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Messages - Spanky

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4261
mAAp Project / Re: Importing textures.
« on: Wednesday, May 16, 2012, 18:46:18 PM »
You can't in 2.8. The devs removed the option from the editor.

4262
mAAp Project / Re: Possibly try my hand at this
« on: Wednesday, May 16, 2012, 16:44:14 PM »
I think it's over 2GB, I doubt anyone would want to do that no matter how nice you are :) Check for torrents of 2.8.5

4263
Feedback & Suggestions / Re: Website improvements
« on: Wednesday, May 16, 2012, 02:54:25 AM »

4264
mAAp Project / Re: SF Hospital Search And Rescue
« on: Wednesday, May 16, 2012, 02:05:41 AM »
Increase those mesh sizes a bit, maybe 2x. Maybe it's cuz I'm tired but I can't see any stars.

4265
Feedback & Suggestions / Re: Website improvements
« on: Wednesday, May 16, 2012, 01:31:27 AM »
There are many more ways and locations to advertise than the BT forums.

Get to it then! This isn't a monarchy! You don't need approval for spreading the word. Plenty of people have taken it upon themselves to share, the first that comes to mind is the guy that created the Assist torrent.

4266
mAAp Project / Re: SF Hospital Search And Rescue
« on: Tuesday, May 15, 2012, 23:35:20 PM »
I like Spanky's idea :D

I think you need to ease up on the alcohol there buddy. You're starting to agree with me.

4267
Feedback & Suggestions / Re: Website improvements
« on: Tuesday, May 15, 2012, 23:33:25 PM »
To Spanky

reward should be the growth of the community. Many of us have done and continue to do stuff for games free of charge. It is part of the deal when you volunteer, when one wants to contribute.
Working for free is fine as long as people actually use your work. Do you see what I mean? There needs to be some motivation, some reward. Bluntly, that means either money or users that appreciate AND USE your work.

Yes, Assist may have been on Sourceforge since 2009, but that doesn't mean anything. Sourceforge is about development. No player would go there without a good reason.
Right. I mentioned Sourceforge as a timeline. Before mAAp was integrated into Assist, there were absolutely no users aside from us devs because it was incredibly hard to manage the files and get noobs to do it properly. But, from the moment mAAp was integrated into Assist (about 3-4 years ago, a bit before Jonny put it on Sourceforge), there hasn't been a significant increase. Over those years several of us, not just myself, have created the mAAp maps, graphics, videos and various websites dedicated to it. We have advertised many places that are in the heart of the 2.5 community yet very few people play them.

This post sums up my point. I'm not mad at you august, I'm not mad at anybody else. I'm disappointed, let down and tired of this cycle.

4268
Feedback & Suggestions / Re: Website improvements
« on: Tuesday, May 15, 2012, 19:45:29 PM »
Well, Assist has been on Sourceforge since 2009, I know it was "Deploy" before that and it wasn't hosted on Sourceforge at first. I would guess that mAAp has been a part of Assist (and thus 2.5) since 2008. If that's not enough time for something to catch on, then I don't know how it would ever catch on. Even if we're talking just from January 2012, that's almost 6 months of it being a mandatory download.

Another "test" I did recently was run my mAAp only rotating server (changing maps every 40 minutes) for 2 days. Guess what? Not a SINGLE user joined it. I checked the logs, twice. I also ran the server twice, once for a day, the second time for 2 days. No users.

4269
mAAp Project / Re: SF Hospital Search And Rescue
« on: Tuesday, May 15, 2012, 19:41:52 PM »
Well, one thing I had tried to play out as a scenario in Pipeline was that an enemy soldier wanted to defect so he was executed in the bathroom. I think something similar could be done. Think about it; all the civilians are cowering in Hospital, maybe something happened pre-round? Some kind of enemy raid to get the VIP in and get him medical help (thus civilians that show resistance are shot on site) and then now the mission is to evacuate him?

4270
Feedback & Suggestions / Re: Website improvements
« on: Tuesday, May 15, 2012, 19:36:44 PM »
People need time to explore, for some the whole mAAp thing is a completely new thing.

*checks watch* Hmmm. mAAp v5 (3 or so versions ago) was released roughly 3 years ago. That was release #8 if I remember right. I think the community has had plenty of time to adjust. The jury is in, they don't give a shit.

