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436
Games & Programming / Re: Little somethin' I've been working on.
« on: Tuesday, July 27, 2010, 15:37:00 PM »
I guess he's a little late for that, eh? I believe our (correction: Nate's) motivation towards Killing Floor leans on the fact that it's based on the same Game Engine, rather than being that the actual gameplay has interested us greatly. It might, or it might not. I wouldn't know since I haven't yet played it.

I'm taking a big risk now, but in my understanding, the concept of "Spanky" (as in a mapper!) is no longer burden by Nate himself, but by their comrades as well. It's a sort of comradeship that has grew bold and grand, that I dearly love. What Nate doesn't have, I, Dennis or Dan will. mAAp wouldn't ever be what it was if it wasn't for all the sweat, work, drama, bitching, work, drama, sweat, dictatorship, bitching, etc --that it was. We all had a part in it, and thus, we've given a new standard to the "Spanky" people know around.


437
Games & Programming / Re: Little somethin' I've been working on.
« on: Tuesday, July 27, 2010, 13:52:47 PM »
Me and Nate have started considering KF mapping, just so you know. There's been talks, but no concrete conclusion is to be taken yet. My take is, if everything runs smooth and KF leveling presents itself to be similar to AA's, then it would be right to assume we're getting back. That means Dennis and Delta, too. (What's the whereabouts of Dan? I haven't seen him around!).

Nate posted some questions on KF's forums: http://forums.tripwireinteractive.com/showthread.php?t=44644

I've replied with my own questions, too. You'll have to register if you want to read the content. Yeah, a bummer!

On other matters, amidst discussion, we (I'm assuming it's safe to say "we" at this point. Nate will most likely correct me, if otherwise) both agreed that whatever we do, won't be a continuation of mAAp. The game is different, the purpose is different and the circumstances are all different. With that said, I --fancy as I am-- came up with a possible name. Red Hands was my suggestion. Why? It's visually strong, and it emotes change, life, radicalism, revolutionism, agression, action, complex, personal, out of the ordinary, and so on. Anything that connects the conception of the colour red and its meanings, with the imagetic representation of what a hand may stand for.


Feel free to comment.

438
Games & Programming / Re: Little somethin' I've been working on.
« on: Tuesday, July 27, 2010, 02:39:30 AM »
Wouldn't UE3 be close to UE2? As in, easier to transfer and adapt to rather than a whole different GE-family?

I can see you are still struggling to let loose of UE2. That's fine, though. Killing Floor sounds like a very good start, and from what we've heard, its community seems found of variations to the game, which is a plus we didn't have on the ever-lasting AA-painful-long-run. I reckon we, as a team, would do a brilliant job at creating maps to Killing Floor, specially since it's using UE2; our sacred homeland.

What's the verdict?

439
Games & Programming / Re: Little somethin' I've been working on.
« on: Tuesday, July 27, 2010, 02:02:57 AM »
It is that understanding that should have set you onto E3 or what-have-you. As it is Dennis's understanding that he undeniably entertained by Game Engeniers and Coding that should have set him up. Same logic applies to all saints. We all have the drive to do something. All in different areas and with different paces, surely --but all, alike, interested. If we didn't, you (Nate) wouldn't keep perfecting Pipeline, or Dennis's mind wouldn't keep brainstorming different approaches and possibilities that could be worked out within the GE (Game Engine), and so forth.

I know there goes a long from "Hey, I like to do this every now and then!" to "Whoo-hoo, we're involved in a project with an actual mindset, some objectives and better even, we'd love to see it being played on every now and then!" ---Maybe there are other communities more willing to accept and interact along than AA's--- (Why did I say maybe? Fuck. It's 100% certain that there are!).

Nate: "Oh, I don't want to learn a whole new GE and whatnot. Too much work!"
Dennis: "Oh, that'd be fun as hell. I'll just watch it happen and bring joy when most needed!"
Etc: "Oh, blah blah *excuses* blah blah *more excuses* bleh bleh *invalid excuses* and finally, meh!"

Well then;

Nate: I bet GE have a kind of similarity to them. Not only that, you too need to realize starting from scratch now won't be nearly as hard as it was in the past. You now know a bit more, if not consistently more, about shapes, dynamics, textures, meshes, sounds, and so on. True, it could take you loads of reading and experimenting, but wouldn't that pay off in the long run? I mean, wouldn't map-leveling with a newer GE, that is being used widely across the gaming community and that is 1000x more accepted than the previous be worth it? You'd greater the chances of seeing your maps being played online. You'd give yourself that boost. From what I know of you, having that or not having it at all won't make much of a difference to you. But then again, that's not entirely true now, is it? I remember how community-founded you were back when mAAp was being played on. I remember seeing and feeling/sensing those wacky vibes from you, and it was, in all its naturally, very rewarding and joyful.

