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Messages - Maxbulldog_53

Pages: 1 ... 26 27 [28] 29 30
406
mAAp Project / Re: Anybody?
« on: Thursday, May 10, 2012, 14:19:04 PM »
link doesnt work

407
mAAp Project / Anybody?
« on: Thursday, May 10, 2012, 13:06:34 PM »
Does anyone know where i can download SF Hospital SE for 2.8? Or have it and can give it to me? would be greatly appreciated :D

408
mAAp Project / Re: My first project!
« on: Wednesday, May 09, 2012, 18:28:42 PM »
I have been lolz. If it wasnt for that tut i would have no idea how to use bsp at all. Without it i would still just be deleting doors :P

409
mAAp Project / Re: My first project!
« on: Wednesday, May 09, 2012, 18:20:12 PM »
Since you're changing the lighting, why not ramp up the coronas to 1.2x or 1.5x their original size. Might look better.

It's good to see you're jumping in with BSP and not just noobing around with placing random hovering meshes everywhere.

Ill have mess around with the coronas. And there was definitely a point where i was just adding floating meshes lolz. BSP is difficult and I still only kinda know what im doing but i feel its going well.

410
News / Re: Round 4 (May 10) - Thursday Night Fights
« on: Wednesday, May 09, 2012, 17:39:41 PM »
how long does this run for?

It usually runs until 12 to 12:30.

411
mAAp Project / Re: My first project!
« on: Wednesday, May 09, 2012, 17:30:22 PM »
for some reason youtube wont let me upload anything but i got some screenies of what i've been doing :D

Helipad:


Lightning in the sky:


Staircase going to Basement (stairs closest to parking garage):


Basement Hallway 1:


Basement Room 1:


Basement Hallway 2:


havent really been worrying too much about textures right now so some things look out of place but ill get to that eventually,

412
mAAp Project / Re: My first project!
« on: Wednesday, May 09, 2012, 15:19:26 PM »
i cant get screenshots to show up here?

413
mAAp Project / Re: Noob Question.
« on: Wednesday, May 09, 2012, 15:12:14 PM »
lol guys seriously? It's 64x128x16.

lolz its all good. I forgot a while back when i was learning how to make doors i saved a map with a bunch of different doorways i made so i just copy and pasted them over :P

414
mAAp Project / Re: Noob Question.
« on: Wednesday, May 09, 2012, 13:30:27 PM »
Just found out about the built in ruler. This thing should help out alot  :o

415
mAAp Project / Re: My first project!
« on: Wednesday, May 09, 2012, 13:29:31 PM »
I could upload the video to youtube if you'd like spanky.

And koden im honestly not sure yet. As you said it would be hella easy for the vip to escape that route so im kinda debating how i can do it right now. We will see what happens i guess. :D

416
mAAp Project / My first project!
« on: Wednesday, May 09, 2012, 04:31:46 AM »
So just started my first real project with the editor today after getting a feel for things and being able to navigate pretty well so here it goes!

Additions:
1.Basement Level:
As you can see in the video i have expanded the staircase down further near the garage doors. This is because i plan on adding a basement level to hospital. Access to this level will be that stairwell, (obviouslly) parking garage (for ambush) and escort vantage building stairwell. There will be 2 doors put in the parking garage entrance to slow down players from being able to cut off the vip. The reason for the entrance in escort vantage is first of all to give escort players a different way into the hospital other than the front doors therefore not having to worry about 203 spam. Also both stair cases will be connected in the basement. Basement will consist of a security room, interrogation room (possible new vip spawn) and a few storage rooms.

2.Chopper on the helipad:
Basically I did this because it's simply more realistic. It is where the vip now has to get to instead of in the helipad building. It just made more sense to me. Also it provides a bit of cover for people in the helipad and second floor of the hospital.

3.Nighttime:
Really I only did this because I like night maps better :)

4.Open Rooms:
You will notice I've opened a few rooms in the hospital. I have a created a waiting room on the second floor and have not yet decided on what I want the other rooms to be. Security room on first floor will eventually be moved to the basement.

Video:
SF Hospital SAR

If you have any suggestions please throw them at me!

417
mAAp Project / Noob Question.
« on: Wednesday, May 09, 2012, 03:01:01 AM »
Whats the standard size of a doorway? :P lolz

418
mAAp Project / Re: 2.5 Editor
« on: Tuesday, May 08, 2012, 03:20:16 AM »
That website is great. I've returned to it many times because sometimes you forget things. Here's some more sites:
http://udn.epicgames.com/Two/WebHome.html
http://wiki.beyondunreal.com/
http://www.kf-wiki.com/wiki/Help:Introduction_to_UnrealEd

Just make sure what you follow is for either Unreal 1 or Unreal 2, not Unreal 3.

Awesome thanks again. You guys seem to know what you're doing (kinda :P) so dont be surprised if i come back here with a few questions every now and then. and by that i mean many questions and often lolz

419
mAAp Project / Re: 2.5 Editor
« on: Tuesday, May 08, 2012, 03:09:23 AM »
Awesome thanks guys. I think I'm gonna try and mess around with a map that already exists before I try to build anything from scratch but that website looks to be a huge lifesaver.

420
mAAp Project / Re: 2.5 Editor
« on: Tuesday, May 08, 2012, 03:01:27 AM »
For removing SF Hospital doors? I would say no.

If you show legitimate skill with UnrealEd, that would help change my mind. It's not about control, it's about having the tool freely open for noobs to come here and complain and ask the same question over and over again. Not to mention, people having different maps installed and good maps making it into Assist. The best way to counter-act that (IMO anyway) is to make people work for it. I have no problem letting people with skill have it. Killaman and Koden certainly showed that. I think it needs to stay limited for now.

*edit*
Killa beat me to it. In before Skrewy says something about bending over for me.

Ok yeah I understand. Basically I just wanted to see if there was a way to get ahold of it :D Also I've noticed since starting to mess around with the editor that it is very hard to find any tutorials at all. Basically I know how to create terrain and a skybox but the thing i really have trouble with is creating buildings and such (adding rooms to already existing maps and stuff like that. I've taught myself a good deal but i guess theres only so far i can go without help lol.


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