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mAAp Project / Re: Anybody?
« on: Thursday, May 10, 2012, 14:19:04 PM »
link doesnt work
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Since you're changing the lighting, why not ramp up the coronas to 1.2x or 1.5x their original size. Might look better.
It's good to see you're jumping in with BSP and not just noobing around with placing random hovering meshes everywhere.
how long does this run for?
lol guys seriously? It's 64x128x16.
That website is great. I've returned to it many times because sometimes you forget things. Here's some more sites:
http://udn.epicgames.com/Two/WebHome.html
http://wiki.beyondunreal.com/
http://www.kf-wiki.com/wiki/Help:Introduction_to_UnrealEd
Just make sure what you follow is for either Unreal 1 or Unreal 2, not Unreal 3.
For removing SF Hospital doors? I would say no.
If you show legitimate skill with UnrealEd, that would help change my mind. It's not about control, it's about having the tool freely open for noobs to come here and complain and ask the same question over and over again. Not to mention, people having different maps installed and good maps making it into Assist. The best way to counter-act that (IMO anyway) is to make people work for it. I have no problem letting people with skill have it. Killaman and Koden certainly showed that. I think it needs to stay limited for now.
*edit*
Killa beat me to it. In before Skrewy says something about bending over for me.