertz. While a bass note can literally be one sine wave. In the case of bass guitars, a single note has harmonics up to about 1,000 hertz (because you usually hear a quick pluck while the rest of the note is bass harmonics below 500 hertz in most cases). The important thing to note here is that because the way music/instruments is/are, there is much more high frequency information than low frequency information quantitatively. So for MP3's, high frequency information is lost to lower file size.

Okay cool, but then you can boost high frequencies to get it back just like creative does right? LOL NOPE. The MP3 codec has been in development for years to figure out the perfect filter to compress music so that humans have a hard time distinguishing between the original and compressed copies. It is a very complex formula and it's quite amazing how we can store music digitally at such low file sizes and still have acceptable quality. 128kbps is not acceptable quality depending on the material. But a variable bit rate V0 file is quite excellent quality and many will not be able to tell the difference. 320kbps is unnecessary between file size and performance. If you're gonna do a 320, you might as well have it in FLAC. A 320kbps file is the best example of the misleading "bigger is better" belief. Once you at the FLAC level you really only benefit from it by having very expensive speakers. There is the belief that frequencies above 20,000 affect the perception of sound even if we can't hear it. I agree, but this is only gonna be useful and valid for you if you're listening to music created by live instruments in an expensive studio and listening with expensive speakers with a huge range. Nobody I know, or anybody on this forum is at that level. Nobody has that kind of system. And if you did, you would be listening to vinyls.

These days nobody really pops in a tune, mixes some drinks, and listens to it. We're all mostly less than 3 feet from our computers listening through some cheap chinese/japanese sweat shop factory trash while companies will tell us, "HEY THIS IS THE BEST QUALITY BROOO". These days, our cheap equipment and cheap music is enough for us and thats perfectly okay. But it's nice to have that classic feel of live instruments recorded in a truly pro studio listening through some excellently engineered speakers at a distance with all the dynamics and everything.

And for the record, if you really wanted quality audio, it would come from a company you never heard of that never advertises because it caters to an elite level that doesn't need to be told what is the best. There's nothing hipster about that statement.

445
General Chat / Re: fraps/windows movie maker
« on: Wednesday, April 11, 2012, 17:57:14 PM »
In Vegas you can just delete the audio track. There's 2 ways:
Way 1) On the left side are the tracks. You can just delete the track holding the audio.
Way 2) This is for your knowledge, it's easier to do way 1. Ungroup the audio and video by right-clicking on the video clip in the timeline. I think the submenu is called Grouping. You wanna click on Ungroup. I believe that's what it's called. Afterwards delete the audio clip from the timeline.

Have fun. I'm pretty good with Vegas, if you have questions just ask.

446
Hardware/Software / Re: What Makes an Excellent Sound Card?
« on: Wednesday, April 11, 2012, 17:40:10 PM »
There's also the DAC from maverick audio. I only know of this because of Spanky.

447
mAAp Project / Re: DIGITAL CAMO or WOODLAND/DESERTCAMO
« on: Wednesday, April 11, 2012, 16:45:21 PM »
Havent touched anything AA related because I have a lot of other stuff to do first.

448
Hardware/Software / Re: What Makes an Excellent Sound Card?
« on: Wednesday, April 11, 2012, 00:33:45 AM »
If I am trying to find a speaker and amp set up what brands should I look out for?

If you think you're savvy and have some cash you can buy a class d amp kit off ebay and put it together yourself. Some are assembled, but it's much better to do it yourself if you have some soldering skill. However you'll also need to get yourself a power supply. You can build some speakers as well. A simple 2-way speaker design is easy to build and can sound very good. Building speakers is much easier than building an amplifier except getting everything you need can be more tedious.

Here's some links to get you started.
L15D amplifier is popular: http://www.ebay.com/sch/i.html?_from=R40&_trksid=p5197.m570.l1313&_nkw=l15d+amplifier&_sacat=See-All-Categories

Power supply: http://connexelectronic.com/product_info.php/cPath/25_46/products_id/117

Speakers, nuts, and crossover components: http://parts-express.com

More crossover components: http://www.mouser.com/

Design software: WinISD v0.7



Of course taking Spanky's suggestions is much easier. Building your own stuff is great once you've got the basics down. One of these days I'm going to build myself a nice 2-way, I've been forming the plans for a while.

449
The Lounge / Re: Sports Argument BS
« on: Tuesday, April 10, 2012, 23:31:18 PM »
Ace is clearly from the lands of sand.

450
Hardware/Software / Re: What Makes an Excellent Sound Card?
« on: Tuesday, April 10, 2012, 23:29:50 PM »
But all I know is that it was good to kill headphones (it uses the big input, but I used to use normal headphones with a converter from 3.5mm to the big input like the electric guitars use).

1/4" TRS connector. Sometimes they use 1/4" TS connectors.


Also I know my brother has a around 500€ sound table or whatever u call it (amplify and has effects and equalizer for lot's of inputs), but I can't compare quality with the Z5500, because the sound table uses only professional type of speakers which have something like 4 or 5 pins can't even remember, and it's a huge input which  you connect and then rotate it to lock the speaker cable in the sound table...

Sound board, mixer console, or pre-amplifier. Line level input has XLR connectors. Speaker connectors is Neutrik Speakon. Used for pro sound where they need thick and rugged cables and connectors.

Usually on pro level speakers with speakon connections, you can use a 1/4" TS as well.

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