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mAAp Project / Re: Importing textures.
« on: Wednesday, May 16, 2012, 18:46:18 PM »
You can't in 2.8. The devs removed the option from the editor.
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Check for torrents of 2.8.5
There are many more ways and locations to advertise than the BT forums.
I like Spanky's idea
To SpankyWorking for free is fine as long as people actually use your work. Do you see what I mean? There needs to be some motivation, some reward. Bluntly, that means either money or users that appreciate AND USE your work.
reward should be the growth of the community. Many of us have done and continue to do stuff for games free of charge. It is part of the deal when you volunteer, when one wants to contribute.
Yes, Assist may have been on Sourceforge since 2009, but that doesn't mean anything. Sourceforge is about development. No player would go there without a good reason.Right. I mentioned Sourceforge as a timeline. Before mAAp was integrated into Assist, there were absolutely no users aside from us devs because it was incredibly hard to manage the files and get noobs to do it properly. But, from the moment mAAp was integrated into Assist (about 3-4 years ago, a bit before Jonny put it on Sourceforge), there hasn't been a significant increase. Over those years several of us, not just myself, have created the mAAp maps, graphics, videos and various websites dedicated to it. We have advertised many places that are in the heart of the 2.5 community yet very few people play them.
People need time to explore, for some the whole mAAp thing is a completely new thing.
We've been down that road before, twice I believe. I doubt I'll work on another game. I do have a desire to create something but PHP might fill that void.
Well, I must tell you Spanky that if you hoped to beat or even approach the popularity of "normal" maps with maap, then you aimed really high. I doubt _anyone_ would be able to create maps, that could match the popularity of standard maps that have been played over the years, and have become a classics.
