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Messages - Spanky

Pages: 1 ... 270 271 [272] 273 274 ... 564
4066
mAAp Project / Re: Server launching for devs
« on: Sunday, June 03, 2012, 20:15:53 PM »
Thank you, thank you.

4067
mAAp Project / Re: [Tutorial] Security Camera
« on: Sunday, June 03, 2012, 20:15:28 PM »
No problem :) I hope you get yours working.

4068
mAAp Project / Re: Server launching for devs
« on: Sunday, June 03, 2012, 20:00:20 PM »
Good to know you like it!

4069
General Chat / Re: AA - M16, AR & AK 3D Sights
« on: Sunday, June 03, 2012, 19:59:53 PM »
I don't see how it's a change in gameplay. It doesn't affect tactics or how a user plays, it's just a graphical change, just like digital camo.

4070
mAAp Project / [Tutorial] Security Camera
« on: Sunday, June 03, 2012, 19:58:28 PM »
Copied from AngelMapper for Max just in case her website goes down.
http://www.angelmapper.com/gamedev/tutorials/securitycamera.htm



If you have played DM-Insidious then you probably saw the two television screens above the body in the glass tube and wondered, "How did they do that"? In this tutorial I will show you how to make a simple version of the television screen that you can use in your own levels.

Open the editor and create a room large enough to experiment in. For our television screen, make a 128 unit cube against one of the walls and rotate it towards the center so we'll be able to see it easier. The textures you use do not matter at this point. We need something for our camera to look at, so open the actor browser and add an xWeaponBase at the far end of the room and set it to Rocket Launcher. You should now have something that looks like this:




Now to add our camera and television. Add an Info >> CameraTextureClient to the level. This actor takes whatever our camera sees and turns it into a texture so we can display it. For the camera, we simply add an emitter. Open it's properties and set Advanced >> bDirectional to True. Now it displays an arrow we can use to aim it. Set it high in the room and aim it at the xWeaponBase.




Now we have to create a texture for the engine to use as our screen. Open the texture browser and hit File >> New. Set the Package name to MyLevel (this makes it so we don't have to include another file with the level), leave Group blank, and set its Name to Television. Be sure its Class is at the default, Raw Material. In the Material Class scroll box, find Scripted Texture, then hit New to create our screen texture.



Now a new window pops up with our new texture's properties. Set its UClamp and VClamp values to 256. Now, without closing the window, open the texture browser and highlight Engine >> DefaultTexture. Go back to our texture's properties and hit the Use button in the FallbackMaterial box. It should now say Texture'Engine.DefaultTexture' and you should see it displayed in the upper left corner of the window.



Now close out our texture's property box, and highlight it in the MyLevel package in the texture browser. Apply it to the front of our television screen and align it properly:



Only a few things left! Open the CameraTextureClient's properties and open the CameraTextureClient tab. Hit the Use button next to DestTexture and our texture's name should appear in the box. Set its CameraTag to TVScreen1. Go into the Emitter's properties and set its Event >> Tag to TVScreen1 as well.





Congratulations, if you have followed these instructions you have a working television screen. Don't forget to add a player start, then go in and check it out. The TV should display the rocket launcher spinning in its base. Note that if you aim it in other directions you can see other players and bots but not yourself. This texture can be placed on meshes as well. To get an effect similar to DM-Insidious, open the Mesh pack AbaddonHardware and add a Screen01AB to your level. Open its Display properties and click the Add button next to Skins. Highlight our custom texture in the texture browser and hit Use in the
  • box below Skins. The monitor should now have our custom texture in place of the screen.


In addition, if you know how to use Movers you can set one up that rotates back and forth, then set its Tag to CameraMover1, then set the Emitter's Movement >> AttachTag to CameraMover1. The camera will then rotate back and forth like some are designed to do.