4271
Feedback & Suggestions / Re: Website improvements
« on: Tuesday, May 15, 2012, 18:22:09 PM »
:) We've been down that road before, twice I believe. I doubt I'll work on another game. I do have a desire to create something but PHP might fill that void.

4272
Feedback & Suggestions / Re: Website improvements
« on: Tuesday, May 15, 2012, 17:57:01 PM »
I completely agree that it's the community that likes the old maps like UA, IC, Bridge and Hospital. That's exactly the problem though. If the community doesn't use/like/appreciate what I have to offer, why should I continue to offer it? I have been pushing mAAp HARD, updating and improving everything I can, making screenshots and videos to show off, posting on various forums about it to no success.

It's the community that is narrow-minded and not willing to try new things. Whores playing the same map for 3 hours or more a day. It's boring. That's why I don't play AA, and now, that's why I'm not going to put any more effort into the game. I've spent my time, I've tried, it's loud and clear that the bulk of the community doesn't care.

The last of my work is in a pending update on Dropbox, that's all you'll see from me.

For the current devs; I give permission to modify my maps, code or anything else I've created. If you guys are interested, I can pack up all the files I have archived from old mAAp versions to test maps, files, code, everything you can imagine and more for AA and make a DVD to send to you guys. I did it before with a mAAp DVD.

4273
Feedback & Suggestions / Re: Website improvements
« on: Tuesday, May 15, 2012, 16:44:25 PM »
Well, I must tell you Spanky that if you hoped to beat or even approach the popularity of "normal" maps with maap, then you aimed really high. I doubt _anyone_ would be able to create maps, that could match the popularity of standard maps that have been played over the years, and have become a classics.

Where were you 4 years ago to tell me this? :D

Seriously though, I only aimed high because of reception. If I could quantify interest in the form of weights on a scale versus the actual play time, you would see that it's highly imbalanced. There has been so many "yea that's cool dude" and "omg custom maps, sweet!" kind of comments. People seem to think it's a good idea and that's why I invested time but when it comes down to it, those enthusiastic people are off playing Urban Assault. It's either a massive troll or a slap in the face, I'm still not sure which.

4274
mAAp Project / Re: SF Hospital Search And Rescue
« on: Tuesday, May 15, 2012, 16:37:08 PM »
Looking much better than the first batch of screenshots.

4275
Feedback & Suggestions / Re: Website improvements
« on: Tuesday, May 15, 2012, 16:32:11 PM »
You guys are dwelling on the suggestions that august posted. That's not THE problem here, it's just the straw that broke the camels back. I'm not upset or offended by anything posted in this thread, seriously.

It's about effort to reward ratio for me. I couldn't count the hours I've put into mAAp and this site. All for free (I think I got $30-$40 from ads a few years back which I split into beer money for a few people). I started AA around 2006 as far as I can remember. I loved the game then but in the last 4 years, I don't see any fun in it, at all. The only fun I had was creating maps because it seemed like there was good feedback at the time and Jonny's Deploy/Assist program made it easier for users to play maps. Here's the thing though, for the last several weeks, even though mAAp is now mandatory, on average, I only see about 5% of the in-game players on mAAp. At the current max of about 150 players online at the peak play time, that's not even a dozen people. Look, right now at the time of this post, 7 out of 137 users are in mAAp and 3 are on Yeti which is one of the most ridiculous ill-planned skillless maps there is.

The engine is old and limited, the gameplay I dislike, the community I dislike, and few people use what I've created. The motivation is completely gone.

It's the same reason why Jonny is done. He was super passionate about this project but it's turned out different than what he had hoped and now it's too frustrating and time consuming to avoid being tarred and feathered by the entire community for just a small update. It's why he's mentioned a new project, start fresh with a better game and not have the restricting limitations put fourth by the game, it's engine and the community.

*EDIT*
I missed a point I wanted to touch on. I'm not saying that I'll shut this site down, especially any time soon but keep in mind that I do own this hosting account and I paid for it with 100% my own money. I'm not going to let you guys take a steaming dump on Jared & my efforts to build this site by creating something else, you'll have to do it on your own hosting account. Again, I'll gladly transfer the domain to whoever wants it.

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