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4247
mAAp Project / Re: 2.8 Map Converting
« on: Saturday, May 19, 2012, 19:28:17 PM »Personally, I would rather have him first move the 2.8.5 maps over to Assist before attempting to create a new one.
Plural? As in, all the maps that aren't in 2.5? Not just the Hospital one he's working on?
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mAAp Project / Re: 2.8 Map Converting
« on: Saturday, May 19, 2012, 12:27:18 PM »
I think you're at a point where you're showing increased momentum and haven't given up. I want to see what others think.
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mAAp Project / Re: 2.8 Map Converting
« on: Saturday, May 19, 2012, 12:16:14 PM »
There should be a vote to see if everybody thinks you should have the 2.5 editor.
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mAAp Project / Re: Simple Questions in the Editor
« on: Saturday, May 19, 2012, 12:14:56 PM »
Meshes aren't used for that. They're pickups and just like spawn points they're a little tricky to find in the actor menu.
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News / Re: AAO25 League
« on: Friday, May 18, 2012, 12:26:29 PM »but I presume that AA25 Assist has anti-cheat scripts, right?
No, we actually welcome and encourage hackers with Assist, making it easier for hacks to be loaded.
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mAAp Project / Re: Possibly try my hand at this
« on: Friday, May 18, 2012, 12:24:55 PM »This is alot harder than i thought...
Hence why we don't hand out the 2.5 editor. Everybody thinks they can do it but few have the patience and talent to create something decent.
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Miscellaneous / Re: Post Your Car!
« on: Thursday, May 17, 2012, 23:49:32 PM »
What are you doing to it in the front? I saw the bumper come off but it's back on in the last picture. Tow hooks? Winch? Or did you completely replace the bumper with some mean lookin chrome?
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Feedback & Suggestions / Re: Website improvements
« on: Thursday, May 17, 2012, 17:52:16 PM »
Hey now, this thread is starting to lack drama. Do I need to start banning some random users and start giving myself admin on servers?
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mAAp Project / Re: Spawn Points
« on: Thursday, May 17, 2012, 17:48:45 PM »that fat goateed bloke should make some tutorials
Who has a goatee?
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mAAp Project / Re: Simple Questions in the Editor
« on: Thursday, May 17, 2012, 17:47:52 PM »
Here you go:
http://dl.dropbox.com/u/464376/T_AGP_UI.7z
It's probably not the only one you need but we'll start with that.
http://dl.dropbox.com/u/464376/T_AGP_UI.7z
It's probably not the only one you need but we'll start with that.
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Bug Reports / Re: Windows 8 nil exception on startup
« on: Thursday, May 17, 2012, 13:42:07 PM »
Just a word on HL2...
This is pure win and anybody that's played HL2 should re-play it with this:
http://www.cinematicmod.com/
http://aao25.com/reviews/half-life-2-with-fakefactory's-cinematic-mod-10-(nudity-warning-18)/
This is pure win and anybody that's played HL2 should re-play it with this:
http://www.cinematicmod.com/
http://aao25.com/reviews/half-life-2-with-fakefactory's-cinematic-mod-10-(nudity-warning-18)/
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mAAp Project / Re: Possibly try my hand at this
« on: Wednesday, May 16, 2012, 20:20:12 PM »
They're basic movers. Start at point A, move to point B when triggered.
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mAAp Project / Re: Possibly try my hand at this
« on: Wednesday, May 16, 2012, 18:50:17 PM »how do you make the doors move like you guys did on the mAAp Pipeline?
Which doors?