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mAAp Project / Re: Anybody?
« on: Thursday, May 10, 2012, 14:19:04 PM »
link doesnt work
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Since you're changing the lighting, why not ramp up the coronas to 1.2x or 1.5x their original size. Might look better.
It's good to see you're jumping in with BSP and not just noobing around with placing random hovering meshes everywhere.
how long does this run for?







lol guys seriously? It's 64x128x16.

lolz
That website is great. I've returned to it many times because sometimes you forget things. Here's some more sites:
http://udn.epicgames.com/Two/WebHome.html
http://wiki.beyondunreal.com/
http://www.kf-wiki.com/wiki/Help:Introduction_to_UnrealEd
Just make sure what you follow is for either Unreal 1 or Unreal 2, not Unreal 3.
) so dont be surprised if i come back here with a few questions every now and then. and by that i mean many questions and often lolz
For removing SF Hospital doors? I would say no.
If you show legitimate skill with UnrealEd, that would help change my mind. It's not about control, it's about having the tool freely open for noobs to come here and complain and ask the same question over and over again. Not to mention, people having different maps installed and good maps making it into Assist. The best way to counter-act that (IMO anyway) is to make people work for it. I have no problem letting people with skill have it. Killaman and Koden certainly showed that. I think it needs to stay limited for now.
*edit*
Killa beat me to it. In before Skrewy says something about bending over for me.
Also I've noticed since starting to mess around with the editor that it is very hard to find any tutorials at all. Basically I know how to create terrain and a skybox but the thing i really have trouble with is creating buildings and such (adding rooms to already existing maps and stuff like that. I've taught myself a good deal but i guess theres only so far i can go without help lol.