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Messages - Spanky

Pages: 1 ... 272 273 [274] 275 276 ... 564
4096
General Chat / Re: AA - M16, AR & AK 3D Sights
« on: Sunday, June 03, 2012, 03:07:07 AM »
This client-side stuff, it should be enabled by default but have an option in Assist to disable it for whiners like Killa :)

4097
mAAp Project / Re: Latest Project
« on: Sunday, June 03, 2012, 02:16:08 AM »
AW YEA! Sounds good.

By the way, I never looked at your BSP alignment, too lazy to look now.

4098
mAAp Project / Re: Latest Project
« on: Sunday, June 03, 2012, 02:01:15 AM »
I don't want be a downer but 99% of the BSP in your map isn't aligned properly.

Son, I am proud.

Just to echo what I said in-game, you need texture work, scale most all textures in your map down by 50% at least. Then you need to focus on lighting, there's overbright areas and no shadows in other areas. Then an AGP_Viewpoint.

4099
mAAp Project / Re: Map Beta
« on: Sunday, June 03, 2012, 00:48:42 AM »
If only someone would bribe that admin...

4100
General Chat / Re: AA - M16, AR & AK 3D Sights
« on: Sunday, June 03, 2012, 00:48:26 AM »
Get coding then :)

4101
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Sunday, June 03, 2012, 00:47:15 AM »
Thanks for the bugs. I think the Pipeline one is normal. The walls inside break room, at least the one next to the stairwell, have a "Delete Projectiles" surface flag. This is to prevent 203 spam and half of Defense dying on spawn. I didn't know it applied to grenades as well but I guess it's possible.

For Square, I'll add that to the list, it should be an easy fix.

4102
mAAp Project / Re: Map Beta
« on: Sunday, June 03, 2012, 00:40:33 AM »
There should be a warning about permanent bans.

4103
General Chat / Re: AA - M16, AR & AK 3D Sights
« on: Sunday, June 03, 2012, 00:25:21 AM »
Possessed, these are all EditObj right? The 3D sights would be cool to have, can you make a mod to force them? The lighting is interesting too.

I always thought this would be cool to have:
http://wiki.beyondunreal.com/Legacy:SquirrelZero/RealtimeShadows

4104
mAAp Project / Re: Simple Questions in the Editor
« on: Saturday, June 02, 2012, 23:36:13 PM »
I solved this via PM.

4105
Honor Claims / Re: Honor Claim.
« on: Saturday, June 02, 2012, 23:34:19 PM »
ronny 5nzeeeeeeeeeeeerrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr

I see this and I think "sneezer". Does Ronny have allergy issues?

4106
General Chat / Re: More RonnyLay
« on: Saturday, June 02, 2012, 20:54:54 PM »
Hahahahaha, thanks for the laugh Ronny. I really don't care what new players think. I'm welcoming and helpful but I've done my contribution time for AA. I don't care about AA anymore.

4107
General Chat / Re: Video about AA developers
« on: Saturday, June 02, 2012, 20:53:51 PM »
Ouch, sexism at work!

I didn't know they had women on the dev team, that makes it more interesting that there aren't female soldiers, especially when Unreal has a female and male difference in the engine.

4108
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Saturday, June 02, 2012, 20:17:19 PM »
Invited.

4109
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Saturday, June 02, 2012, 19:11:59 PM »
Looks like Pit23 is the only one that hasn't accepted the invite. Hook me up with your Dropbox e-mail and I'll invite you.

4110
mAAp Project / Re: How do I go about geting the 2.5 Ed
« on: Saturday, June 02, 2012, 19:10:36 PM »
Dropbox is great.

Pages: 1 ... 272 273 [274] 275 276 ... 564

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