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Messages - Spanky

Pages: 1 ... 284 285 [286] 287 288 ... 564
4276
Feedback & Suggestions / Re: Website improvements
« on: Tuesday, May 15, 2012, 12:36:24 PM »
Well think about it, Jonny made all of this possible. Everything. Now he's done and that drive, motivation and knowledge is gone. I'm confident in Pit but I don't see the same driving attitude. Jared's done and he's the best designer here without a doubt. With me being done, it's not really a loss to the community.

There's others that can and have stepped up to fill in the voids but we'll see how well they will continue the project. That's why I said good luck.

4277
Feedback & Suggestions / Re: Website improvements
« on: Tuesday, May 15, 2012, 10:57:43 AM »
I'm out! Good luck without Jonny, Jared & me guys!


4278
Feedback & Suggestions / Re: Website improvements
« on: Tuesday, May 15, 2012, 10:49:07 AM »
The enjoyment is long gone for me. I haven't had fun in-game in a LONG time and the thrill of making maps has dwindled thanks to the lack of use by the community. For the website, there was nothing but complaints when we released it. I've tried to make something decent for the community but obviously I failed. I'm done wasting my time for this game. If you guys want to make a new site, I'll have no hard feelings.

4279
mAAp Project / Re: SF Hospital Search And Rescue
« on: Tuesday, May 15, 2012, 02:02:14 AM »
I like it. I think you need more work on the lighting. The last 4 shots are too dark, or it could be that my monitor is no longer calibrated.

4280
Feedback & Suggestions / Re: Website improvements
« on: Tuesday, May 15, 2012, 02:00:02 AM »
Spanky, take a deep breath.

I actually was quite calm when I wrote that. Looking back on it, I still mean every word. Nothing against you or Blue, I'm just tired of the game in more ways than one.

4281
Feedback & Suggestions / Re: Website improvements
« on: Tuesday, May 15, 2012, 00:15:27 AM »
This is laughable really. I was open to a mod or two at first, or some organization ideas but this... this whole "oh fuck your code and the time you put into it, I can do something better from scratch by jamming pre-made code together" it's laughable.

I'm done with AA, I'm done with this community. I've given way too much to this game and it seems like everything I've put a lot of effort into, everybody shits on it. If you guys want a new site, you better get some web hosting. Whoever wants the AAO25.com domain, I'll be happy to setup some kind of a transfer.

4282
Bug Reports / Re: Windows 8 nil exception on startup
« on: Monday, May 14, 2012, 19:35:50 PM »
Obviously the tablet didn't come with Windows 8 so why MUST you use it? How the hell do you plan on playing AA without a keyboard and mouse?

4283
Bug Reports / Re: Windows 8 nil exception on startup
« on: Monday, May 14, 2012, 18:36:19 PM »
Same problem for me.

please help

Grab Windows 7, a flavor of Linux or a PowerPC Mac.

4284
mAAp Project / Re: Another question.
« on: Monday, May 14, 2012, 16:33:01 PM »
He has not graduated from being a padawan yet so he has not been blessed with the power of the 2.5 editor.

4285
mAAp Project / Re: Another question.
« on: Monday, May 14, 2012, 16:25:14 PM »
Same thing :) You CAN do it and it will work offline but it won't work in multiplayer (because the cameratextureclient actor doesn't replicate so you need a mod to force it).

4286
Bug Reports / Re: Windows 8 nil exception on startup
« on: Monday, May 14, 2012, 15:38:23 PM »
Interesting. I have no idea what any of it means. Is it correct Jonny?

4287
mAAp Project / Re: Another question.
« on: Monday, May 14, 2012, 15:36:43 PM »
Here's the tutorial:
http://www.angelmapper.com/gamedev/tutorials/securitycamera.htm

The problem for you is that it won't work online because you're using 2.8.5 which doesn't allow custom mods. I created a mod that forces cameras to work in multiplayer for Pipeline.

4288
Bug Reports / Re: Windows 8 nil exception on startup
« on: Monday, May 14, 2012, 14:15:14 PM »
Hi,
I've got working authourization algorithm, so im giving you last chasne to send me orginal :)

ZOMG GIVE HIM EVERYTHING HE WANTS OR WE R TEH DOOMED!!!!!!!

*EDIT*
Looks like you do have it working:
Quote
[AA25] KICK Petrol.92 Unauthorized Log-in (-) 91.150.221.28
[AA25] KICK Petrol.91 Unauthorized Log-in (-) 91.150.221.28

You have 4 computers, 2 of which are Linux-based. What's your deal? Why are you so interested in getting Assist on Windows 8 or cracking the auth algorithm to blackmail us?

4289
General Chat / Re: AAO-Daily tournament
« on: Monday, May 14, 2012, 14:06:07 PM »
Just 1 more thing , if I have any info about a hack that works , would you guys be able to stop the same hack from working again?

Yea, send us a PM (Pit-23 too) with some info about it and we can investigate. If you have proof about a player that hacked in 2.8.5 such as a sketchy past with linked bans and insanely high KDR, let us know about that too. That's the best thing with Assist, we decide who gets banned on every single server :) Something ACI could never do.

4290
General Chat / Re: AAO-Daily tournament
« on: Monday, May 14, 2012, 13:02:39 PM »
I'd like to know more of how assist functions as an anti cheat.

It's not like the anti-cheat you were going to use, that's too impractical to implement. First off, there's Anti-Poke which scans the client to catch pokes entered in the console. This is a glitch of the 2.5 version that could never be caught before Assist. Then there's HackHunter (re-built and improved version of ExploitEnder) that actively scans for tons of variables like no recoil and things like that. It has caught hacks that were thought to be undetected by their makers. It doesn't catch the hack, it catches the result of the hack. Then it uses the best compiled PB scripts in the entire game which were created by a UScript coder that knew all there is to know about in-game functions and variables.

To top all of that off, everything above is mandatory for the server to function in a tracked and honor gaining environment. Hackers are globally banned on the system, not banned per server. It makes it much harder for them to come back and hack again. It's the best that AA has had for Anti-Cheat. Sure it can be bypassed and sure it's not perfect but it's pretty darn good. There's a couple of code improvements that will come in updates soon that will make things better as well.

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