Maabus from the Atari forums has also come up with a solution to getting the cameras to work online. In the Actor browser, right click on the CameraTextureClient and hit New. Give it a name, and set the Package to mylevel. Hit OK and a new window will pop up. Hit the Compile Changed Scripts button (three sheets of paper), then once it's done, close out that window. In the Command line at the bottom of UEd, type editdefault class=mycameratextureclient, or whatever name you gave it. This will pop up the default property window for it. Under None, look for RemoteRole, and change it to ROLE_SimulatedProxy. Close it out, then use this class instead of the normal CameraTextureClient and it will work online. You may have to uncheck Placeable Classes Only in the Actor browser to get it to show up.

Good luck!

4071
mAAp Project / Re: Server launching for devs
« on: Sunday, June 03, 2012, 19:52:14 PM »
I updated this program. I was testing Max's Office map out and realized there were some shortcomings with this program. Now, all you have to do is put in the map name and it will launch a LAN server and then launch AA so it automatically joins that server. Once AA is closed, it kills the server and returns to the main menu to start all over again.

4072
General Chat / Re: More RonnyLay
« on: Sunday, June 03, 2012, 18:57:04 PM »
I try to refrain from moderation (insert a fat joke from Skrewy), because this is a free place where people can come and say/do anything. I would have liked to ban Ronny from the forum weeks ago but that's not the kind of forum I want.

4073
General Chat / Re: AA - M16, AR & AK 3D Sights
« on: Sunday, June 03, 2012, 18:55:00 PM »
I already heard a few opinions from players who had seen that thread, all were negative.

This is why I hate AA. Who the fuck would say no to a slight lighting improvement and 3D sights? Probably the same retards that play on the lowest texture quality setting for no reason. It's amazing that people would say no, what would they like to see, less graphics? No lighting? I mean... really. Come on.

4074
General Chat / Re: More RonnyLay
« on: Sunday, June 03, 2012, 17:25:14 PM »
The point is that I don't think Ronny knows what's required to bypass Assist hardware banning.

4075
The Lounge / Re: The US is shit.
« on: Sunday, June 03, 2012, 17:14:37 PM »
I thought you guys made most of your fuel from sugar cane, not from domestic oil production?

4076
General Chat / Re: More RonnyLay
« on: Sunday, June 03, 2012, 17:13:52 PM »
I enjoy somethting called HW spoofer programs :D

As well as a name change a day amirite?

Tell me, what hardware needs to be spoofed in order to get past the ban?

4077
General Chat / Re: More RonnyLay
« on: Sunday, June 03, 2012, 16:33:46 PM »
i am going to rape ur ass :D

Thanks for the offer but I'm not a homosexual. Maybe send an your offer in an e-mail to [email protected]

4078
General Chat / Re: More RonnyLay
« on: Sunday, June 03, 2012, 16:21:35 PM »
How am I dumb? I know exactly what happened and you had it coming. You wanted an unfair advantage and I had a laugh. Sad thing is that nobody on this forum sympathizes with you. If you were a nicer and more legitimate person, everybody would be hating on me for banning you.

I took Possessed's (say that out loud, ha!) advice;
816049 WjE39ZG1uyLG9Kgvgta7ulQEv+fk Reason=EditObj Hacker!
55225 WIihElxhLIcu34UWASYL/RCW2wmc Reason=Linked EditObj Account 816049
636512 WIihElxhLIcu34UWASYL/RCW2wmc Reason=Linked EditObj Account 816049
390750 WIihElxhLIcu34UWASYL/RCW2wmc Reason=Linked EditObj Account 816049
813944 Wj9D2osvg/29pet3L9HSfS/Pb6oM Reason=Linked EditObj Account 816049
813948 Wj9D2osvg/29pet3L9HSfS/Pb6oM Reason=Linked EditObj Account 816049

4079
The Lounge / Re: The US is shit.
« on: Sunday, June 03, 2012, 15:38:13 PM »
Isn't Brazil one of those countries that makes 90% of it's own fuel and has hardly any imports for oil?

4080
General Chat / Re: AA - M16, AR & AK 3D Sights
« on: Sunday, June 03, 2012, 15:34:08 PM »
I think that would take a bit more coding effort than just a news page. I don't know that I would put THAT much effort into it.

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