Dennis: You know this already. We've spoken about it a couple of times now. You have a problem in taking this seriously. More precisely, you have a problem taking yourself seriously. In being bound by and to commitment. In being honest as to what truly passionates you, and how your actions can make you different out of it. Hesitation, hesitation, I hear it echoing from down below. Wake the fuck up, will you, buddy? I'll promise you, you'll feel better once you've done. Oh you will, jolly mother you will!

[irony] Etc: I don't know what to say man. You were vague with your "blah blah". I guess I'll just tell you out. [/irony]


In a generalised remark;
"You can always count on Americans to do the right thing - after they've tried everything else.”

It's about damn time?

440
Games & Programming / Re: Little somethin' I've been working on.
« on: Tuesday, July 27, 2010, 01:36:07 AM »
Yeah yeah, I <3 you too Nate ---

BUT;

I swear to God's momma I'll kill the lot of you all if you don't get on with it.

It's time to bang that boggie will and start collaborating, despite the "why" and "what for".

P.S:. For those of you who are like "Oh, Dann's back" --I'm not. You'll understand why later on.

This daily chit-chat with-no-action-involved (and I mean project-wise, not sexual-wise!) becomes a frustration, after a while.

It really is. Hey, it might just be me. Fuck it if it is. The good thing is, I know it isn't.






And you know it too. Deep down, you want to.

Just do it.

441
Games & Programming / Re: Little somethin' I've been working on.
« on: Monday, July 26, 2010, 21:40:24 PM »
I have loads of shit to say, but I won't.

I won't be coming back right now, too.

All I have to say is:


442
The Lounge / Re: Bid Your Farewells
« on: Saturday, July 17, 2010, 18:01:07 PM »
I forgot to mention this leave will not permanent. How could it be? No. It is simply temporary.

443
The Lounge / Bid Your Farewells
« on: Saturday, July 17, 2010, 10:50:22 AM »
"You have said Bye about 50 times and you always came back!" --Skrewy noted.

This would have been true, if only those had been honest decisions. Almost always, they had a daedal interest behind them. A delicious fruit weighting in compensation. A slightly less given result than the one wished. Things functioned differently. I was a power-hungry beast, to say the least. Time has matured me and I am happy to say things are no longer that way. Naturally, you withheld doubts and launch archetypal questions towards the malfunctioning mechanism that our head reveals. Why, must you ask. How, must you wonder. What for, your lyrical thoughts incarcerate. In its most, the key to the answer remains in the state of being.

Because what I need is freedom, in spirit as in physical, in mentality as in sensibility. A free shade. A free vague notion of freedom, that even in its own free existence, finds himself perceiving freedom as nothing but an option available at his free will. In other words, a whole new complex. A multi-layer system that will, in each of the levels, generate a perceptual form of thinking --different from any ever seen, and ever known to myself. I need a new look at reality. A new palette of colours. In order for this search to be possible, I must abstain from the kind of life I am leading now and, as per assumption, to all that connects me to it. Bid your farewells, young ever-lasting friends, bid yours and make justice to the love you feel for me. I am the women you never had, the car you never drove, the enemy you never won against. I am a metaphorical existence, and just like you, I undergo repenting shifts of will and reality-thinking.



To all, I bid my farewell and thank in grace.
With my best regards and attention,
Daniel Nascimento.

444
Hardware/Software / Re: New Goodies!
« on: Saturday, July 17, 2010, 08:35:55 AM »
=\ I forgot to mention that I got each item for $3.99 :P

Christ. You could have got me for less.

445
Media & Art / Re: mAAp Pack v7!
« on: Saturday, July 17, 2010, 08:33:57 AM »
- Breakout
- Glass Kill House
- PBall
- UT04
- Aimbush


These were all good and fun maps to play in. I want to play them again, with you all, for a last time.

446
Media & Art / Re: 100 Best Songs of All Time
« on: Saturday, July 17, 2010, 08:28:36 AM »
Led Zeppelin - The Girl I Love She Got Long Black Wavy Hair

447
The Lounge / Re: Your worst hungover!!!!
« on: Saturday, July 17, 2010, 08:26:11 AM »
Not everyoneone from non-English speaking countries can speak English as good as Dann.  ;)

I am flattered.  8)

448
Media & Art / Re: mAAp Pack v7!
« on: Friday, July 16, 2010, 06:14:52 AM »
I'll be the boss and run shit around.

449
Game Reviews / Re: Mass Effect 2 [Proper Review]
« on: Friday, July 16, 2010, 06:14:37 AM »
Thanks for all the comments and commends on the review.

450
Media & Art / Re: Recent Photos.
« on: Friday, July 16, 2010, 06:11:29 AM »
Will keep that in mind. Thanks, AJ.

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